Mercedes Lackey - The Wizard of Karres
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- Название:The Wizard of Karres
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"And Pul is the end product of a long breeding program. It does beg the question of where the first Nanite-killing grik-dog came from," said Pausert. "But right now I am more interested in finding the Leewit, and somehow getting back to our own mission and own Nanite fight."
"If we can get her back at all," said Hantis, biting her lip. "The gnyarl caught one of those who kidnapped her. A Sprite called Luwis who owned the apartment. Unfortunately, he won't be talking to anyone. But the Leewit definitely wasn't with him. They think the other two may have dodged back into the castle."
Captain Pausert rubbed his temples thoughtfully. "So they're still on the loose, the Nanites are here and can only be destroyed, with difficulty, and the Leewit is still missing."
He rose abruptly to his feet. "At least we've had a good breakfast. And I can still rell a hint of that blasted big vatch. If it would get closer . . ."
Goth stood up from the elegant table. "Old Nasty-Vatch has been caught before, I reckon. He's not going to come close enough, Captain. He's watching us from a distance."
"Then we'll have to go vatch hunting," said the captain grimly. "In the meantime, we have a Leewit hunt to organize."
Goth grinned. "Catching a vatch might be easier."
Her confidence cheered Pausert up. His worst fear, now that it was clear the Leewit hadn't fallen to her death, was that her abductors might have murdered her and hidden the body somewhere. But that dark thought was difficult to maintain in the presence of Goth. The girl had a way of projecting serenity, somehow.
As his greatest worry faded, a smaller one finally had the chance to push its way forward.
"Oh," said the captain guiltily. "We'd better ask our hosts to release old Vezzarn."
"Oops. Hadn't thought of that either, Captain," admitted Goth.
Pausert yawned. "Well, at least he got some sleep last night, even if I'll bet his breakfast wasn't as good as ours."
* * *
The Leewit, however, was enjoying a far more varied and even bigger breakfast. Moreover, she had two new . . . well, friends was the wrong word. Young Sprites who had the delusion that a fascinating new pet had wandered into their chambers. It could even talk! Far better than their dolls, although it was the oddest looking creature they'd ever seen. And it could play games and do all sorts of tricks!
They'd successfully hidden her from their nursebeast and their parents, so far. And then they'd raided the larder to see what their new pet would eat.
Now that the Leewit had a full stomach, she was beginning to think about how she could get out of here. And it was going to be less easy than just getting out of prison had been. It was not that the two little Sprites were cruel. Well, not on purpose. They were just a great deal stronger than humans of that size would be. Stronger than she was, for sure, and quite happy to tug at their new toy, now that they'd fed it. The worst part was when they insisted on dressing her in Sprite clothes.
They would be adamant that she wasn't going out of their sight, obviously.
"Look," said the Leewit in desperation, "Let's play cards."
"What's 'cards'?" demanded the two little Sprites, almost in unison.
So the Leewit had to fish out the Agandar's cards, have them peered at, and examined. Fortunately, she always carried them with her. The Leewit considered boredom the worst peril in the universe, but as long as you had cards you could always fend off the monster by playing solitaire.
"Hey! You can't eat them. You play with them. Here I'll show you. Do you know Snap? No of course you don't. Look, here, I'll deal them."
Their names turned out to be Lisol and Ta'himmin. Fortunately, they were quick to learn the rules of the game. Mostly, though, they just seemed to love the cards themselves. The Leewit had looked at the pictures on the cards, of course. But the Sprites noticed the tiniest details. They picked up the patterns around the edges, and Ta'himmin was scathing about the fact that each had an error.
"My father makes inlays," said the littler Sprite proudly. " His edge-patterns are always the same all the way around!"
"Play," said his sister. "The thing's cards are thing-made, little brother. 'Course they won't be as good as papa's."
The game was noisy, cheerful and did not manage to distract the Leewit from the fact that she had to somehow get out of here and rescue Goth and the captain. And old Vezzarn, Hantis and Pul, of course. At least, in the hooded Sprite cloak and tunic, she could pretend that she was a Sprite. Even if Lisol and Ta'himmin thought blond hair was hilarious, the Sprites couldn't see it under the hood.
* * *
The young High Lord Arvin had underestimated two things. First, the depth of support that Nalin had gathered around him. And secondly, just how effective Lord Nalin's spy network was.
There was no element of surprise on their side, when they marched up, with Pul in the lead, towards the wing that Lord Nalin had made his own. Actually, it was High Lord Arvin who walked into an ambush. The High Lord had been still-doubtful and had been beginning to question his own judgment. The small band of his guard that accompanied him were not really prepared to fight.
The firefight turned nasty almost immediately, as Nalin's team of ambushers had the advantage of a good solid barricade. Then Arvin stood up and traced a pattern on the air . . . and part of the barricade burst into flame and then fell into dust. Before the dust had settled Arvin's troops were sprinting forward, firing at their now unprotected and shocked foes.
"Push on hard and fast!" yelled the captain, without thinking that the High Lord's troops would not understand a word he said, or take orders from someone who had been a prisoner until the middle of the previous night. He ran forward and picked up one of the fallen Sprites' projectile weapons, trying to figure out just how it worked.
But Arvin, who had looked doubtful about the entire exercise a few moments before, was giving orders himself. He was only a shrimp-size Sprite, but he could do a giant-size job of bellowing, thought the captain.
Instead of chasing after Lord Nalin's fleeing loyalists, the guards began taking up defensive positions. One of them roughly hauled the captain down beside him. Pausert turned and was surprised to see the High Lord was striding back the way they'd come, accompanied by half a dozen of the guards.
"He has gone to raise the alarm," Hantis explained quietly. "To sound the Warcall of Aloorn. Only the High Lord himself can do that. History reached many inaccurate conclusions about Arvin: But one thing no one ever accused him of was personal cowardice. There will be more resistance ahead. Fierce fighting. We are too few for that. Arvin will be back soon, at the head of his soldiers. He had a reputation for remaining calm in battles, although he had a terrible temper. I see that much at least was true."
Things were relatively quiet for a time, with occasional probing shots coming from further up. Then they heard a horn blowing. A sort of wild tantivity which seemed to echo through the very material of the castle itself. The captain saw that Hantis' back straightened as it sounded. And then, within a moment, the attack came from the Nanites. There were several hundred of them firing on the handful of Arvin's guards that had been left to hold this place.
"What made them attack?" asked Goth.
"That was the Warcall of Aloorn," said Hantis. "The shutters have come down with it. Now, the enemy cannot flee the castle. Their only chance is to fight."
"Well, they're doing that all right." The captain looked speculatively at Goth. "I think I need to shield you again, child."
Goth looked speculatively back at him. "Sure, Captain. If you stand behind me."
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