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Robert Salvatore: Passage to Dawn

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You will taste fine, Deudermont heard in his thoughts. Better than the old Scaramundi.

Despite the unreality of it all, the lack of true sensation, the captain felt his stomach churning. He believed he knew, in that distant corner of consciousness, what monster had come to him. Dopplegangers were not common in the Realms, but the few who had made themselves known had certainly caused enough havoc to secure the wretched reputation of the alien race.

Deudermont felt himself being lifted from the ground. So strong was the grasp of the creature that the captain felt as if he were weightless, simply floating to his feet. He was spun around to face the thing, to face himself, and he expected then to be devoured.

"Not yet," the creature replied to his unspoken fears. "I need your thoughts, good Captain Deudermont. I need to know enough about you and your ship to sail it out of Waterdeep Harbor, far to the west and far to the south, to an island that few know, but many speak of."

The thing's smile was tantalizing and Deudermont had just focused fully on it when the creature's head shot forward, its forehead slamming him in the face, knocking him senseless. Some time later-he did not know how many seconds might have passed-Deudermont felt the cold ground against his cheek once more. His hands were tightly bound behind his back, his ankles likewise strapped, and a tight gag was about his mouth. He managed to turn his head enough to see the creature, wearing his form still, bending over a heavy iron grate.

Deudermont could hardly believe the strength of the thing as it lifted that sewer covering, a mass of metal that had to weigh near to five hundred pounds. The creature casually leaned it against the wall of a building, then turned and grabbed Deudermont, dragging him to the opening and unceremoniously dropping him in.

The stench was awful, worse than the captain would have expected even from a sewer, and when he managed to shift about and get his face out of the muck, he understood the source.

Scaramundi, it had to be Scaramundi, lay beside him, caked in blood, more than half of his torso torn away, eaten by the creature. Deudermont jumped as the sewer grate clanked back into place, and then he lay still, horrified and helpless, knowing that he would soon share the same grisly fate.

Chapter 3 THE MESSAGE, SUBTLY TOLD

Some time later, Drizzt was beginning to worry. Robillard had already left the Mermaid's Arms, disgusted that his captain, as he had put it, "couldn't be counted on." Waillan Micanty was still at the bar beside Drizzt, though the young man had taken up a conversation with another sailor on the other side of him.

Drizzt, his back to the bar, continued to survey the crowd, perfectly at ease among the sailors. It hadn't always been so. Drizzt had come through Waterdeep only twice before he and Catti-brie had left Mithril Hall, first on his way to Calimport chasing Entreri, and on the return trip, when he and his friends were making their way back to reclaim Mithril Hall. Drizzt had made that first passage through the city in disguise, using a magical mask to appear as a surface elf. The second journey through, made without the mask, had been a trickier proposition. The Sea Sprite had put into Waterdeep Harbor in early morning but, at Deudermont's request, Drizzt and his friends had waited until after dark to leave the city for the road to the east.

Upon his return to Waterdeep with Catti-brie six years ago, Drizzt had dared to walk openly as a drow. It had been an uncomfortable experience, eyes were upon him every step, and more than one ruffian had challenged him. Drizzt had avoided those challenges, but knew that sooner or later, he would have to fight, or even worse, he would be slain from afar, likely by a hidden bowman, for no better reason than the color of the skin.

Then the Sea Sprite had put in and Drizzt had found Deudermont, his old friend and a man of considerable reputation among the docks of the great city. Soon after, Drizzt had become widely accepted in Waterdeep, particularly all along Dock Street, because of his personal reputation, spread in no small way by Captain Deudermont. Wherever the Sea Sprite docked, it was made clear that Drizzt Do'Urden, this most unusual of dark elves, was a member of her heroic crew. Drizzt's road had been easier, had even become comfortable.

And through it all, Catti-brie and Guenhwyvar had been beside him. He looked to them now, the young woman sitting at a table with two of the Sea Sprite's crew, the great panther curled up on the floor about her legs. Guenhwyvar had become a mascot to the patrons of the Mermaid's Arms, and Drizzt was glad that he could sometimes call in the cat, not for battle, but simply for companionship. Drizzt wondered which reason would hold this day. Catti-brie had requested the panther, saying her feet were cold, and Drizzt had agreed, but in the back of the drow's mind was the realization that Deudermont might be in trouble. Guenhwyvar might be needed for more than companionship.

The drow surely relaxed a moment later, blew out a deep sigh of relief as Captain Deudermont walked into the Mermaid's Arms, glanced around, then focused on Drizzt and sidled up to the bar.

"Calimshan wine," the doppleganger said to the bartender, for it had scoured Deudermont's mind and knew that to be the man's customary drink. In the short time they had spent together, the doppleganger had learned much of Captain Deudermont and of the Sea Sprite.

Drizzt turned about and leaned over the bar. "You are late," he remarked, trying to feel the captain out, trying to discern if there had been any trouble.

"A minor problem," the impostor assured him.

"What is it, Guen?" Catti-brie asked softly as the panther's head came up, the cat looking in the direction of Drizzt and Deudermont, her ears flattened against her head and a low growl resonating from her strong body. "What do ye see?"

Guenhwyvar continued to watch the pair closely, but Catti-brie dismissed the cat's temperament, figuring there must be a rat or the like in the far corner beyond Drizzt and the captain.

"Caerwich," the impostor announced to Drizzt.

The ranger regarded the man curiously. "Caerwich?" he echoed. Drizzt knew the name; every sailor along the Sword Coast knew the name of the tiny island, which was too small and remote to appear on the vast majority of nautical charts.

"We must put out at once for Caerwich," the impostor explained, looking Drizzt directly in the eye. So perfect was the disguise of the doppleganger that Drizzt hadn't the slightest idea that anything was amiss.

Still, the request sounded strange to Drizzt. Caerwich was a shipboard story, a tale of a haunted island that played home to a blind witch. Many doubted its existence, though some sailors claimed to have visited the place. Certainly Drizzt and Deudermont had never spoken of it. For the captain to announce that they must go there caught the drow completely by surprise.

Again Drizzt studied Deudermont, this time noting the man's stiff mannerisms, noting how uncomfortable Deudermont seemed in this place, which had always been his favorite among the taverns of Dock Street. Drizzt believed something had unnerved Deudermont. Whatever had delayed his arrival at the Mermaid's Arms-Drizzt figured it to be a visit by one of Waterdeep's secretive lords, perhaps even mysterious Khelben-had upset Deudermont greatly. Perhaps Deudermont's announcement wasn't so out of place. Many times in the last six years, the Sea Sprite, the tool of Waterdeep's Lords, had been assigned private, unusual missions, and so the drow accepted the information without question.

What both Drizzt and the doppleganger hadn't counted on was Guenhwyvar, who crouched so low that her belly brushed against the floor as she inched for Deudermont's back, her ears flat.

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