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Paul Thompson: Sister of the Sword

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Paul Thompson Sister of the Sword

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On the battle plains of Ansalon, all tribes must band together. Raiders, nomads, and villagers. Ogres and elves. Dragons of good and evil. These are the forces that have joined battle to decide the fate of the first primitive civilization of Krynn. At the center of this whirlwind, the long-separated siblings Amero and Nianki are reunited. But foes long gone and presumed dead also join together, seeking vengeance and destruction once and for all. Best-selling writing team Thompson and Cook return again to the world of DRAGONLANCE® in this sweeping conclusion to the epic Barbarians trilogy.

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Paul B. Thompson and Tonya C. Cook

Sister of the Sword

Cover art by Corey Wolfe

Cartography by Dennis Kauth

Pre-Cataclysm Ansalon,

as known to the Barbarian Tribes

1

The setting sun painted the walled town of Yala-tene in soft colors—golden yellow, warm orange, dusky red. One hue followed another until they were all swallowed by the indigo of twilight. When the day’s last glow subsided, stars appeared in the darkening expanse of sky and the early summer evening took on a crisp chill.

Twenty-two pairs of eyes fixed on the scene were blind to the beauty of sky and sunset. The eyes belonged to twenty-two young men lying on their bellies on a low hill that rose from the bank of the Plains River. The sand on which they lay cooled quickly as night fell, but the youths remained completely motionless. They regarded Yala-tene intently, no hint of emotion on their faces.

They looked identical. Their hair was short and slicked down with a mixture of beeswax, nut oil, and plant dye, and their skin was stained dark green.

They were the Jade Men, raised from early childhood to worship the green dragon Sthenn and carry out his wishes without question, without fail. When their master was away, they gave obedience to Nacris, adopted mother of them all.

For three turnings of the moons, a band of seven hundred raiders, led by Nacris’s son Zannian, had occupied the Valley of the Falls. They had plundered and murdered their way across the plains without opposition. Yet, in spite of Zannian’s leadership, their own determination to plunder and ravage, and their terror of their mighty patron, Sthenn, they had still failed to take the village. Direct assault had not worked, and they’d been unable to terrorize the villagers into surrendering. The raiders’ last resort was to choke the stubborn valley folk into submission, to cut them off from outside aid until their resolve was broken by starvation and despair.

The village, called Yala-tene (“mountain nest”) by its inhabitants, was known to the Jade Men and the raiders as Arku-peli, or “place of the dragon.” It had three sources of strength: the guardianship of the bronze dragon Duranix, the stone wall that encircled the town, and the leadership of the town’s headman, Amero. Sthenn had lured Duranix away on an aerial chase, and no one had seen either beast since before the siege began. The wall had withstood every stratagem Zannian and Nacris devised to overcome it. That left the headman.

Amero, son of Oto, was Zannian’s target. If he could be captured, the village would certainly lose heart. Zannian would achieve his lifelong dream of being chief of all the plains; Nacris would have her revenge upon Amero, brother of Karada, the woman she held responsible for crippling her and killing her first mate; and Sthenn would have destroyed the “pet” humans of his old enemy, Duranix.

That was the Jade Men’s mission tonight: capture Amero.

Nacris had prepared them with a ceremony both simple and mysterious. For two days, the Jade Men had fasted. Though the rest of the raider camp still feasted on the captured bounty of Arku-peli and its lush valley, the Jade Men ate nothing and drank only water. After two days, Nacris broke their fast with a special stew filled with centipedes, cockroaches, and black crickets. Eating these night creatures, she said, would make them likewise silent, stealthy, and unseen.

At a predetermined time, the last Jade Man in line rose up on his knees. He was the leader, differentiated from the rest by a daub of yellow paint on his forehead. He pressed the thumb and forefinger of his left hand to his lips and blew. The sound he made was a high squeak, like the call of a bat on the wing. The other Jade Men stood. Each was armed with an obsidian knife, sharp as a viper’s fang, and a mace whose heavy diorite head could burst a skull with a single blow.

Their leader waved them forward. In a single line, they crept over the hill toward the distant town. In the gathering darkness, against the lush grass of the valley floor, their green coloring rendered them invisible.

They passed through the remnants of previous battles—cracked spears warped from exposure, broken flint blades, the decaying carcasses of horses. The smell of death meant nothing to the Jade Men. Having grown up in the green dragon’s forest lair, the rank odor of decay was part of their daily fare.

A few paces beyond the wreckage of battle the killing ground began. Where once the tent camp of wanderers who traded with Yala-tene stood, now there was a barren wasteland. The traders had pulled up stakes and fled the valley in advance of the raiders’ arrival. The villagers had set fire to the grass and underbrush that remained, clearing the land to prevent sneak attacks.

The attack of the Jade Men, however, went forward. They slowed their advance to make their movements less detectable and placed their bare feet carefully, so no stray noises would give them away.

The walls bulked higher as the Jade Men drew near. They could see sentinels, long spears poised on their shoulders, walking atop the wall between trios of blazing torches. This was the baffled entrance into the town, where walls were the lowest. The normal openings through the wall had been filled with boulders and rubble. Consequently this vulnerable place was the most brightly lit and best defended.

The leader slanted off to the right, away from the light, and his troop followed. The twenty-two Jade Men headed for a spot where the wall made one of its three outward jogs. Village masons had to zigzag the wall here to find bedrock on which to anchor the structure. The notches gave natural cover to the Jade Men. Guards on other parts of the wall could not see into the corners.

A dozen paces away, the leader slowed. The high stone curtain darkened the ground here, making it hard to see ahead. In spite of their careful approach, one of their number fell into a prepared pit. The hole was filled with sharpened stakes, and the luckless Jade Man was impaled through his left thigh.

Though he made no outcry, his slide into the trap dislodged gravel and dirt. The resulting cascade seemed loud as a shout to the silent group. They froze, awaiting the blaze of torchlight, the cry of alarm, and the rain of death that would follow when the villagers spotted them.

Nothing happened. The leader crept along on his belly until he reached the pit. He made his way down into the steep-sided hole. At the bottom, his comrade lay grievously wounded, biting his own hand to keep from screaming. Feeling around in the dark, the leader discovered the sharpened stake was thrust all the way through his man’s thigh.

It was a crippling injury. There was no chance he could run or climb with such a wound. Nor could he be left behind. There was too much chance he might make a noise.

Nacris had chosen purposely the Jade Men for this mission. The twenty-two green-painted fighters represented the twenty-two years since the founding of the village of Yala-tene—and the twenty-two years since Nacris’s ignominious defeat at the hands of her archenemy, Karada. It was a deliberate number, imbued with secret power, yet the leader knew he must now compromise that very power. He plucked the knife from the doomed youth’s waist, then reached out to rest his hand on the fellow’s cheek. He felt rather than heard the wounded man sigh and give a nod of acceptance.

With one stroke, the leader cut his comrade’s throat from ear to ear.

Burning with deadly resolve, the leader climbed up out of the pit. Though Nacris had ordered them to bring Amero back alive if possible, he vowed now that it would not happen. By the sacrifice in the pit, the fate of the village headman had been decided: a life would be exchanged for a life.

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