Mark Anthony - Realms of the Underdark
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- Название:Realms of the Underdark
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Briza chewed her lip with a glum expression. "It isn't fair," she sulked. "Drizzt is only a child, and a male child at that. Why didn't Lloth appear to me?"
"Shut up, you dolt," Malice snapped, but her annoyance was only half-hearted. Even Briza could not dampen her satisfaction that day, or for many days to come.
Epilogue
"Thank you for responding to my summons in such a prompt manner, Zaknafein," Malice said in a pleased tone.
Zak strode past Malice's children and knelt before her chair. "Of course, Matron Malice." The words came to him with ease now. He was already getting used to playing the role of obedient servant. Her deep red lips parted in a wicked smile. It was clear she liked him this way.
"I have had word from the council concerning your fate, Zaknafein," Malice spoke then. "Because you escaped becoming a drider, it is as if the sentence was never passed. You are absolved of your crimes."
A wave of relief coursed through Zak. He had feared that his sentence of driderhood might still stand, but he should have known better. In Menzoberranzan, if one could get away with a crime without being caught, it was as if the infraction was never committed. Such was the nature of drow justice. He gave a curt nod. "I am pleased I will be able to continue serving you, Matron. Will you be arranging any personal punishment for my lapse?" At this, Malice beckoned him nearer. He approached, and she whispered so that only he could hear. "I do not know what game you are playing, Zaknafein. It does not matter. Even though you tried to defy me, you gained me exactly what I craved." Her voice became a mocking croon. "You speak of punishment. Let this be your punishment, then-know that whatever you try to do, whatever your will, you serve me. You serve me, Zaknafein."
Even as she spoke this, Zak suppressed the urge to grin. Yes, he would pose as Malice's willing servant. He would play her-and Lloth's-dark and twisted game. And all the while he would wait for a chance to counter evil when Lloth's own tangled rules allowed it. Once again, the Spider Mage's words echoed in his mind. Master her by serving her. Zak would not forget.
Outwardly, the weapons master bowed his head. "As you wish, Matron Malice," was all he said. He took his position behind her chair, next to Rizzen, who shot him a scathing look, clearly unhappy Zak had regained the matron's favor. Zak ignored the patron.
Malice and her daughters began to concoct some new scheme to further House Do'Urden's rise in station. Zak did not listen. Instead, his eyes fell upon the boy Drizzt. My son, he thought in wonder for the hundredth time. The boy stood to one side of the chamber, eyes cast down at the floor as befit a page prince… and stifling a yawn. On Matron Baenre's recommendation, they had not told the boy the significance of his encounter or the true nature of the elf lady in the gown of spiders. The matron mothers had deemed Drizzt too young to understand. Zak knew they were wrong. But he was glad all the same. Better that the boy not yet realize that, like all drow, he was doomed to become tangled in Lloth's web. Zak sensed that the young drow was different, like himself. Lloth had not corrupted him-not yet. And if Zak had anything to do with it, she never would. Now Zaknafein did grin, and damn if anyone saw. Yes, he thought, perhaps there was some good he could do in this dark world after all.
A SLOW DAY IN SKULLPORT
Eyes blinked in the darkness, a prologue to a rare sound in Undermountain: a deep, grating chuckle. Xuzoun had not been this excited in a long, long time.
In the damp, chill depths of the vast subterranean labyrinth that is the infamous killing ground of Undermountain, in the winding ways not all that far north of Skullport, a certain passage has its birth at an archway surmounted by a smiling, reclining stone nymph. The carving lacks the unearthly and deadly beauty of the real creature it represents, but is still strikingly attractive, and word of it has spread over the years. Some folk even believe it represents a goddess-perhaps Sune, the firehaired lady of love-and bow to it or pray before it… and who is to say they're wrong?
There is certainly more to the statue than its lifelike beauty. Everyone who has attempted in earnest to dislodge it and carry it away has been found dead-in small, torn pieces-in the room before the arch. The bloodstained chisel one of them let fall has now been left behind as a mute warning to enthusiasts of portable sculpture who may happen upon the chamber of the arch in the future.
Who carved that arch, and why, are secrets still held by the mysterious builders of this stretch of Waterdeep. The careful-and lucky-adventurer can, however, learn what lies beyond the arch. A simple, smooth-walled passage, to be sure (so much can readily be seen by someone looking at the nymph). But for some reason, few walk far along this way.
Those who do will find that the passage soon narrows, descends sharply, and becomes a rough tunnel hewn through damp rock. In several places, the ceaseless murmur of echoes fill this route: fading but never silent remnants of distant cacophony that seems to involve loud speech… in tongues not understood or identified by even the most careful listener.
As the intrigued traveler moves on, the grinning bones of human adventurers and larger, snakelike things adorn the deepening way, and pits begin to occur. Above several of these deadly shafts, palely shrouded in cobwebbed bones, hang dark, ancient tree trunks that end in sharp points. Years have passed since they fell like fangs to impale victims who are now mere twisted tangles of bone and sinew, dangling silently, their lifeblood spilled long ago.
Few explorers come so far. One may have to wait days for a crumbling bone to break free and fall into the depths with a small, dry sigh… and such sights are the only exciting action hereabouts.
Any intruder who presses on past the area of pits- and manages to avoid personally discovering new ones-will soon meet the endless gaze of a skull taller than most men. A giant's head goggles down the passage, its empty sockets eerily lit by the glowworms that dwell within. Their faint, slowly ambulating radiances show what dealt death to the giant, waiting in the dimness just beyond: a boulder almost as large as the riven skull, bristling with rusted metal spikes as long as most men stand tall. The bands that gird the stone about and clasp its massive swing chain are still strong. The many-spiked boulder hangs in the passage like a waiting beholder, almost blocking the way, swinging slightly from time to time in response to distant tremors and breezes of the depths.
Only a fool-or an adventurer-would come this far, or press on past the gigantic trap in search of further perils. A bold intruder who does will soon come to a place where a band of glowstone crosses the ceiling of the rough-hewn way, casting faint, endless ruby light down on an old, comfortable-looking armchair and footstool. These stout, welcoming pieces stand together in an alcove, flanked by a little side table littered with old and yellowed books-lurid tales of adventure, mostly, with a few tomes of the "lusty wizard" genre-and a bookmark made of a long lock of knotted and berib-boned human hair.
A fortunate intruder will find the chair empty, and wonder forever how it came to be there, and who uses it. An unlucky explorer, or one rash enough to take or damage any of the items, will soon learn that it is one of the retreats of a certain old and mad wizard known as Halaster, called by some the Lord of Undermountain. Only he can call into Faerun the ghostly ring of floating, skeletal liches that surround the chair, which hurl spells at those who offer him violence. The fortunate visitor who found the alcove empty and lived to walk on would soon find a stretch of passage where human bones drift and whirl endlessly, awaiting a living foe to rake and bludgeon. These bones circle with a slow patience that stirs into deadly hunger when an intruder comes within their reach.
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