Mercedes Lackey - Storm Breaking

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In this book, everything is solved. Elspeth and Darkwind act as Envoys and go into Hardorn to meet their once-enemy Tremane. The people of Hardorn want to make him their King, but only under conditions. Karal, Firesong, An'desha, the gryphons, Sejanes (a mage of Tremanes) and Master Levy (a Mathematican and clever engineer) head towards the Dhorisha Plains. They are to go where the tower ruins are that were once home to Urtho and his people over a millenia ago. The Storms are returning to that spot and they are going there to try and prevent another Cataclysm from occuring that will possibly destroy them all. Urtho was a great experimentor that had created very dangerous Weapons to use against Ma'ar. He deamed them too dangerous to use and sealed them in a chamber of the tower. The Kalenedral, Sworn ones to the Goddess, have been protecting these things from greedy mages. But now, maybe they are of use.

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He chuckled ruefully, without needing any explanation. Neither of them had ever thought they would be riding back into Hardorn again. Their previous visit, although memorable, had not been particularly pleasant, either for them or for the Hardornens. When they had finished, mad King Ancar and his adviser Hulda were dead at their hands, mage-caused storms were lashing the countryside, the capital was in a state of total chaos, and the Imperial Army (taking advantage of the moment) was pouring over the Eastern border. And although very few Hardornens were aware of the fact, Elspeth and Darkwind were directly or indirectly responsible for most of the damage and chaos they left behind them.

Not that the Imperial Army was our fault, but that's just about the only thing we can say we didn't have a hand in.

And after the invasion came the real mage-storms, triggering incredibly vicious weather and unleashing real horrors on the unsuspecting countryside. Those were not the fault of anyone living, but they did make life in Hardorn even more miserable than anyone had ever dreamed possible. So riding into Hardorn didn't seem particularly likely or sane a few moons ago.

But that had been before Duke Tremane offered alliance; before it dawned on everyone in this part of the world that the mage-storms were a greater menace than anything mere humans could unleash on each other. Now things that wouldn't have occurred to anyone as possible scenarios were being hastily put into motion.

"Have you noticed something? The weather might be vile, but the land isn't suffering anymore," Darkwind observed. "It's not exhausted and ill anymore, it's just sleeping, waiting for spring. I don't know about you, but that was one of the reasons why I didn't want to ever come back here again."

Elspeth nodded, and so did her Companion Gwena, the bells on her bridle chiming crisply in the sharp, icy air. :Without Ancar draining the land of its power, things are returning to normal,: Gwena replied. :The land, and presumably the people, are no longer sickening. And much as I hate to say it—the blood and life-energy of all those poor folk killed in the invasion may have sped that recovery.:

"That's a horrible thought," Darkwind observed with a shudder, for Gwena had made certain to include him in her Mindspeaking.

Elspeth shivered; intellectually she knew it was probably true, but it was horrible all the same. "That just sounds entirely too much like something Falconsbane would have come up with," she said reluctantly. "But then again, Falconsbane simply perverted things that were perfectly normal and good. And I suppose it would be even worse to think that all those people died and their life-energy went for nothing, or worse, was used by someone like Falconsbane.

:Mages and those with earth-sense have known for centuries that this is the reason why the countryside blooms after a war,: Gwena observed dispassionately. :It isn't just that things seem better, and it isn't just that the people are ready to greet any positive signs with enthusiasm. It's because the lives lost go back to the land, and when the war is over, the land can use them to heal itself.:

"We can at least be grateful that Grand Duke Tremane is apparently more interested in allowing the land to heal than in using that power for his own means," Darkwind replied, as he turned for a moment to stare off into the east. He said nothing more, and Elspeth thought she knew why.

They had only the word of three youngsters and Tremane's own people that he was to be trusted at all. Just at the moment, apparently was the only word any of them could use with regard to the leader of the Imperial forces. Those few facts that they had about Tremane were not much comfort.

Tremane had been sent by his master, Emperor Charliss, to conquer a weak and chaotic Hardorn for the Empire of the East. This assignment was to prove him worthy (or not) to be the Imperial Heir. The Imperial Army had taken roughly half of Hardorn before it stalled, held in place by Hardornen fighters, in mostly uncoordinated groups ranging in size from tiny bands to small armies, united only in their determination to oust the interloper. Since they were fighting on their own ground, they had the advantage once the front lines stretched out and the Imperial forces were thinned by distance. Nevertheless, if nothing had changed, Tremane would probably have been able to reorganize, regroup, and complete the conquest, possibly even carrying it into Valdemar.

But things did change, and in a way that no one could have foreseen; the change had come from a direction no one would have looked, for it had come out of the distant past.

We never do consider the past, do we? But we should have. Wasn't Falconsbane a revenant of that past? And shouldn't that have warned us to turn our eyes and thoughts in that direction? But then again, how can we truly plan for everything, every possibility? Even if we knew all of the threats at any one moment, the defenses for half of them would negate the preparations for the other half. We are better off being resourceful than omniscient, I think .

Once, before there had ever been a Valdemar, in a time so distant that there were no records and only the vaguest of hints about it in the great library of the Heralds, ancient wars had ended in an event known only as the Cataclysm. And until Elspeth had met with the Tayledras of legend, the Shin'a'in of the Dhorisha Plains, and the last, lost Clan of the true Kaled'a'in—progenitors of both the Hawkbrothers and the Shin'a'in—that was all those in Valdemar had known. Now, though, with the help of histories both arcane and mundane, the full story had been put together.

Elspeth considered that story as she did every time she had the leisure to do so, intent on extracting the least bit of useful information from it. Despite the huge amounts of power involved, there were still human motives and actions behind what had happened so long ago. Even madmen would act according to their needs, so the more that one considered events of history the more one could deduce what those needs had been—and once one understood the needs and motivations of the people involved, one could expound upon what else might have happened, or realize that an obscure detail was actually something significant in context.

There had been two Adepts back then, perhaps the most powerful that the world had ever known, called Urtho and Ma'ar. Ma'ar, the scion of barbarian nomads, had been infected with the mania for conquest, at first for noble reasons of uniting clans to keep them from annihilating each other. Urtho, the epitome of civilization and scholarship, had resisted him. But despite the best efforts of civilization, Ma'ar, Adept and Blood-Mage, had triumphed—

But only for a moment. In the very hour of Ma'ar's victory a dying Urtho had brought defeat to his very door, with a pair of devices that released the bonds on all magic within their spheres of influence. One he triggered in his own Tower; one was sent to Ma'ar. The devices acted within moments of each other, and the results were both devastating and utterly unpredictable.

When it was over, there were two enormous craters where Urtho's Tower and Ma'ar's palace had stood. The first became the Dhorisha Plains; the second, Lake Evendim. And the interaction of the two series of shock waves created terrible mage-storms that had raged over the land for a decade or more, raising mountains and flattening them, disrupting magic, causing living creatures to change and warp out of all recognition, even transplanting entire sections of countryside from one part of the world to another.

Eventually the Storms faded, to be forgotten in the ensuing centuries, assumed by all to have been gone forever. But the forces released by the Cataclysm were stranger and stronger than anyone guessed, and now the mage-storms had returned, echoing back across time from the other side of the world, growing stronger with every new occurrence.

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