Терри Брукс - The Druid of Shannara

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Quest for the Black Elfstone
In the three hundred years since the death of the Druid Allanon, the mysterious, evil Shadowen have seized control of the Four Lands. The shade of Allanon summons the four scions of Shannara: Par, Coll, Wren, and Walker Boh. To Walker Boh he gives the duty of restoring the lost Druid's Keep, Paranor. For that, Walker Boh needs the black Elfstone, but his search leads him into a trap.
Quickening, the daughter of the ancient King of the Silver River, finds Walker Boh dying after an attack by the Shadowen Rimmer Dall. She heals Walker Boh and tells him that the Elfstone is in the hands of the Stone King, who seeks to turn all the world to stone. To secure the Elfstone they must travel through the Charnal Mountains into the perilous, unknown land beyond. And no one knows what horrible monsters the Stone King has set to guard his citadel.
They form a strange company to undertake the quest: Walker Boh, with only one arm and no longer able to summon his magic; Morgan Leah, whose once-magic sword has been broken; Quickening, who must depend on the men for her defense; and Pe Ell, an assassin who plans eventually to kill her. Thus, the quest for the black Elfstone begins.

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He hunched his shoulders. “You don’t want to go there,” he said. “You don’t want anything to do with Eldwist and Uhl Belk.”

He picked up his mug, drained it, and slammed it down purposefully. The sound brought the keeper immediately, a fresh drink in hand, and away again just as quickly. Dees never looked at him, his eyes still fixed on Quickening. The evening was wearing on toward midnight by now, but few among the ale-house customers had drifted away. They clustered as they had since sunset, since long before in some cases, their talk more liquid and disjointed than earlier and their posture more relaxed. Time had lost its hold on them momentarily, victims of all forms of strife and misadventure, refugees huddled within the shelter of their intoxication and their loose companionship. Dees was not one of them; Walker Boh doubted that he ever would be.

Quickening stirred. “Horner Dees,” she said, saying his name as if she were examining it, a young girl trying on an old man’s identity. “If you do nothing, Uhl Belk will come for you.”

For the first time, Dees looked startled.

“In time, he will come,” Quickening continued, her voice both gentle and sad. “He advances his kingdom beyond what it was and it grows more swiftly with the passing of time. If he is not stopped, if his power is not lessened, sooner or later he will reach you.”

“I’ll be long dead,” the old man said, but he didn’t sound sure.

Quickening smiled, magical once again, something perfect and wondrous. “There are mysteries that you will never solve because you will not have the chance,” she said. “That is not the case with Uhl Belk. You are a man who has spent his life finding out about things. Would you stop doing so now? How will you know which of us is right about Uhl Belk if you do not come with us? Do so, Horner Dees. Show us the way into Eldwist. Make this journey.”

Dees was silent for a long time, thinking it through. Then he said, “I would like to believe that monster could be undone by something...” He shook his head. “I don’t know.”

“Do you need to?” the girl asked softly.

Dees frowned, then smiled, a great, gap-toothed grin that wreathed his broad face in weathered lines. “Never have,” he said and laughed. The grin disappeared. “This is a hard walk we’re talking about, not some stroll across the street. The passes are tough going any time of the year and once we’re over and beyond, we’ll be on our own. No help over there. Nothing but Trolls, and they don’t care spit about outsiders. Nothing to help us but us. Truth is, none of you look strong enough to make it.”

“We might be stronger than you think,” Morgan Leah said quietly.

Dees eyed him critically. “You’ll have to be,” he said. “A lot stronger.” Then he sighed. “Well, well. Come to this, has it? Me, an old man, about to go out into the far reaches one more time.” He chuckled softly and looked back at Quickening. “You have a way about you, I’ll say that. Talk a nut right out of its shell. Even a hard old nut like me. Well, well.”

He shoved his chair back from the table and came to his feet. He was even bigger standing than he had been sitting, like some pitted wall that refused to fall down even after years of enduring adverse weather. He stood before them, hunched over and hoary looking, his big arms hanging loose, and his eyes squinting as if he had just come into the light.

“All right, I’ll take you,” he announced, leaning forward to emphasize his decision, keeping his voice low and even. “I’ll take you because it’s true that I haven’t seen everything or found all the answers and what’s life for if not to keep trying—even when I don’t believe that trying will be enough. You meet me back here at sunrise, and I’ll give you a list of what you need and where to find it. You do the gathering, I’ll do the organizing. We’ll give it a try. Who knows? Maybe some of us will even make it back.”

He paused and looked at them as if seeing them for the first time. There was a hint of laughter around the edges of his voice as he said, “Won’t it be a good joke on Belk if you really do have the stronger magic?”

Then he eased his way out from behind the table, shambled across the room and out the door, and disappeared into the night.

Chapter Thirteen

Horner Dees was as good as his word, meeting them early the next morning to direct preparations for the journey that would take them across the Charnals and into Eldwist. He met them at the door of the rooming house on which they had finally settled for their night’s lodgings, a creaky two-storied rambler that in former times had been first a residence then later a store, and without bothering to explain how he had found them provided a list of supplies they would need and directions on where to obtain them. He was even more rumpled and bearish seeming than he had been the previous night, wider than the door he stood before and hunched over like some sodden jungle shrub. He muttered and grumbled, and his instructions were delivered as if he were suffering from too much drink. Pe Ell thought him a worthless sot, and Morgan Leah found him just plain unpleasant. Because they could see that Quickening expected it, they accepted their instructions wordlessly. A little of Horner Dees went a long way. But Walker Boh saw something different. To begin with, he had worried enough the previous night about Dees to take Quickening aside after the old man’s departure and suggest to her that maybe this wasn’t the man they were looking for. After all, what did they know about Dees beyond what he had told them? Even if he actually had gone into Eldwist, that was ten years ago. What if he had since forgotten the way? What if he remembered just enough to get them hopelessly lost? But Quickening had assured him in that way she had of dispelling all doubt that Horner Dees was the man they needed. Now, as he listened to the old Tracker, he was inclined to agree. Walker had made a good many journeys in his time and he understood the kinds of preparations that were required. It was clear that Dees understood as well. For all of his gruff talk and his grizzled look, Horner Dees knew what he was doing.

The preparation time passed quickly. Walker, Morgan, and Pe Ell gathered together the foodstuffs, bedding, canvases, ropes, climbing tools, cooking implements, clothing, and survival gear that Dees had sent them to find. Dees himself arranged for pack animals, shaggy mules that could carry the heavy loads they would need and weather the mountain storms. They brought everything to an old stable situated at the north end of Rampling Steep, a building that seemed to serve Dees as both workshop and home. He lived in the tack room and when he wasn’t issuing orders or checking on their efforts to carry them out he kept himself there.

Quickening was even more reclusive. When she wasn’t with them, which was most of the time, they had no idea where she was. She seemed to drift in the manner of an errant cloud, more shadow than substance. She might have walked the woodlands away from the town, for she would have been more comfortable there. She might have simply hidden away. Wherever she went, she disappeared with the completeness of the sun at day’s end, and they missed her as much. Only when she returned did they feel warmed again. She spoke to them each day, always singly, never together. She gave them a measure of herself, some small reassurance that they could not quite define but not mistake either. Had she been someone else, they would have suspected her of game playing. But she was Quickening, the daughter of the King of the Silver River, and there was no time or wish or even need for games in her life. She transcended such behavior, and while they did not fully understand her and sensed that perhaps they never would, they were convinced that deception and betrayal were beyond her. Her presence alone kept them together, bound them to her so that they would not turn away. She was incandescent, a creature of overpowering brilliance, so magical that they were as captivated by her as they would have been a rainbow’s arc. She caused them to look for her everywhere. They watched for her to appear and when she did found themselves beguiled anew. They waited for her to speak to them, to touch them, for even the briefest look. She spun them in the vortex of her being, and even as they found themselves spellbound they yearned for it to go on. They watched each other like hawks, uncertain of their roles in her plans, of their uses, and of their needs. They fought to learn something of her that would belong only to them and they measured the time they spent with her as if it were gold dust.

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