Mercedes Lackey - Sunlancer

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"Well, then bugger them all, Captain!" Esda grinned, like the sun coming out from behind a cloud. "Whatever you decide to do, just remember that poor, overworked, old unappreciated Esda will be there to pick up your soiled linen!"

The roar of laughter that followed made the rest of his personal guards turn their heads, wondering what outrageous thing Esda had said to him this time.

Esda moved quietly among the guards, speaking with them one at a time, over the next two days, while Clarrin pretended that he did not notice. And over the next two days, every one of his men approached him quietly, one at a time, to offer their personal fealty to him. Clarrin was touched and humbled by their trust. But he still did not know what he was going to do. In ten days, Clarrin was back in command of his troop of Temple Lancers. In fifteen days, they paraded for the Ceremony of Cleansing, conducted by Red-priestess Beakasi. The Temple square was crowded with worshipers and spectators at two sides, behind the lines of the temple guards. Clarrin's Lancers dosed the third side of the square. The low Sun Altar, flanked by priests and priestesses in order of rank, filled most of the fourth side.

At damn's signal, the lancers knelt as one at their horses' heads, lances grounded, with the shafts held stiffly erect. The red pennons at the crossbars moved lazily in the warm afternoon air.

Red-priestess Beakasi, flanked by her torch-bearers, mounted the altar-platform, and turned to face the crowd and the setting sun behind them. Her arms stretched out toward the sun, and her red robes matched the red clouds of sunset.

At that signal, lesser priests brought the two who were to be cleansed to the steps: a boy who looked to be hi his early teens, and a girl somewhat younger, dark-haired, with a pretty, gentle face.

damn's breath caught in his throat. She could be Liksani, he thought in anguish. The words of his niece's dream kept repealing, over and over, in his head.

The flame is the blessing and not life's ending. Children should live, and laugh, and play,

The boy was shoved forward onto the platform. He stood there looking frightened and confused.

"Vkandis! Sunlord!" Beakasi sang. "Grant your miracle! cleanse this tainted one with your holy fire!"

She brought her hands together over her head, closing them on the iron shaft of a torch held there by a Black-robed priest. He let it go, and she held it high above her head, flame flickering.

"Witness the Sunlord's miracle!" she sang. "Tremble at his power!"

The torch flame flared, and grew suddenly to man-height, then bent toward the boy. He started to scream, but remained where he was, frozen with fear. Another Red-robed priest pointed, and the boy's scream was cut off; he remained where he was, a wide-eyed, open-mouthed, living statue. Flames flowed from the torch to the boy, arching overhead like water from a fountain, in a long, liquid stream. They touched him, then engulfed him, turning him into a column of searing, white-green fire that grew to three times the boy's height. A vaguely human-shaped form turned slowly in the upper half of the column of fire, as if bathing in it.

Clarrin's heart spasmed, and his gorge rose.

Slowly the flames diminished and flowed back into the torch, until it burned normally once again.

The boy was gone, and there was only a small pile of ashes to mark where he had stood.

The priestess waited until the original bearer had his hands on the torch, before she removed hers, spreading her arms wide. Looking somewhere above the heads of the onlookers, she called out into the silence.

"Hail Vkandis, Sunlord!"

"Hail Vkandis, Sunlord!" the crowd roared in response. Beakasi signaled for the girl to be brought forward.

'The flame is the blessing and not life-ending," Clarrin murmured, his eyes bright with tears. "Children should live, and laugh, and play!"

He was standing now, moving to his saddle in slow, sluggish motion, warring within himself.

The flame is the blessing, and not life-ending. He reached for the saddle-bow and swung up into place, feeling as if he were trapped in a fever-dream. Children should live, and laugh, and play!

His hand was on his lance; his horse jerked its head up m astonishment at the tightening of his legs, then stepped forward.

He kicked it, startling it into a gallop.

"The flame is the blessing, and not life-ending!" he screamed, the words torn from his throat in torment. His lance swung down, into the attack position. "Children should live, and laugh, and play!"

Red-priestess Beakasi swung around in surprise. Her face mirrored that stunned surprise for a few moments, then suddenly began chanting in a high, frightened voice, words Clarrin could not understand. Her hands moved in intricate patterns, tracing figures in the air.

damn's superbly-trained mount, the veteran of many encounters, plunged up the stairs at the gallop, never missing a step. "The flame is the blessing, and not life-ending!" Clarrin roared as a warcry. "Children should live, and laugh, and play!"

The priestess held up her hands, as if she could ward off the lance with a gesture. The long, leaf-shaped blade impaled one of those outstretched hands, nailing it to her chest as it struck her heart.

She shrieked in anger, shock, and pain. The crossbar behind the blade slammed into her hand and chest. Clarrin took the impact in his arm, lifting her up off her feet for a moment, as he signaled his horse to halt. He dropped the point of the lance, and the priestess' body slid off the blade, to lie across the altar.

Clarrin leaned down as he wheeled his horse and started back down the stairs, sweeping the young girl into his arms without slowing. The horse plunged down the steps at the back of the altar, and they were away, the child clinging desperately to him. Clarrin held her protectively to his chest, and urged his mount to greater speed.

So far, they had escaped, but their luck could not last for much longer.

He heard horses behind him. Close, too close. He looked back, his lips twisting in a feral snarl, ready to fight for the child's life, as well as his own.

The snarl turned to a gape, and the gape to a grin that held both elation and awe.

His own personal guard and fifty of his lancers, those that had served with him the longest, were following. Esda in the lead. Many had blood on their blades.

Clarrin slowed just enough for the rest to catch up with him. Esda waved an iron-banded torch — just like the ones carried by the priests. As they galloped past a rain-swollen ditch, Esda tossed the torch into the water. Green-yellow smoke and steam billowed up hi a hissing roar as they passed the place, and a vaguely man-shaped form twisted and jerked in the heart of the smoke, as if it were on fire.

Clarrin and Esda spat, and rode on, letting the evening breeze carry the smoke away in their wake.

The pursuit, when it finally came in the wake of blame-casting and name-calling, was vicious. Clarrin felt extremely lucky that they crossed into Rethwellan with twenty-six still alive.

Or rather, twenty-seven. Twenty-six men, and one special little girl, who could now live, and laugh, and play in the warm morning sun. Without fear, and without threat.

Fifteen days later, Clarrin crossed back into Karse, his men with him, all disguised as scholars. They quickly dispersed, each with provisions and a horse, and a series of uncomfortable questions.

There were more young ones to save.

And after all, at the right time and place, a question was more deadly than any sword.

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