Paul Thompson - Darkness and Light

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"Well, Wingover, it's been a long, strange voyage," Kiti ara said, shaking the little man's hand. "I'll never forget it."

"We couldn't have made it without you, lady."

She moved on to Cutwood, Sighter, Birdcall, and Flash.

"Keep thinking up new ideas," she said amiably, "That way the world will never get dull." She turned to Roperig and Fit ter and chucked the littlest gnome under the chin. "So long, boys. Stick together — you make a good team."

"We will," said the two in unison.

Finally, she approached Rainspot and Stutts. "You're a very lucky fellow, Stutts," she said warmly. "Not many peo ple get to realize their life's dream as completely as you have. Keep flying, old fellow. I hope you will have many more adventures."

"My," said Stutts. "It d-doesn't seem likely. I have so many reports to write and s-so many lectures to give. After all, the

Gnomish Patent Office must be satisfied that we have d-done what we have done." He bowed formally. "Farewell,

Mistress. You were a t-tower of strength."

"I was, wasn't I?"

"Where are you off to?" Wingover asked.

"Wherever the trail takes me," she replied.

Kitiara's crooked smile almost appeared. She squinted into the sky. It was not yet noon. The sun warmed her face.

Sturm stood apart from her leave-taking. He felt the weight of his own resolve and knew that what Kitiara had said was true. They were finished. And yet, he knew he would miss the old Kit, the brash, fun-loving companion.

Kitiara crossed the warm meadow briskly and did not look back. Sunlight burnished her black curls as she cut a swath through the high grass. Sturm bent over to shoulder his own gear. When he straightened again, Kitiara had van ished among the closely growing elms and birches at the field's far end.

"Aren't you going after her?" said Fitter.

"Why should I do that?" Sturm said. He tied a thready piece of twine around his bedroll and tucked it under his arm. "She can take care of herself. It's what she does best."

"I don't understand," Fitter said, scratching his nose. "I thought you two were going to get married one day."

Sturm dropped his cooking kit at that remark. The clay pot banged him smartly on the toe. "Where in the world did you get an idea like that?" he asked, flabbergasted.

"We've always heard how human men and women fight and yell at each other, but always end up married and, you know — " Fitter blushed. "Having babies."

Sturm picked up the spilled contents of his kit. "It will take a man with more riches and power than I'll ever have to claim her hand." He hung the kit bag around his neck. "The man who wins Kitiara Uth Matar had better have the patience of Paladine and the wisdom of Majere to keep her."

The gnomes gathered around him as he adjusted the last of his equipment. "Where will you go?" asked Wingover.

"Solamnia, as before. There are things I must investigate.

The visions I had on the red moon have faded from my memory, but I know my father's trail begins at my ancestral home, Castle Brightblade. That is my destination."

Small hands patted him on the back. "We wish you every bit of luck, Master Brightblade," said Cutwood. 'You're very smart, for a human."

"That means a lot, coming from you," Sturm answered wryly.

"W-we would offer to fly you on t-to Solamnia," Stutts said, "but we are on f-foot now ourselves."

That hadn't occurred to him. Sturm said, "Would you like me to escort you home to Sancrist?" It seemed the least he could do.

"No, no, we've delayed you long enough," said Sighter.

"We'll get to Gwynned, all right. There'll be ships there for

Sancrist."

"I shall miss you," said Rainspot fondly. He held out his small hand. With great solemnity, Sturm shook Rainspot's hand and each of the other gnomes' hands in succession.

Then he hitched up his gear and started out.

Funny, he thought; to have traveled so far and walked so little. His feet were more tender now than before he went to

Lunitari. Walking will be good penance, he decided. He could shed some of the stain of magic by walking and con templating his transgression. Perhaps he could also come to grips with the difficult choices he faced as he tried to live by the Code and the Measure.

"Good-bye! Good-bye!" called the gnomes. Sturm snapped out of his reverie and waved to them. They were good fellows indeed. He hoped they would not have any more trouble, but, being gnomes, they probably would.

He entered the humid forest and plunged through thicket after thicket of dense greenery. It cheered him to see vines and bushes with honest green leaves, plants that didn't bleed or cry when he tramped over them. Lunitari was such an unnatural world.

Two miles of woods later, he found a clear creek and filled his bottle. The water was cold, and had a mineral taste. It was a welcome change after weeks of drinking soft rain water. Sturm paralleled the creek bank for four miles, until he came to an arched stone bridge. He climbed the bank to the road that wended away north and south. A road marker was fixed to the corner of the bridge. On its south face, it read, 'Caergoth — 20 Leagues', and on its east face,

'Garnet — 6 Leagues'.

Sturm laughed until tears came. The gnomes had landed in Solamnia, not twenty miles from where they'd left in the first place! And he laughed for other reasons. To be home again, not merely on Krynn (though that was good), but in

Solamnia. He felt light and free, without the gnomes to wor ry about, without the constant apprehension of what strange things might be around the next corner — and free of his curious relationship with Kitiara. Their separation was like the pulling of an aching tooth; a definite feeling of relief, yet tinged with an underlying sense of loss, of a void in him self.

Sturm took the road for Garnet. The roads in this prov ince converged on the city, so it was the best way to get to the northern plains. He set himself a good pace. With his light burden and no dependents to herd, he ought to make

Garnet by the next morning, he thought. As he marched, he took in the sights and sounds and smells of his native land.

The scrub pastures and rolling hills. Peasants ranging through the dales, chasing cattle and driving them with sticks to tumble-down pens made of fieldstone. Once the

Brightblade family had owned a vast herd of cattle, but those had been quickly lost in the upheavals that toppled the great, knightly estates throughout the country. Who knew but that the scrawny, ill-tended beasts that Sturm now saw shuffling over the hills were offspring of the prime

Brightblade herd?

It wasn't cattle or land that bothered Sturm about the fall of the Solamnic Knights. Such things were not the true mea sure of a knight's worth. It was the injustice of it. The com mon folk blamed the Cataclysm and the troubles that followed on the arrogant pride of the knights, as if the

Knights of Solamnia could turn the whole world on its ear and split the land asunder!

Sturm stopped in his tracks. His hands were clenched into fists so tight that his knuckles were blanched white. He let go of his anger and slowly opened his fists. Patience, he admonished himself. A knight must have self-control, or he is no better than a barbarian berserker.

From the time Sturm gained the road at the stone bridge to late afternoon of the following day, he met no other trav elers. This struck him as ominous, especially as he got near er to Garnet. Drovers and merchant caravans always moved from town to town, timing their arrivals to the local market day. An empty road indicated that something, or someone, was keeping the travelers at home.

The road began to rise and wind as the hills of Garnet grew out of the plain. Here he found signs of traffic: hoof prints, wheel tracks, and marks of bare and booted feet.

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