Alexey Pehov - Shadow Prowler

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Shadow Prowler: краткое содержание, описание и аннотация

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After centuries of calm, the Nameless One is stirring.
An army is gathering; thousands of giants, ogres, and other creatures are joining forces from all across the Desolate Lands, united, for the first time in history, under one, black banner. By the spring, or perhaps sooner, the Nameless One and his forces will be at the walls of the great city of Avendoom.
Unless Shadow Harold, master thief, can find some way to stop them.
Epic fantasy at its best, Shadow Prowler is the first in a trilogy that follows Shadow Harold on his quest for a magic Horn that will restore peace to the Kingdom of Siala. Harold will be accompanied on his quest by an Elfin princess, Miralissa, her elfin escort, and ten Wild Hearts, the most experienced and dangerous fighters in their world…and by the king’s court jester (who may be more than he seems…or less).
Reminiscent of Moorcock's Elric series, Shadow Prowler is the first work to be published in English by the bestselling Russian fantasy author Alexey Pehov. The book was translated by Andrew Bromfield, best known for his work on the highly successful Night Watch series.

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Crayfish Dukedom – the only state in the Desolate Lands.

crayfish grip (coll.) – a grip from which it is impossible to escape. The expression derives from the common saying that the men of the Crayfish Dukedom have a strong grip, and once they take you prisoner, you will never get away alive.

crayfish sleigh – in the Crayfish Dukedom, men who had been executed were transported to their graves on sleighs. Hence the meaning of this phrase-if the crayfish sleigh has come for you, death is at the door.

Crest of the World – the highest mountain chain in Siala. It runs from north to south across almost the entire continent. The crest is very difficult to cross and the lands beyond it are almost entirely unexplored.

Defender of the Hands – one of the highest positions in the hierarchy of the priests of Sagot.

Desolate Lands – the forests, stretches of open tundra, and ice fields in the far north. They have been settled by beings of various kinds, several of which constantly attempt to gain entry to the Northern Lands of Siala, and only the unassailable Mountains of Despair, the Lonely Giant fortress, and the Wild Hearts hold back their invasion of the world of men. Ogres, giants, svens, h’varrs, winter orcs, and dozens of other races and varieties of creatures inhabit these vast territories. People also live here, savages and barbarians who are subjects of the Nameless One. In all the Desolate Lands there is only one human state, the Crayfish Dukedom on the Crayfish Claw peninsula.

In the far north of the Desolate Lands, beyond the Needles of Ice, lies the dwelling of the Nameless One, whom savages captured by the Wild Hearts’ scouts mention only in reverential whispers.

Disputed Lands – the lands lying alongside the Forests of Zagraba, between Miranueh and Valiostr.

djanga – a rapid, rhythmical dance, very popular in Zagorie.

Djashla – the kingdom of the mountain people that lies alongside the Crest of the World.

Djok Imargo or “Djok the Bringer of Winter” – the man who supposedly killed the prince of the House of the Black Rose. The Long Winter began as a result of this murder.

Doralissians – a race of goat-people who live in the Steppes of Ungava.

Doralissian horses – a type of horse bred in the Steppes of Ungava and valued throughout the Northern Lands for their beauty, speed, and stamina.

drokr – an elfin fabric that is proof against water and odors and does not burn in fire.

D’san-dor (orcish) or the Slumbering Forest – a forest that lies in the Desolate Lands, close to the spurs of the Mountains of Despair.

dwarves – the race of short beings living in the Mountains of the Dwarves. They are quite different from their near cousins, the gnomes. It is astonishing how their short, thick-fingered hands can create the most wonderful items, which are valued highly in every corner of Siala, whether they are weapons, tools, or works of art.

E.D. – the Era of Dreams, the final age of Siala. The events described in this book take place in the final year of the Era of Dreams. This age was preceded by the Era of Accomplishments (the age during which men appeared in Siala, about seven thousand years ago), the Gray Era (the age deemed to have begun with the appearance of orcs and elves in Siala), and the Dark Era (it is not known who, apart from ogres, lived in Siala in these distant times and what happened then).

elves – the second young race of Siala. The elves appeared almost immediately after their relatives, the orcs. After living in the Forests of Zagraba for several thousand years, the elves became divided into light and dark.

The light elves were dissatisfied with what they could achieve using shamanism and set about studying wizardry, basing their approach on the magic of men.

The dark elves, however, felt the light elves had betrayed the memory of their ancestors. They continued to make use of the primordial magic of their race, shamanism.

The names of all dark elfin women begin with M and the names of the men begin with E. If an elf is a member of the ruling family of the Dark House, then ssa is added to the name.

Empire – following the birth in the imperial family of twin boys, the Empire split into two states: the Near Lakeside Empire and the Far Lakeside Empire. These two kingdoms are constantly warring with each other to unite the Empire under the power of one of the two dynasties that trace their descent from the twin brothers.

Eyes of Death – when dice are cast and they show two “ones.”

Field of Sora – the field on which the battle between the gnomes and the dwarves took place in 1100 E.D. Cannon and battle-mattocks clashed with poleaxes and swords. In this battle there were no victors.

Filand – a kingdom lying along the southern spurs of the Mountains of the Dwarves.

Forbidden (Secret) Territory or “the Stain” – a district of Avendoom created as the result of an attempt to use the Rainbow Horn to neutralize Kronk-a-Mor in 872 E.D. The Secret Territory is surrounded by a magical wall, through which almost no one dares to pass. Evil is said to dwell there.

Forests of I’alyala – these forests lie in the Northern Lands of Siala, beside the Crest of the World. The light elves moved here from the Forests of Zagraba following the schism between the elfin houses.

Forests of Zagraba – these evergreen forests cover an immense area. In some places beautiful, in others terrifying, they conceal within themselves a host of secrets and mysterious creatures. The Forests of Zagraba are home to dark elves, orcs, goblins, and dryads.

Garrak – a kingdom in the southern region of Siala’s Northern Lands, powerful and thoroughly militarized. The Garrak nobility are regarded as extremely quick-tempered, dangerous, and unpredictable.

Garrak’s “Dragon” – King Garrak’s guard.

garrinch (gnomish, literally “guardian of the chests”) – a creature that lives in the Steppes of Ungava. A trained garrinch makes an excellent guard for stores of treasure.

giants – one of the races that live in the Desolate Lands.

gkhols – carrion-eating scavengers. These creatures are usually to be found on battlefields or in old graveyards. If their source of food fails for some reason, gkhols are capable of hibernating for several years.

gnomes – like their larger cousins, the dwarves, gnomes appeared in the world of Siala immediately after the orcs and elves. Both gnomes and dwarves settled in the Mountains of the Dwarves, burrowing deep into their heart. Gnomes are stunted, quarrelsome creatures with beards. In the Mountains of the Dwarves their position was that of younger brothers. Gnomes are poor craftsmen, and they have never been able to produce such beautiful and delicate wares as the dwarves. However, gnomes are magnificent at working with steel and mining ore and other riches of the earth. They are good builders and diggers.

After living in the Mountains of the Dwarves for several thousand years, the gnomes finally left their old home following a decisive falling-out with their relatives the dwarves.

The race of gnomes found itself a new haven in the Steel Mines of Isilia. For the right to live in the mines they pay the kingdom an annual tribute and also supply it with steel. The gnomes invented the printing press, and then discovered how to make gunpowder (the dwarves claim that the gnomes stole the secret from a dwarf who was on his way home from a journey beyond the Crest of the World). The fierce battle that broke out between the estranged relatives on the Field of Sorna (1100 E.D.) was inconclusive. Both sides returned home having suffered immense losses.

The gnomes jealously guard the secret of gunpowder and sell cannon.

They have no magic of their own, since their last magician was killed on the Field of Sorna, and the gnomes’ books are hidden deep in the Mountains of the Dwarves, in a safe hiding place that they cannot reach because of their enmity with the dwarves.

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