Терри Брукс - The Druid of Shannara

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Quest for the Black Elfstone
In the three hundred years since the death of the Druid Allanon, the mysterious, evil Shadowen have seized control of the Four Lands. The shade of Allanon summons the four scions of Shannara: Par, Coll, Wren, and Walker Boh. To Walker Boh he gives the duty of restoring the lost Druid's Keep, Paranor. For that, Walker Boh needs the black Elfstone, but his search leads him into a trap.
Quickening, the daughter of the ancient King of the Silver River, finds Walker Boh dying after an attack by the Shadowen Rimmer Dall. She heals Walker Boh and tells him that the Elfstone is in the hands of the Stone King, who seeks to turn all the world to stone. To secure the Elfstone they must travel through the Charnal Mountains into the perilous, unknown land beyond. And no one knows what horrible monsters the Stone King has set to guard his citadel.
They form a strange company to undertake the quest: Walker Boh, with only one arm and no longer able to summon his magic; Morgan Leah, whose once-magic sword has been broken; Quickening, who must depend on the men for her defense; and Pe Ell, an assassin who plans eventually to kill her. Thus, the quest for the black Elfstone begins.

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“You must trust me,” she told him softly, speaking to him as if he were the only other person alive in all the world, holding him spellbound by the force of her voice, the intensity of her black eyes, and the closeness of her body. “What there is to know of Uhl Belk and Eldwist, I have told you. As much, at least, as I am given to know. Yes, there are things I keep from you just as you keep things from me. That is the way of all living creatures, Pe Ell. You cannot begrudge me my secrets when you have your own. I keep nothing back that will harm you. That is the best I can do.”

The lean man stared down at her without speaking, everything closed away behind his eyes where his thoughts were at work.

“When we reach Rampling Steep, we will seek help in finding our way,” she continued, her voice still barely above a whisper, yet bell-clear and certain. “Eldwist will be known and someone will point the way.”

And to the surprise of both Walker and Morgan Leah, Pe Ell simply nodded and stepped away. He did not speak again that night to any of them. He seemed to have forgotten they existed.

The following day they reached a broad roadway leading west into the foothills and turned onto it. The roadway wound ahead snakelike into the light and then into shadow when the sun dropped behind the peaks of the Charnals. Night descended and they camped beneath the stars, the first clear sky in many days. They talked quietly as the evening meal was consumed, a sense of balance restored with the passing of the rains. No mention was made of the previous night’s events. Pe Ell seemed satisfied with what Quickening had told him, although she had told him almost nothing. It was the way in which she had spoken to him, Walker thought on reflection. It was the way she employed her magic to turn aside his suspicion and anger.

They set out again early the following morning, traveling northeast once more, the sunrise bright and warming. By late afternoon they had climbed high into the foothills, close against the base of the mountains. By sunset they had arrived at the town of Rampling Steep.

The light was nearly gone by then, a dim glow from behind the mountains west that colored the skyline in shades of gold and silver. Rampling Steep was hunkered down in a deep pool of shadows, cupped in a shallow basin at the foot of the peaks where the forest trees began to thin and scatter into isolated clumps between the ridges of mountain rock. The buildings of the town were a sorry bunch, ramshackle structures built of stone foundations and wooden walls and roofs with windows and doors all shuttered and barred and closed away like the eyes of frightened children. There was a single street that wound between them as if looking for a way out. The buildings of the town crouched down on either side save for a handful of shacks and cottages that were settled back on the high ground like careless sentries. Everything was desperately in need of repair. Boards from walls were broken and hung loose, roofing shingles had slipped away, and porch fronts sagged and buckled. Slivers of light crept through cracks and crevices. There were teams of horses hitched to wagons pulled up close against the buildings, each looking a little more ruined than the one before, and shadowed figures on two legs moved between them like wraiths.

As the company drew nearer Walker saw that the figures were mostly Trolls, great, hulking figures in the twilight, their barklike faces impossible to read. A few glanced at the four as they passed down the roadway, but none bothered to speak or to give a second look. The sound of voices reached out to them now, disembodied grunts and mutterings and laughter that the dilapidated walls could not keep in. But despite the talk and the laughter and the movement of men, Rampling Steep had an empty feel to it, as if it had long ago been abandoned by the living.

Quickening took them up the roadway without pausing, glancing neither left nor right, as sure of herself now as she had been from the start. Morgan followed no more than a step behind, staying close, keeping watch, being protective although there was probably no need for him to do so. Pe Ell had drifted out to the right, distancing himself. Walker trailed.

There was a series of ale houses at the center of Rampling Steep and it appeared that everyone had gathered there. Music came from some, and men lurched and swaggered through the doors passing in and out of the light in faceless anonymity. A few women passed as well, worn and hard looking. Rampling Steep appeared to be a place of ending rather than beginning.

Quickening took them into the first of the ale houses and asked the keeper if he knew of someone who could guide them through the mountains to Eldwist. She asked the question as if there were nothing unusual about it. She was oblivious to the stir her presence caused, to the stares that were directed at her from every quarter, and to the dark hunger that lay behind a good many of the eyes that fixed upon her, or at least she seemed to be. Perhaps, Walker thought, as he watched her, it was all simply of no consequence to her. He saw that no one tried to approach and no one threatened. Morgan stood protectively at her back, facing that unfriendly, rapacious gathering—as if one man could make a difference if they should decide to do something—but it was not the Highlander that deterred them or Walker or even the forbidding Pe Ell. It was the girl, a creature so stunning that like a thing out of some wild imagining it could not be disturbed for fear it would prove false. The men gathered in the ale house watched, that crowd of wild-eyed men, not quite believing but not willing to prove themselves wrong.

There was nothing to be learned at the first ale house, so they moved on to the next. No one followed. The scenario of the first ale house was repeated at the second, this one smaller and closer inside, the smoke of pipes and the smell of bodies thicker and more pungent. There were Trolls, Gnomes, Dwarves, and Men in Rampling Steep, all drinking and talking together as if it were the natural order of things, as if what was happening in the rest of the Four Lands was of no importance here. Walker studied their faces dispassionately, their eyes when their faces told him nothing, and found them secretive and scared, the faces and eyes of men who lived with hardship and disappointment yet ignored both because to do otherwise would mean they could not survive. Some seemed dangerous, a few even desperate. But there was an order to life in Rampling Steep as there was in most places, and not much happened to disturb that order. Strangers came and went, even ones as striking as Quickening, and life went on nevertheless. Quickening was something like a falling star—it happened a few times and you were lucky if you saw it but you didn’t do anything to change your life because of it.

They moved on to a third ale house and then a fourth. At each ale house, the answers to Quickening’s questions were the same. No one knew anything of Eldwist and Uhl Belk and no one wanted to. There were maybe eight drinking houses in all along the roadway, most offering beds upstairs and supplies from storerooms out back, a few doubling as trading stations or exchanges. Because Rampling Steep was the only town for days in either direction that fronted the lower side of the Charnals and because it was situated where the trails leading down out of the mountains converged, a lot of traffic passed through, trappers and traders mostly, but others as well. Every ale house was filled and most gathered were temporary or sometime residents on their way to or from somewhere else. There was talk of all sorts, of business and politics, of roads traveled and wonders seen, of the people and places that made up the Four Lands. Walker listened without appearing to and thought that Pe Ell was doing the same.

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