Robert Salvatore - The Thousand Orcs
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- Название:The Thousand Orcs
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I knew at once that I would accompany him, but I knew, too, that I would not remain for long in the safe confines of Mithral Hall. I am a creature of the road, of adventure. I came to know this after the battle against the drow, when Gandalug was returned to Clan Battlehammer. Finally, it seemed, peace had found our little troupe, but that, I knew so quickly, would prove a double-edged sword.
And so I found myself sailing the Sword Coast with Captain Deudermont and his pirate-chasing crew aboard Sea Sprite, with Catti-brie at my side.
It is strange, and somewhat unsettling, to come to the realization that no place will hold me for long, that no «home» will ever truly suffice. I wonder if I am running toward something or away from something. Am I driven, as were the misguided Entreri and Ellifain? These questions reverberate within my heart and soul. Why do I feel the need to keep moving? For what am I searching? Acceptance? Some wider reputation that will somehow grant me a renewed assurance that I had chosen well in leaving Menzoberranzan?
These questions rise up about me, and sometimes bring distress, but it is not a lasting thing. For in looking at them rationally, I understand their ridiculousness.
With Pwent s arrival in Icewind Dale, the prospect of settling in the security and comforts of Mithral Hall loomed before us all once more, and it is not a life I feel I can accept. My fear was for Catti-brie and the relationship we have forged. How would it change? Would Catti-brie desire to make a home and family of her own? Would she see the return to the dwarven stronghold as a signal that she had reached the end of her adventurous road?
And if so, then what would that mean for me?
Thus, we all took the news brought by Pwent with mixed feelings and more than a little trepidation.
Bruenor's conflicted attitude didn't hold for long, though. A young and fiery dwarf named Dagnabbit, one who had been instrumental in freeing Mithral Hall from the duergar those years ago, and son of the famous General Dagna, the esteemed commander of Mithral Hall's military arm, had accompanied Pwent to Icewind Dale. After Bruenor held a private meeting with Dagnabbit, my friend had come out as full of excitement as I had ever seen him, practically hopping with eagerness to be on the road home. And to the surprise of everyone, Bruenor had immediately put forth a special advisement—not a direct order, but a heavy-handed suggestion—that all of Mithral Hall's dwarves who had settled beneath the shadows of Kelvin s Cairn in Icewind Dale return with him.
When I asked Bruenor about this apparent change in attitude, he merely winked and assured me that I’d soon know "the greatest adventure of my life-no small promise!
He still won t talk about the specifics, or even the general goal he has in mind, and Dagnabbit is as tight-lipped as my irascible friend.
But in truth, the specifics are not so important to me. What is important is the assurance that my life will continue to hold adventure, purpose, and goals. That is the secret, I believe. To continually reach higher is to live; to always strive to be a better person or to make the world around you a better place or to enrich your life or the lives of those you love is the secret to that most elusive of goals: a sense of accomplishment.
For some, that can be achieved by creating order and security or a sense of home. For some, including many dwarves, it can be achieved by the accumulation of wealth or the crafting of a magnificent item.
For me, I’ll use my scimitars.
And so my feet were light when again we departed Icewind Dale, a hearty caravan of hundreds of dwarves, a grumbling (but far from miserable) halfling, an adventurous woman, a mighty barbarian warrior, along with his wife and child, and me, a pleasantly misguided dark elf who keeps a panther as a friend.
Let the snows fall deep, the rain drive down, and the wind buffet my cloak. I care not, for I've a road worth walking!
— Drizzt Do'Urden
CHAPTER 1 ALLIANCE
He wore his masterwork plated armor as if it was an extension of his tough skin. Not a piece of the interlocking black metal was flat and unadorned, with flowing designs and overlapping bas-reliefs. A pair of great curving spikes extended from each upper arm plate, and each joint cover had a sharpened and tri-pointed edge to it. The armor itself could be used as a weapon, though King Obould Many-Arrows preferred the greatsword he always kept strapped to his back, a magnificent weapon that could burst into flame at his command.
Yes, the strong and cunning ore loved fire, loved the way it indiscriminately ate everything in its path. He wore a black iron crown, set with four brilliant and enchanted rubies, each of which could bring about a mighty fireball.
He was a walking weapon, stout and strong, the kind of creature that one wouldn't punch, figuring that doing so would do more damage to the attacker than to the attacked. Many rivals had been slaughtered by Obould as they stood there, hesitating, pondering how in the world they might begin to hurt this king among orcs.
Of all his weapons, though, Obould’s greatest was his mind. He knew how to exploit a weakness. He knew how to shape a battlefield, and most of all, he knew how to inspire those serving him.
And so, unlike so many of his kin, Obould walked into Shining White, the ice and rock caverns of the mighty frost giantess, Gerti Orelsdottr, with his eyes up and straight, his head held high. He had come in as a potential partner, not as a lesser.
Taking his lead, Obould's entourage, including his most promising son Urlgen Threefist (so named because of the ridged headpiece he wore, which allowed him to head-butt as if he had a third fist), walked with a proud and confident gait, though the ceilings of Shining White were far from comfortably low, and many of the blue-skinned guards they passed were well more than twice their height and several times their weight.
Even Obould's indomitable nature took a bit of a hit, though, when the frost giant escort led him and his band through a huge set of iron-banded doors into a freezing chamber that was much more ice than stone. Against the wall to the right of the doors, before a throne fashioned of black stone and blue cloth, capped in blue ice, stood the giantess, the heir apparent of the Jarl, leader of the frost giant tribes of the Spine of the World.
Gerti was beautiful by the measure of almost any race. She stood more than a dozen feet tall, her blue-skinned body shapely and muscled. Her eyes, a darker shade of blue, focused sharp enough to cut ice, it seemed, and her long fingers appeared both delicate and sensitive, and strong enough to crush rock. She wore her golden hair long—as long as Obould was tall. Her cloak, fashioned of silver wolf fur, was held together by a gem-studded ring, large enough for a grown elf to wear as a belt, and a collar of huge, pointed teeth adorned her neck. She wore a dress of brown, distressed leather, covering her ample bosom, then cut to a small flap on one side to reveal her muscled belly, and slit up high on her shapely legs, giving her freedom of movement. Her boots were high and topped with the same silvery fur—and were also magical, or so said every tale. It was said they allowed the giantess to quicken her long strides and cover more ground across the mountainous terrain than any but avian creatures.
"Well met, Gerti," Obould said, speaking nearly flawless frost giant.
He bowed low, his plated armor creaking.
"You will address me as Dame Orelsdottr," the giantess replied curtly, her voice resonant and strong, echoing off the stone and ice.
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