Robert Salvatore - Passage to Dawn

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In one fluid motion, Catti-brie punched her hand between the bow and its string, reaching across her body and tearing Khazid'hea from its sheath. Catti-brie cried out and tried futilely to fall away, snapping off a weak backhand with the weapon, hop-ing to wedge the blade into the fiend's pincers and turn aside his attack.

Khazid'hea, so very sharp, hit the inside edge of the pincer and kept on going, slicing right through.

I feared I was forgotten! the sentient sword relayed to Catti-brie.

"Never that," the woman replied grimly.

Bizmatec howled again and brought his great arm snapping across, the remaining side of the pincers knocking Catti-brie flat

to the ground. In stalked the glabrezu, lifting a huge foot to squash the woman.

Khazid'hea, coming up fast and sure, made the fiend reconsider the wisdom of that maneuver, and took one of the toes from Bizmatec's huge foot in the process.

Again the glabrezu howled in rage. Bizmatec hopped back and Catti-brie climbed to her feet, readying herself for the next assault.

The ensuing attack was not what the woman expected. Bizmatec loved to toy with mortals, particularly humans, to torment them and finally, to tear them apart slowly, limb by limb. This one was too formidable for such tactics, the wounded tanar'ri decided, and so Bizmatec called upon magical powers.

Catti-brie felt her back foot slip out from under her, and when she tried to recover, she realized that she was no longer standing on the ice, was floating in the air.

"No, ye cheatin' dog-faced smoke-sucker!" Catti-brie protested, to no avail.

Bizmatec waved his huge hand and Catti-brie drifted by, ten feet in the air now, and moving out over the open water. The woman growled defiantly. Understanding what the fiend had in mind, she took up Khazid'hea in one hand, holding it more like a spear than a sword, and hurled it to the side, to the ice floe holding Stumpet. The sword hit the ice near to the dwarf, and sunk in to the hilt.

Catti-brie wasn't watching, was scrambling to regain her balance and to ready her bow. She did so, but Bizmatec merely laughed at her and released his magical energy.

Catti-brie splashed into the icy water, lost her breath immediately, and could feel her toes quickly going numb.

"Stumpet!" Catti-brie yelled to the dwarf, and Khazid'hea called out to the priestess as well, a mental plea for Stumpet to pull the sword from the ice. Stumpet stood impassively, perfectly oblivious to the threatening scene.

Bruenor knew what had happened to Catti-brie. The dwarf had seen her rise into the air, had heard the splash and her subsequent cries for Stumpet. Every paternal instinct within Bruenor told him to run from the fight and leap into the water after his dear daughter, and yet he knew that to be a foolhardy course. It would not only get him killed (for he cared little for personal

safety where Catti-brie was concerned) but would doom his daughter as well. The only thing Bruenor could do for Catti-brie was win the fight quickly, and so the dwarf went at the manes with abandon, chopping enemies nearly in half with his mighty axe and screaming all the while. His progress was amazing and all the area near him was cloudy with puffs of yellowish gas.

Bruenor's fortune reversed in the flare of a sudden burst of fire. The dwarf fell back and yelped, stunned for a moment, his face red from the flash. He shook his head fiercely and came back to his senses as Bizmatec entered the fray, the huge fiend clubbing Bruenor on the head with what remained of his right claw, his left pincers going for the fast kill at the dwarf's throat.

Drizzt heard it all, the fate of both Catti-brie and Bruenor. The drow did not allow the intimations of guilt to creep into his senses. Long ago, Drizzt Do'Urden had learned that he was not responsible for all of the sorrow in the world, and that his friends would follow the course of their own choosing. What Drizzt felt was outrage, pure and simple, and adrenaline coursed through his veins, carrying him to greater heights of battle.

But how could someone parry six attacks?

Twinkle went left, left, left, then back to the right, each swing picking off a rushing blade. Drizzt's other blade, verily pulsing with hunger, came in a vertical swipe, tip pointing to the ground, blocking two of the marilith's swords at once. Twinkle flew back the other way, angling up to block, and then turning down to intercept. Then the drow hopped as high as he could, purely on instinct, as the marilith half-spun, her green and scaly tail whipping past in an attempt to take the drow's feet out from under him.

Advantage gained, Drizzt hit the ground running, straight ahead, his scimitars flying out in front in a wild offensive flurry. But though he was inside the angles of the fiend's six swords, his attack was defeated as the marilith simply disappeared-pop! — and reappeared right behind him.

Drizzt knew enough about fiends to react to the move. As soon as his target vanished, he dove into a headlong roll, twisting as he came back to his feet. His hungry scimitar shot out to the side as he rose, cutting down a fiend that had ventured too near, but Drizzt hardly followed the attack, his quick feet already turning on the ice to reverse his direction, to get him back at the marilith.

Again came the ringing of parry and counter, sounding almost as a single, long wail, as eight blades wove a blurring dance of death.

It seemed almost a miracle, a virtual impossibility, but Drizzt scored the first hit, Twinkle taking the marilith in one of her numerous shoulders, rendering that arm useless.

And then there were five swords charging hard at the drow's face and he had to fall away.

*****

Regis and Guenhwyvar made it at last to the narrowest point in the channel between the icebergs, and it seemed a desperate leap to the frightened halfling. Even worse, a new problem presented itself, for the area across from them was not an empty, secret run to the crystal tower, but was filling fast with wretched manes.

Regis would have turned back then, preferring to try and find his friends, or, if they were already gone, to turn tail and run, all the way back to the tundra, all the way back to the dwarven mines. Images of coming back with an army of dwarves (of coming back behind an army of dwarves!) flitted through the halfling's mind, but it soon proved to be a moot notion.

Regis was holding fast to Guenhwyvar, and he soon realized that the dedicated panther had no intention of even slowing. The halfling grabbed all the tighter. He yelped in fear as the great cat jumped, soaring out over the black water, across the gap to skid hard on the ice, scattering the nearest group of manes. Guenhwyvar could have made short work of those horrid creatures, but the panther knew her mission and went at it with single-minded abandon. With Regis holding on desperately and howling in terror, Guenhwyvar ran on, cutting left and right, dodging manes and leaving them far behind. In a matter of seconds, the pair went over a ridge and came down into an empty little vale, right at the base of Cryshal-Tirith. The manes, apparently too stupid to follow prey that had gone out of sight, did not come in fast pursuit.

"I have to be insane," Regis whispered, looking again at the crystal tower that had served as a prison to him when Akar Kessel had invaded Icewind Dale. And Kessel, though a wizard,

was but a man. This time a fiend, a great and powerful balor, controlled the crystal shard!

Regis could not see any door to the four-sided tower, as he knew he would not. An added defense of the tower was that Cryshal-Tirith's entrance was not visible to creatures of the plane of existence on which the tower stood, with the single exception of the crystal shard's wielder. Regis could not see the door, but Guenhwyvar, a creature of the Astral Plane, surely could.

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