Lyndon Hardy - Secret Of The Sixth Magic
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- Название:Secret Of The Sixth Magic
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His frown deepened as other thoughts tried to bubble to the surface. Determinedly, he thrust them away. Work the simple charms-of course he could. There was no need even to try. And he might learn something of value in the last tent, some additional fact to merge into the whole and make their presentation even better.
"The sun is setting," he said quickly, "and it might be better if I visit this Drandor soon, before the bazaar gets too crowded. The traders are more willing to talk if their tents are not filled with customers."
Farnel looked outside at the growing dimness and then back at Jemidon. "In sorcery, a master can only suggest," he said after a moment. "It is the tyro who ultimately must force himself to attempt the tests. Yes, yes, go on. I see in your eyes how much you want to investigate this last tent. I will dabble with what we have and perhaps even be ready for a first trial when you return."
Jemidon stepped onto the bazaar pathway and jostled the crowd already starting to build. He had walked the distance from the hills to the shoreline in under an hour. Here he coutd lose his concerns in a myriad of distractions. It felt good to be away from Farad's hut and the sorcerer's all-too-accurate observations. To Jemidon's left, a hawker in a tunic of gaudy red and green touted sketches that leaped from their canvases. On the right, he heard the moan of a faraway whistle under a sign promising to conjure up rare creatures of legend. Down the path were the other displays, multifaceted mirrors, rotating checkered boards, and vaults of total darkness, where one sealed his ears with wax and dipped his hands in a numbing salve before entering. The cries of the pitchmen, music from adjacent rows, and noises of the crowd mingled into a meaningless hubbub.
Besides the usual taverns and stalls, the bazaar was crammed with peddlers of cheap illusions. They had nothing to do with real sorcery; that was banned in the harbor area by decree of the masters. But with their lords traipsing off to the presentation hall to fill their minds with the artfully constructed images, the bondsmen hungered for a taste of the same thrills. So they paid their coppers for the risque sketches, the touch in darkness of the slimy tentacle, and the dizzy heads from spinning in the small cages hung from a rope.
Jemidon meandered down the pathway, watching the reveling bondsmen and listening for interesting snatches of conversation. Nothing was worth stopping for, and finally he reached the end of the row. He looked over a medium-sized tent, set apart from the rest; this was Drandor's, the last to check. Jemidon saw that the pavilion was made from three smaller ones, inexpertly sewn together, with excess fabric hanging in disarray where they joined. The colors had long since faded. No pennants flew from the poletops, nor did any peddier challenge the passerby to come inside.
Jemidon ducked to enter the low opening. It was dark inside, illuminated only by two small candles, their flames unprotected by any sort of bowl. "What do you sell?" Jemidon asked, as the slight figure behind the high counter began to take on detail. "Your brothers in the other tents are much more boastful of their wares."
"Exercises for the mind," a melodious voice responded. "Journey with these and you can create illusions of your own making."
Jemidon's eyes widened as they adjusted to the flickering light. He saw a young woman with curls of golden hair and sparkling eyes that revealed their bright blue, even in the dimness. Her features were delicately drawn with the deftness of a sculptor; if not for the tension in her face that pulled the skin tight and wrinkled the corners of her eyes, she would have been judged most fair. From a loop around her neck cascaded a free-flowing gown that sparkled in a subtle iridescence. On her left arm was wound a thin band of dull iron, the emblem of the indentured servant. The counter in front of her supported a scatter of small works of metal, twinkling in the candlelight, webs of intertwined wires, tessellated polyhedra, and burnished flatwares intricately pieced together.
"Your tent has been placed in the wrong position." Jemidon appraised the woman's beauty. "The more traditional entertainments are closer to the entrance by the harbor."
"It is as I have said," the woman responded, after a quick look over her shoulder to the curtain which partitioned the tent. "Entertainments for the mind. Please, buy one. It will help me a great deal."
Again Jemidon marveled at the voice, tinkling softly like a chime in a light wind. "My name is Jemidon," he said without thinking. "What is yours?"
"Delia," she replied. "But that is unimportant. Please examine what I have to offer."
Jemidon looked down at the countertop and grabbed at the tangle of wire that was closest. "Ah, you mean puzzles," he said as he recognized the objects. "I am afraid you will find that few of the pages and runners will care for such things. But with me, you are in luck. I have played with such baubles for years. Unlike my experience in the arts, I seem to have some knack with them. Watch how quickly this one can be undone."
Jemidon closed his eyes for a second to recall the sequence of moves. He grunted in satisfaction that the memory was still there. Then he deftly whirled the wires through a blurring pattern and, with a dramatic flourish, dropped the puzzle onto the counter. The wires tingled dully but remained in a tangle.
"Let me see that again," he said in disbelief. "I must have made a wrong move. It has been some time since I worked this one in particular."
Jemidon picked up the puzzle and closely scrutinized the bends and runs. "Yes, there is a difference here. The outer loop on the larger wire whirls to the left rather than to the right. That means…"
His voice trailed off as he shut his eyes and ran through the sequences again. "Very clever." He opened them with a grin a moment later. "It makes the ending the mirror image of what one would expect."
With a rush only slightly slower than the first time, he completed the altered moves and tossed the decoupled pieces back onto the counter. "Most unusual. Do you have any more like that? I thought I had tried all there was to be found in Arcadia."
"Have him pay or make room for the next." A deep voice sounded from behind the partition. "Your job, girl, is to sell the merchandise, not bat eyelashes at the patrons. Melizar wants a filled purse in a fortnight. No less will do."
The curtain swept aside and a short, dark-haired man entered to stand beside Delia. Bushy eyebrows and mustache framed eyes dark as coals. The lips pulled up in a wide grin, revealing yellow, stained teeth and whitish gums. He grasped her bare arm in a viselike grip: although the flesh paled from the pressure, she bit her lip and did not speak.
"This evening we must do better, Delia," he said. "On the other islands, they were poor and a token was hard to pry loose. But here we have the jangle of copper and silver from the mainland. Why, even this gentleman carries a coin of gold. Tonight there will be no excuse. Fill the purse as you have been directed, or else you will learn more of my pastimes in the room behind."
Jemidon looked at Delia's suddenly frozen expression and impulsively he wrestled with his pouch to produce a coin. "Here, let her go. She has served her purpose well. And know that it is because of her that I buy one of these trinkets. From you, there would have been no sale."
"I am Drandor the trader," the small man said, stretching his smile even further as he released his grip. "And I see you are a gentleman of discerning taste. Perhaps some other item from far away would pique your interest as well." He swept his arm in a large arc while making a bow. "Here in the back are the better items that cannot be bartered for less than true gold or tokens of the islands."
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