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Robert Salvatore: The Silent Blade

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"Wagon," Catti-brie remarked, seeing the long lines of deep grooves.

"Two," Regis commented, noting the twin lines at each groove.

Catti-brie shook her head. "One," she corrected, following the tracks, noting how they sometimes joined and other times separated, and always with a wider track as they moved apart. "Sliding in the mud as it rolled along, its back end often unaligned with the front."

"Well done," Drizzt congratulated her, for he, too, had come to the same conclusion. "A single wagon traveling east and not more than a day ahead of us."

"A merchant wagon left Bremen three days before we arrived there," Regis, always current on the goings-on of Ten Towns, commented.

"Then it would seem they are having great difficulty navigating the marshy ground," Drizzt replied.

"And might be other troubles they're findin'," came

Bruenor's call from a short distance to the side, the dwarf stooping low over a small hump of grass.

The friends moved to join him and saw immediately his cause for concern: several tracks pressed deep into the mud.

"Yetis," the dwarf said distastefully. "And they came right to the wagon tracks and then went back. They're knowin' this for a used trail or I'm a bearded gnome."

"And the yeti tracks are more recent," Catti-brie remarked, noting the water still within them.

Up on Wulfgar's shoulders, Regis glanced around nervously, as if he expected a hundred of the shaggy beasts to leap out at them.

Drizzt, too, bent low to study the depressions and began to shake his head.

"They are recent," Catti-brie insisted.

"I do not disagree with your assessment of the time," the drow explained. "Only with the identification of the creature."

"Not a horse," Bruenor said with a grunt. "Unless that horse's lost two legs. A yeti, and a damned big one."

"Too big," the drow explained. "Not a yeti, but a giant."

"Giant?" the dwarf echoed skeptically. "We're ten miles from the mountains. What's a giant doing out here?"

"What indeed?" the drow answered, his grim tone giving the answer clear enough. Giants rarely came out of the Spine of the World Mountains, and then only to cause mischief. Perhaps this was a single rogue— that would be the best scenario-or perhaps it was an advanced scout for a larger and more dangerous group.

Bruenor cursed and dropped the head of his many-notched axe hard into the soft turf. "If ye're thinkin' o' walking all the way back to the durned towns, then be thinkin' again, elf," he said. "Sooner I'm outta this mud, the better. The towns've been livin' well enough without our help all these years. They're not needin' us to turn back now!"

"But if they are giants-" Catti-brie started to argue, but Drizzt cut her short.

"I've no intention of turning back," he said. "Not yet. Not until we have proof that these tracks foretell a greater disaster than one, or even a handful, of giants could perpetrate. No, our road remains east, and all the quicker because I now hope to catch that lone wagon before the fall of darkness, or soon after if we must continue on. If the giant is part of a rogue hunting group and it knows of the wagon's recent passage, then the Bremen merchants might soon be in dire need of our help."

They set off at a swifter pace, following the wagon tracks, and within a couple of hours they saw the merchants struggling with a loose and wobbly wagon wheel. Two of the five men, obviously the hired guards, pulled hard to try and lift the carriage while a third, a young and strong merchant whom Regis identified as Master Camlaine the scrimshaw trader, worked hard, though hardly successfully, to realign the tilted wheel. Both the guards had sunk past their ankles into the mud, and though they struggled mightily, they could hardly get the carriage up high enough for the fit.

How the faces of all five brightened when they noted the

approach of Drizzt and his friends, a well-known company of heroes indeed among the folk of Icewind Dale.

"Well met, I should say, Master Do'Urden!" the merchant Camlaine cried. "Do lend us the strength of your barbarian friend. I will pay you well, I promise. I am to be in Luskan in a fortnight, yet if our luck holds as it has since we left Bremen, I fear that winter will find us still in the dale."

Bruenor handed his axe to Catti-brie and motioned to Wulfgar. "Come on, boy," he said. "Ye'll play come-along and I'll show ye an anvil pose."

With a nonchalant shrug, Wulfgar brought Regis swinging down from his shoulders and set him on the ground. The halfling moaned and rushed to a pile of grass, not wanting to get mud all over his new boots.

"Ye think ye can lift it?" Bruenor asked Wulfgar as the huge man joined him by the wagon. Without a word, without even putting down his magnificent warhammer Aegis-fang, Wulfgar grabbed the wagon and pulled hard. The mud slurped loudly in protest, grabbing and clinging, but in the end it could not resist, and the wheel came free of the soupy ground.

The two guards, after a moment of disbelief, found handholds and similarly pulled, hoisting the wagon even higher. Down to hands and knees went Bruenor, setting his bent back under the axle right beside the wheel. "Go ahead and set the durned thing," he said and then he groaned as the weight came upon him.

Wulfgar took the wheel from the struggling merchant and pulled it into line, then pushed it more securely into place. He took a step back, took up Aegis-fang in both hands, and gave it a good whack, setting it firmly. Bruenor gave a grunt from the suddenly shifting weight, and Wulfgar moved to lift the wagon again, just a few inches, so that Bruenor could slip out from under it. Master Camlaine inspected the work, turning about with a bright smile and nodding his approval.

"You could begin a new career, good dwarf and mighty Wulfgar," he said with a laugh. "Wagon repair."

"There is an aspiration fit for a dwarven king," Drizzt remarked, coming over with Catti-brie and Regis. "Give up your throne, good Bruenor, and fix the carts of wayward merchants."

They all had a laugh at that, except for Wulfgar, who simply seemed detached from it all, and for Regis, still fretting over his muddy boots.

"You are far out from Ten Towns," Camlaine noted, "with nothing to the west. Are you leaving Icewind Dale once more?"

"Briefly," Drizzt replied. "We have business in the south."

"Luskan?"

"Beyond Luskan," the drow explained. "But we will indeed be going through that city, it would seem."

Camlaine brightened, obviously happy to hear that bit of news. He reached to a jingling purse on his belt, but Drizzt held up a hand, thinking it ridiculous that the man should offer to pay.

"Of course," Camlaine remarked, embarrassed, remembering that Bruenor Battlehammer was indeed a dwarven king, wealthy

beyond anything a simple merchant could ever hope to achieve. "I wish there was some way I … we, could repay you for your help. Or even better, I wish that there was some way I could bribe you into accompanying us to Luskan. I have hired fine and able guards, of course," he added, nodding to the two men. "But Icewind Dale remains a dangerous place, and friendly swords-or warhammers or axes-are always welcomed."

Drizzt looked to his friends and, seeing no objections, nodded. "We will indeed travel with you out of the dale," he said.

"Is your mission urgent?" the scrimshaw merchant asked. "Our wagon has been dragging more than rolling, and our team is weary. We had hoped to repair the wheel and then find a suitable campsite, though there yet remain two or three hours of daylight."

Drizzt looked to his friends and again saw no complaints there. The group, though their mission to go to the Spirit Soaring and destroy Crenshinibon was indeed vital, was in no great hurry. The drow found a campsite, a relatively high bluff not so far away and they all settled down for the night. Camlaine offered his new companions a fine meal of rich venison stew. They passed the meal with idle chatter, with Camlaine and his four companions doing most of the talking, stories about problems in Bremen over the winter, mostly, and about the first catch of the prized knucklehead trout, the fish that provided the bone material for the scrimshaw. Drizzt and the others listened politely, not really interested. Regis, however, who had lived on the banks of Maer Dualdon and had spent years making scrimshaw pieces of his own, begged Camlaine to show him the finished wares he was taking to Luskan. The halfling poured over each piece for a long while, studying every detail.

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