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Терри Брукс: The Druid of Shannara

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Терри Брукс The Druid of Shannara

The Druid of Shannara: краткое содержание, описание и аннотация

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Quest for the Black Elfstone In the three hundred years since the death of the Druid Allanon, the mysterious, evil Shadowen have seized control of the Four Lands. The shade of Allanon summons the four scions of Shannara: Par, Coll, Wren, and Walker Boh. To Walker Boh he gives the duty of restoring the lost Druid's Keep, Paranor. For that, Walker Boh needs the black Elfstone, but his search leads him into a trap. Quickening, the daughter of the ancient King of the Silver River, finds Walker Boh dying after an attack by the Shadowen Rimmer Dall. She heals Walker Boh and tells him that the Elfstone is in the hands of the Stone King, who seeks to turn all the world to stone. To secure the Elfstone they must travel through the Charnal Mountains into the perilous, unknown land beyond. And no one knows what horrible monsters the Stone King has set to guard his citadel. They form a strange company to undertake the quest: Walker Boh, with only one arm and no longer able to summon his magic; Morgan Leah, whose once-magic sword has been broken; Quickening, who must depend on the men for her defense; and Pe Ell, an assassin who plans eventually to kill her. Thus, the quest for the black Elfstone begins.

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Walker was never happy in Shady Vale. The mistrust and the fear remained, concealed just beneath the forced smiles, the perfunctory nods, and the civilities of the villagers that allowed him to exist among them but never gain acceptance. Walker knew that the magic was the cause of his problem. His mother and father might have thought of it as a gift, but he didn’t. And he never would again. It was a curse that he felt certain would haunt him to the grave.

By the time he reached manhood, Walker had resolved to return to Hearthstone, to the home he remembered so fondly, away from the people of the Vale, from their mistrust and suspicion, from the strangeness they caused him to feel. The boy Par had adjusted well enough that Walker no longer felt concerned about him. To begin with, Par was a native of the Vale and accepted in a way that Walker never could be. Moreover, his attitude toward using magic was far different than Walker’s. Par was never hesitant; he wanted to know everything the magic could do. What others thought did not concern him. He could get away with that; Walker never could. The two had begun to grow apart as they grew older. Walker knew it was inevitable. It was time for him to go. Jaralan and Mirianna urged him to stay, but understood at the same time that he could not.

Seven years after his arrival, Walker Boh departed Shady Vale. He had taken his mother’s name by then, disdaining further use of Ohmsford because it linked him so closely with the legacy of magic he now despised. He went back into Darklin Reach, back to Hearthstone, feeling as if he were a caged wild animal that had been set free. He severed his ties with the life he had left behind him. He resolved that he would never again use the magic. He promised himself that he would keep apart from the world of men for the rest of his life.

For almost a year he did exactly as he said he would do. And then Cogline appeared and everything changed...

Half-sleep turned abruptly to waking, and Walker’s memories faded away. He stirred in the warmth of his bed, and his eyes blinked open. For a moment he could not decide where he was. The room in which he lay was bright with daylight despite the brooding presence of a cluster of forest trees directly outside his curtained window. The room was small, clean, almost bare of furniture. There were a sitting chair and a small table next to his bed, the bed, and nothing else. A vase of flowers, a basin of water, and some cloths sat on the table. The single door leading into the room stood closed.

Storlock. That was where he was, where Cogline had brought him.

He remembered then what had happened to bring him here.

Cautiously, he brought his ruined arm out from beneath the bedding. There was little pain now, but the heaviness of the stone persisted and there was no feeling. He bit his lip in anger and frustration as his arm worked free. Nothing had changed beyond the lessening of the pain. The stone tip where the lower arm had shattered was still there. The streaks of gray where the poison worked its way upward toward his shoulder were there as well.

He slipped his arm from view again. The Stors had been unable to cure him. Whatever the nature of the poison that the Asphinx had injected into him, the Stors could not treat it. And if the Stors could not treat it—the Stors, who were the best of the Four Lands’ Healers...

He could not finish the thought. He shoved it away, closed his eyes, tried to go back to sleep, and failed. All he could see was his arm shattering under the impact of the stone wedge.

Despair washed over him and he wept.

An hour had passed when the door opened and Cogline entered the room, an intrusive presence that made the silence seem even more uncomfortable.

“Walker,” he greeted quietly.

“They cannot save me, can they?” Walker asked bluntly, the despair pushing everything else aside.

The old man became a statue at his bedside. “You’re alive, aren’t you?” he replied.

“Don’t play word games with me. Whatever’s been done, it hasn’t driven out the poison. I can feel it. I may be alive, but only for the moment. Tell me if I’m wrong.”

Cogline paused. “You’re not wrong. The poison is still in you. Even the Stors haven’t the means to remove it or to stop its spread. But they have slowed the process, lessened the pain, and given you time. That is more than I would have expected given the nature and extent of the injury. How do you feel?”

Walker’s smile was slow and bitter. “Like I am dying, naturally. But in a comfortable fashion.”

They regarded each other without speaking for a moment. Then Cogline moved over to the sitting chair and eased himself into it, a bundle of old bones and aching joints, of wrinkled brown skin. “Tell me what happened to you, Walker,” he said.

Walker did. He told of reading the ancient, leatherbound Druid History that Cogline had brought to him and learning of the Black Elfstone, of deciding to seek the counsel of the Grimpond, of hearing its riddles and witnessing its visions, of determining that he must go to the Hall of Kings, of finding the secret compartment marked with runes in the floor of the Tomb, and finally of being bitten and poisoned by the Asphinx left there to snare him.

“To snare someone at least, perhaps anyone,” Cogline observed.

Walker looked at him sharply, anger and mistrust flaring in his dark eyes. “What do you know of this, Cogline? Do you play the same games as the Druids now? And what of Allanon? Did Allanon know...”

“Allanon knew nothing,” Cogline interrupted, brushing aside the accusation before it could be completed. The old eyes glittered beneath narrowed brows. “You undertook to solve the Grimpond’s riddles on your own—a foolish decision on your part. I warned you repeatedly that the wraith would find a way to undo you. How could Allanon know of your predicament? You attribute far too much to a man three-hundred-years dead. Even if he were still alive, his magic could never penetrate that which shrouds the Hall of Kings. Once you were within, you were lost to him. And to me. It wasn’t until you emerged again and collapsed at the Hadeshorn that he was able to discover what happened and summon me to help you. I came as quickly as I could and even so it took me three days.”

One hand lifted, a sticklike finger jabbing. “Have you bothered to question why it is that you aren’t dead? It is because Allanon found a way to keep you alive, first until I arrived and second until the Stors could treat you! Think on that a bit before you start casting blame about so freely!”

He glared, and Walker glared back at him. It was Walker who looked away first, too sick at heart to continue the confrontation. “I have trouble believing anyone just at the moment,” he offered lamely.

“You have trouble believing anyone at any time,” Cogline snapped, unappeased. “You cast your heart in iron long ago, Walker. You stopped believing in anything. I remember when that wasn’t so.”

He trailed off, and the room went silent. Walker found himself thinking momentarily of the time the old man referred to, the time when he had first come to Walker and offered to show him the ways in which the magic could be used. Cogline was right. He hadn’t been so bitter then; he’d been full of hope.

He almost laughed. That was such a long time ago.

“Perhaps I can use my own magic to dispel the poison from my body,” he ventured quietly. “Once I return to Hearthstone, once I’m fully rested. Brin Ohmsford had such power once.”

Cogline dropped his eyes and looked thoughtful. His gnarled hands clasped loosely in the folds of his robe. It appeared as if he were trying to decide something.

Walker waited a moment, then asked. “What has become of the others—of Par and Coll and Wren?”

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