Robert Salvatore - Passage to Dawn

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Wulfgar's heart pounded in his still-massive chest. Catti-brie did not look so different at all. A bit thicker perhaps, but that sparkle remained in her deep blue eyes, that love of life and adventure, that spirit that could not be tamed.

"I thought ye …" Catti-brie began, but she stopped and took a deep, steadying breath. "I never once forgot ye."

Wulfgar grabbed her up in his arms, pulling her tight to him. He tried to talk to her, to explain that only thoughts of her had kept him alive during his ordeal. But he couldn't find the words, not a one, and so he just held her as tight as he could and they both let the tears come.

It was a heartwarming sight for Bruenor, for Regis, for Stumpet, and for Drizzt, though the drow could not take the moment to consider and enjoy it. Guenhwyvar was gone from him, a loss as great as the loss of his father, as the loss of Wulfgar. Guenhwyvar had been his companion for so many years, often his only companion, his one true friend.

He could not say goodbye to her.

It was Kierstaad, coming out of his stupor with the help of some dwarven healing magic, who broke the spell. The barbarian understood the trouble they were still in, especially with the sky growing thick with moisture and with the short day fast on the wane. It was colder out here than on the tundra, much colder, and they had little materials to set and maintain a fire.

Kierstaad knew a different way to shelter them. Still on the ground, propped on his elbows, he took up the call from Bruenor and began directing the movements. Using Khazid'hea, Catti-brie cut out blocks of ice, and the others piled them as instructed, soon building a domelike structure-an ice hut.

Not a moment too soon, for the dwarven priestess was out of spells and the cold was creeping back into the companions. Soon after, the sky opened up, unleashing a driving sleet, and then later, a fierce snowstorm.

But inside the shelter, the companions were safe and warm.

Except for Drizzt. Without Guenhwyvar, the drow felt as if he would never be warm again.

*****

The next dawn was dim and gray, the air even colder than the previous, freezing night. Even worse, the friends found that they were trapped, stranded, for the night winds had shifted the ice that gave this sea its appropriate name and their berg was too far from any others for them to get across.

Kierstaad, feeling much better, climbed to the top of the conical tip and took up his horn, blowing wildly.

But the only answer came in the form of echoes, bouncing back across the flatness of the dark sea from the numerous other ice mountains.

Drizzt spent the morning in prayer, to Mielikki and to Gwaeron Windstrom, seeking guidance from them, asking them to return to him his panther, his precious friend. He wanted Guenhwyvar to lift out of the sea, back into his arms, and prayed for just that, but Drizzt knew that it didn't work that way.

Then he had an idea. He didn't know if it was god-inspired or one of his own, and he didn't care. He went to Regis first, Regis who had carved so very many wonderful objects with the bone of knucklehead trout, Regis who had created the very unicorn that hung around Drizzt's neck.

The halfling cut an appropriate-sized block of ice and went to work, while Drizzt went to the back side of the iceberg, as far from the others as possible, and began to call.

Two hours later, the drow returned, a young seal flopping along behind him, a newfound friend. As a ranger, Drizzt knew animals, knew how to communicate with them in rudimentary terms, and knew which movements would frighten them, and which would give them confidence. He was pleased upon his return to see that Catti-brie and Bruenor, using a bow and a hastily-strung, makeshift net, had caught some fish, and the drow was quick to proffer one and toss it to the seal.

"Hey!" Bruenor howled in protest, and then the dwarf's face brightened. "Yeah," he said, rubbing his hands briskly together as he thought he understood the drow's intent, "fatten the thing up."

Drizzt's ensuing scowl, as serious as the drow had ever been, ended that train of thought.

The drow went to Regis next, and was amazed and thrilled by the halfling's work. Where there once had been an unremarkable block of ice there was now a near likeness, in size and shape, of the onyx figurine.

"If I had more time," Regis started to say, but Drizzt stopped him with a wave of his hand. This would suffice.

And so they began training the seal. Drizzt tossed the ice statue into the water, yelled, "Guen!" and Regis rushed to the edge of the iceberg and scooped out the figurine in the same net Bruenor had put together for fishing. When Regis turned net and statue over to Drizzt, the drow rewarded him with one of the fish. They repeated it over and over, and finally, Drizzt put the net in the seal's mouth, tossed the figurine into the water and yelled, "Guen!"

Sure enough, the clever creature snorted and plunged in, quickly retrieving the halfling's sculpture. Drizzt glanced around at his friends, daring a smile of hope as he tossed a fish to the eager seal.

They went at it for more than twenty minutes, with each successive throw going farther out into the black water. Every time, the seal retrieved it perfectly, and every time, was rewarded by excitement and, more importantly, by a fish.

Then they needed a break, for the seal was tired and was no longer hungry.

The next few hours were terminally long for poor Drizzt. He sat in the ice hut, warming with his friends, while the others talked, mostly to Wulfgar, trying to bring the barbarian back to the world of the living.

It was painfully obvious to them all, especially to Wulfgar, that he had a long, long road yet to travel.

During that time, Kierstaad would occasionally go out onto the iceberg and blare his horn. The young barbarian was growing quite concerned, for if they were drifting away at all, it was farther out from the shore, and there seemed no way to navigate back to their homes. They could catch their fish, the dwarven priestess and the ice hut could do much to keep them warm, but out on the Sea of Moving Ice was no way to spend Icewind Dale's winter! Eventually, Kierstaad knew, a blizzard would catch up to them, burying them in their hut while they slept, or a hungry white bear would come calling.

Drizzt was back to his work with the seal that afternoon, ending by having Regis distract the seal, while the drow splashed the water and called out, pretending to toss in the statue.

In leaped the seal, excitedly, but that lasted only a few moments, and finally, the frustrated creature clambered back onto the iceberg, barking in protest.

Drizzt did not reward it.

The drow kept the seal inside the ice hut that night and most of the next morning. He needed the creature to be hungry, very hungry, for he knew that they were running out of time. He could only hope that the iceberg hadn't drifted too far from the statue.

After a couple of throws, the drow used the same distractions and sent the seal in on a futile hunt. A few minutes passed, and when it seemed as if the seal was growing frustrated, Drizzt secretly slipped the figurine into the water.

The happy seal spotted it and brought it out, and was rewarded.

"It doesn't sink," Regis remarked, guessing the problem. "We have to get the seal used to diving for it." Following the logic, they weighed down the statue with Stumpet's grappling hook, which was easily bent by Wulfgar. Drizzt was careful on the next couple of throws, making sure that the seal could follow the statue's descent. The cunning animal performed perfectly, gliding under the dark water, out of sight, and returning with the figurine in the net every time.

They tried the ruse again, distracting the seal, while Drizzt slapped the water, and all of them held their breath when the seal went far under.

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