Mercedes Lackey - The Wizard of Karres

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"Don't need to be carried," she said, peevishly.

"But I need you to have lots of spare breath for whistling."

The Leewit thought about that. " 'Kay," she said and wrapped her arms around his neck.

The party walked towards the beckoning Sprite . . . and Pul paused. "Nanites," he growled. "He's been near Nanites."

Hantis stopped too. "Is he possessed?"

Pul sniffed. "No. He's just touched something that had their exudates on it. But there is a trace of Nanite in these corridors."

Pausert wasn't aware of the Nanite smell, but he could just rell that big vatch again, along with a feeling of being laughed at. "Even more reason to get out of here," he said. "Come on. Our guide is getting nervous."

They swung the door to click shut behind them. The Sprites were in for something of a shock when they opened their execution chamber. The destruction, and the absence of dead bodies, would give them something to think about. All the captain could hope was that it frightened them out of pursuit. Not that he was too sure where he was going, except that it should be somewhere else. Then, somehow, he must try to catch that wary vatch, get back to the Venture and back to their mission.

They went past numerous round doors. The passage was empty, which seemed a little odd, seeing that it was mid-afternoon. Perhaps the Sprites slept during the daytime. Hantis didn't, herself, but she had spent a lot of time among humans. The captain enquired about it, as they hurried after their scurrying guide.

Hantis shook her head. "It is a little odd. I'll ask our guide." She did so, in a quick exchange.

"He says they are at a council-of-war meeting. His master sent him to rescue us now as everyone would be there. He would have come earlier, otherwise."

They went up several spiral ramps, very steep and difficult to climb, and came at last to a larger round door, covered in ornate embossed-work—a pattern that looked like complex multipetaled flowers. Their guide touched one of these with a wide open palm.

"I wonder whose rooms these are? It's a pretty posh door," said the Leewit, who still had breath for talking. The captain would have asked too, except that his lungs were gasping from the climb.

"This . . . part . . . of the castle had been destroyed, in my day," said Hantis, trying to catch her breath. There was something reassuring about the fact that even the alien had found the climb hard going.

Inside, the room was still more ornate. In what Pausert was now beginning to realize was typical Sprite taste, there was a great deal of translucent and different colored glass. There was a table made of a thin section cut through an enormous amethyst crystal. It had been delicately fractured and the myriad cracks infiltrated with gold.

And, by the frantic wrinkling of Pul's nose, the place was rotten with the stench of Nanite.

"Whose chambers are these?" growled the grik-dog at the wizened little Sprite-servant.

The servitor looked puzzled. The grik-dog spoke again, but remembered this time to do so in the Sprite tongue.

The wizened little man drew himself up proudly, and answered.

"He says Lord Nalin, the advisor of young Lord Arvin. And he says we must go quickly. The hoist is through there. His master says we should head for Delaron."

Hantis, however, had stopped dead in her tracks. "You smell Nanites here, my Pul?"

The grik-dog pawed its snout. "The place reeks!"

Hantis turned to the others. "You should all flee. But my duty is clear. I must remain. I think," she said grimly, "I have made a great and grave mistake. History is not always as accurate as we would like it to be. I began to get that feeling when I saw just what the Leewit had destroyed in the hall of the crystals." She looked at the Leewit. "You will be glad to know that you never got the blame for that."

"Oh. You mean . . ."

Hantis nodded. "History was wrong about that. This period was a violent and much disrupted one. Records are poor. But there is no record that Nanites made it to the surface of my world. They certainly never survived through the troubles. So: I am going to the great council chamber of Aloorn—the Hall of Stars, it is called—to try to take steps to eliminate this plague." She smiled impishly. "I am less afraid of Arvin than I was. He was always described as a giant among my kind, instead of a vain little shrimp."

In the distance, the captain could rell vatch. Still far off, but closer and more intense than before. This, he suddenly realized, was why they'd been brought here. This was the vatch's game. "I think we should all stay. I think the Nanite smell in here was why things smelled wrong when the wrinkled retainer offered to let us out—but I don't think it was just the smell of Nanites."

The little man jabbered something in Sprite, again, and pointed frantically.

Captain Pausert shook his head. "I don't think so, old fellow. I think what you're saying is hurry and go. I also suspect you'd get killed, pretty soon after our escape, to hide your boss' Nanite tracks. Come on, Hantis. Let's all go to your great council chamber."

Hantis nodded. "I don't think we need a guide for that, either. I can find our way."

It was just as well. The terrified servitor had obviously worked out that they weren't going, and had bolted.

CHAPTER 29

As she led them towards the Great Council Chamber, Hantis found herself trying again to deal with the conflicting emotions that had overwhelmed her since she'd found herself back on the motherworld. She'd traveled far and dealt extensively with humans. She and the witches of Karres had found much common ground. But . . . this was Nartheby, Aloorn. The place in her heart of hearts. And Castle Aloorn, to see it like this, lit with faerie-lights, gleaming and glorious—that was a treasure beyond her wildest dreams.

She understood now that she might have come to destroy it. Or, at least, to lead to its destruction.

The council chamber, the Hall of Stars, was the highest and largest room in Castle Aloorn. They came in through an upper door—the door of the accused, which, as she had been sure it would be, was open and led to an empty gallery. Looking out, she could see that the many tiers of the chamber were full, fuller than she had ever seen it.

On her chair, the judgment seat of Aloorn, sat Arvin Warmaker. His head was bandaged, and he did not look particularly warlike. Actually, now that she was able to look at him slightly more dispassionately, he looked both sore and a little afraid.

They had arrived at an interesting moment. A gold-clad Sprite was just giving Arvin the news that the prisoners had escaped from the Imnbriahn-des-sahrissa .

"The destruction, my lord, is terrible! More than half of the precious crystals are shattered into dust."

"My lord," said a Sprite standing at the side of the judgment seat. "Have patrols sent out! Release the gnyarl! We must capture these miscreants before they get back to Delaron."

Arvin waved a hand in irritation. "Enough, Lord Nalin. I can deal with some things myself. Angbar. See to it."

The gold-clad Sprite bowed and scurried out. Nalin spoke again. "Do you see how right I was now, my lord, to have them sent to the Imnbriahn-des-sahrissa ? Delaron will stop at nothing to see our precious Aloorn destroyed."

"Nonetheless, Nalin, it is customary for the accused to come before the seat of judgment before they are executed." Looking at him now, her fury gone, Hantis could see that Arvin was a very young Sprite. Young and probably unsure of himself.

There was nothing unsure about Nalin. "My lord, it was necessary to take swift and decisive action against these criminals. You were incapacitated and their guilt was established beyond all doubt. They were spies from Delaron. Murderers and assassins."

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