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Терри Брукс: The Druid of Shannara

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Терри Брукс The Druid of Shannara

The Druid of Shannara: краткое содержание, описание и аннотация

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Quest for the Black Elfstone In the three hundred years since the death of the Druid Allanon, the mysterious, evil Shadowen have seized control of the Four Lands. The shade of Allanon summons the four scions of Shannara: Par, Coll, Wren, and Walker Boh. To Walker Boh he gives the duty of restoring the lost Druid's Keep, Paranor. For that, Walker Boh needs the black Elfstone, but his search leads him into a trap. Quickening, the daughter of the ancient King of the Silver River, finds Walker Boh dying after an attack by the Shadowen Rimmer Dall. She heals Walker Boh and tells him that the Elfstone is in the hands of the Stone King, who seeks to turn all the world to stone. To secure the Elfstone they must travel through the Charnal Mountains into the perilous, unknown land beyond. And no one knows what horrible monsters the Stone King has set to guard his citadel. They form a strange company to undertake the quest: Walker Boh, with only one arm and no longer able to summon his magic; Morgan Leah, whose once-magic sword has been broken; Quickening, who must depend on the men for her defense; and Pe Ell, an assassin who plans eventually to kill her. Thus, the quest for the black Elfstone begins.

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Then he realized that something had changed.

He pushed himself upright and looked down at his arm. The blow had shattered the stone limb at the point of impact. His wrist and hand remained fastened to the Asphinx in the gloom of the hidden compartment of the cavern floor. But the rest of him was free.

He knelt in stunned disbelief for a long time, staring down at the ruin of his arm, at the gray-streaked flesh above the elbow and the jagged stone capping below. His arm felt leaden and stiff. The poison already within it continued to work its damage. There were jolts of pain all through him.

But he was free! Shades, he was free!

Suddenly there was a stirring in the chamber beyond, a faint and distant rustling like something had come awake. Walker Boh went cold in the pit of his stomach as he realized what had happened. His scream had given him away. The chamber beyond was the Assembly, and it was in the Assembly that the serpent Valg, guardian of the dead, had once lived.

And might live still.

Walker came to his feet, sudden dizziness washing through him. He ignored it, ignored the pain and weariness as well, and stumbled toward the heavy, ironbound entry doors that had brought him in. He shut away the sounds of everything about him, everything within, concentrating the whole of his effort on making his way across the cavern floor to the passageway that lay beyond. If the serpent was alive and found him now, he knew he was finished.

Luck was with him. The serpent did not emerge. Nothing appeared. Walker reached the doors leading from the tomb and pushed his way through into the darkness beyond.

What happened then was never clear afterward in his mind. Somehow he managed to walk his way back through the Hall of Kings, past the Banshees whose howl could drive men mad, and past the Sphinxes whose gaze could turn men to stone. He heard the Banshees wail, felt the gaze of the Sphinxes burning down, and experienced the terror of the mountain’s ancient magic as it sought to trap him, to make him another of its victims. Yet he escaped, some final shield of determination preserving him as he made his way clear, an iron will combining with weariness and pain and near madness to encase and preserve him.

Perhaps his magic came to aid him as well; he thought it possible. The magic, after all, was unpredictable, a constant mystery. He pushed and trudged through near darkness and phantasmagoric images, past walls of rock that threatened to close about him, down tunnels of sight and sound in which he could neither see nor hear, and finally he was free.

He emerged into the outside world at daybreak, the sun’s light chill and faint as it shone out of a sky thick with clouds and rain that lingered from the previous night’s storm. With his arm tucked beneath his cloak like a wounded child, he made his way down the mountain trail toward the plains south. He never looked back. He could just manage to look ahead. He was on his feet only because he refused to give in. He could barely feel himself anymore, even the pain of his poisoning. He walked as if jerked along by strings attached to his limbs. His black hair blew wildly in the wind, whipping about his pale face, lashing it until his eyes blurred with tears. He was a scarecrow figure of madness as he wandered out of the mist and gray.

Dark Uncle, the Grimpond’s voice whispered in his mind and laughed in glee.

He lost track of time completely. The sun’s weak light failed to disperse the stormclouds and the day remained washed of color and friendless. Trails came and went, an endless procession of rocks, defiles, canyons, and drops. Walker remained oblivious to all of it. He knew only that he was descending, working his way downward out of the rock, back toward the world he had so foolishly left behind. He knew that he was trying to save his life.

It was midday when he emerged at last from the high peaks into the Valley of Shale, a tattered and aimless bit of human wreckage so badly fevered and weakened that he stumbled halfway across the crushed, glistening black rock of the valley floor before realizing where he was. When he finally saw, his strength gave out. He collapsed in the tangle of his cloak, feeling the sharp edges of the rock cutting into the skin of his hands and face, heedless of its sting as he lay face down in exhaustion. After a time, he began to crawl toward the placid waters of the lake, inching his way painfully ahead, dragging his stone-tipped arm beneath him. It seemed logical to him in his delirium that if he could reach the Hadeshorn’s edge he might submerge his ruined arm and the lethal waters would counteract the poison that was killing him. It was nonsensical, but for Walker Boh madness had become the measure of his life.

He failed even in this small endeavor. Too weak to go more than a few yards, he lapsed into unconsciousness. The last thing he remembered was how dark it was in the middle of the day, the world a place of shadows.

He slept, and in his sleep he dreamed that the shade of Allanon came to him. The shade rose out of the churning, boiling waters of the Hadeshorn, dark and mystical as it materialized from the netherworld of afterlife to which it had been consigned. It reached out to Walker, lifted him to his feet, flooded him with new strength, and gave clarity once more to his thoughts and vision. Spectral, translucent, it hung above the dark, greenish waters—yet its touch felt curiously human.

—Dark Uncle—

When the shade spoke the words, they were not taunting and hateful as they had been when spoken by the Grimpond. They were simply a designation of who and what Walker was.

—Why will you not accept the charge I have given you— Walker struggled angrily to reply but could not seem to find the words.

—The need for you is great, Walker. Not my need, but the need of the Lands and their people, the races of the new world. If you do not accept my charge, there is no hope for them—

Walker’s rage was boundless. Bring back the Druids, who were no more, and disappeared Paranor? Surely, thought Walker in response. Surely, shade of Allanon. I shall take my ruined body in search of what you seek, my poisoned limb, though I be dying and cannot hope to help anyone, still I...

—Accept, Walker. You do not accept. Acknowledge the truth of yourself and your own destiny—

Walker didn’t understand.

—Kinship with those who have gone before you, those who understood the meaning of acceptance. That is what you lack—

Walker shuddered, disrupting the vision of his dream. His strength left him. He collapsed at the Hadeshorn’s edge, blanketed in confusion and fear, feeling so lost that it seemed to him impossible that he could ever again be found.

Help me, Allanon, he begged in despair.

The shade hung motionless in the air before him, ethereal against a backdrop of wintry skies and barren peaks, rising up like death’s specter come to retrieve a fresh victim. It seemed suddenly to Walker that dying was all that was left to him.

Do you wish me to die? he asked in disbelief. Is this what you demand of me?

The shade said nothing.

Did you know that this would happen to me? He held forth his arm, jagged stone stump, poison-streaked flesh.

The shade remained silent.

Why won’t you help we? Walker howled.

—Why won’t you help me—

The words echoed sharply in his mind, urgent and filled with a sense of dark purpose. But he did not speak them. Allanon did.

Then abruptly the shade shimmered in the air before him and faded away. The waters of the Hadeshorn steamed and hissed, roiled in fury, and went still once more. All about the air was misted and dark, filled with ghosts and wild imaginings, a place where life and death met at a crossroads of unanswered questions and unresolved puzzles.

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