Simon Hawke - The Nomad

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After Sorak finds the Sage, who explains to him how he came to be splintered into countless separate beings, Sorak gathers all the members of his tribe of one and launches a war against the evils of Athas.

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“That knowledge isn’t exactly going to help me sleep any easier,” she said.

“I will keep a wary eye on him,” said Sorak. “And we shall see what he does once we reach Salt View.”

“I would not be disappointed if he chose to remain there, despite the dangers we will face in Bodach,” Ryana said.

“If he is truly an agent of the Shadow King,” said Sorak, “then I would much rather have him with us, where we can watch him, rather than have him on our trail, where we cannot. At least one thing is for certain. If he is in the service of the Shadow King, then he has tracked us all the way from Nibenay, across the Great Ivory Plain. We shall not be able to shake him off our trail.”

“Which means that we may have to kill him,” said Ryana.

Sorak stared at Valsavis for a long moment as he lay stretched out on his bedroll, with his back to them. “I fear that we shall have no choice, in that event,” he said at last. “And from what I’ve seen, that will be no easy task.”

“He would be no match for the Shade,” Ryana said.

“I am not so sure,” said Sorak. “But even if our suspicions prove correct, we cannot kill a man if he has done nothing to warrant it. That would be coldblooded murder.”

Ryana nodded. “Yes, I know. So what are we going to do?”

Sorak shook his head. “I do not know,” he said. “At least, not yet. But I will dwell upon it carefully.”

“You think he knows we suspect him?”

“Perhaps,” said Sorak. “He may, after all, simply be a wandering mercenary in search of adventure, just as he claims. On the other hand, he knows about the Silent One. He told me as much. He is either innocent of any guile, or else he is enjoying playing a game with us, the way a mountain cat toys with its prey before the kill. The question is, how long will he toy with us before he makes his move?”

Ryana stretched out on her bedroll. “An unpleasant question to ponder as I try to sleep,” she said wearily.

“Good night, little sister,” Sorak said. “Sleep well.”

“Good night, my love,” she said softly.

Soon, she was asleep. But Sorak remained awake for a long time, staring at the flames and wondering about their new companion. Eventually, he ducked under and slept while the Watcher came to the fore and looked out through his eyes.

All night long, she sat silently by the fire, alert to everything around her, to the slightest sound and the faintest scent on the night breeze. And not once did her sharp gaze leave Valsavis.

4

The village of Salt View lay remote and isolated at the foot of the southern slope of the Mekillot Mountains. Far to the north, across the Great Ivory Plain, the caravan route from the northern territories ended at the city of Nibenay. To the west, across the mountains and the Great Ivory Plain, the caravan route from Altaruk skirted the westernmost boundary of the salt plain and arced to the northeast, where it ended at the city of Gulg. To the east and south, there was nothing but a desolate wasteland stretching out for miles. Farther south, the salt plain gave way to large, inland silt basins that were dotted by sandy and deserted islands. At the southernmost end of the silt basins, a peninsula extended from the narrow band of land that separated the basins from the Sea of Silt, and at the tip of that peninsula, far removed from civilization, lay the ruins of Bodach, the city of the undead.

No one stopped in Salt View on the way to anywhere, because Salt View was about as out of the way as it was possible to get. Salt View possessed no strategic importance of any kind, so the wars of Athas never touched it. Salt View possessed no natural

92 resources to speak of, so there was no competition for them, unlike the rivalry of Gulg and Nibenay over the agafari forests of the Barrier Mountains. In short, Salt View had nothing whatsoever to recommend it to anyone, except the one commodity that humans and demihumans alike had always gone out of their way for-a wild and rollicking, freewheeling atmosphere of nonstop entertainment and cheap thrills.

The village had been founded by runaway slaves as nothing more than a dirty little settlement of ramshackle huts and adobe buildings, but it had come a long way since then. It was not a large village, but its one main street was packed with theaters and gaming houses, hotels and eating establishments and taverns, bawdy houses and fighting rings, none of which ever closed. Over the years, other buildings had sprung up around the main street, mostly residences for the villagers, but also little shops that sold everything imaginable, from weapons to magic talismans. One could buy a vial of deadly poison or a love philter, or something as innocent and decorative as an earthen pot or sculpture. Almost anything could be had in Salt View-for a price.

The most common way to reach Salt View was from the city of Gulg. There was no established caravan route running across the Great Ivory Plain, but periodically, small parties or caravans were organized by enterprising individuals who, for a fee, would take travelers across the plain and through the Mekillot Pass to Salt View. These small, informal caravans offered no significant temptation to the marauders, since they freighted no significant amount of trade goods, but to avoid being ambushed for the money carried by the travelers, they paid a tribute to the bandits, which was reflected in the fee they charged their patrons.

Another way to reach Salt View was from North Ledopolus, the dwarven village to the southwest, on the northern bank of the Estuary of the Forked Tongue. Small caravans made regular trips to Salt View from North Ledopolus, following a northeasterly course along the southern boundary of the Great Ivory Plain, where it met the sandy desert south of the inland silt basins. Circling around the basins, these small caravans would bypass the marauder camp by many miles and follow a course parallel to the Mekillot Range, then straight north across a short stretch of the Ivory Plain.

The wise traveler paid for a round trip in advance, for it was not at all uncommon for travelers to arrive in Salt View with full purses and then be forced to leave with empty ones. At least, those who had paid their return passage in advance could leave. Those who could not were stuck with some unenviable choices. They could either work their way back as indentured servants to their guides, who took full advantage of the situation to get their money’s worth from these unfortunates, or else, if the guides were not in need of servants-and they had no shortage of applicants-they were forced to remain behind in Salt View and seek some form of employment. Most of the good jobs, however, were already held down by the permanent residents, or else by those who had become permanent residents over time because they could not afford to leave and had managed, slowly and painstakingly, to improve their lots. What remained were dirty, menial jobs, or dangerous ones, such as fighting in the rings or hiring on to help keep order in a tavern. And such jobs often had very high mortality rates, especially in a freewheeling place like Salt View.

In this way, the population of Salt View had slowly grown over the years. Some came for the diversions and were, themselves, diverted. Others were slaves who had escaped their bondage and had found a welcome in a town that was predisposed to accept them. Still others were criminals who sought refuge from the authorities, but finding sanctuary in Salt View was a two-edged sword, it was one of the first places where bounty hunters would look. There were also entertainers of one stripe or another, who had tired of the competition for patrons in the cities or sought the freedom of expression in Salt View, where there were no sorcerer-kings or templars to offend.

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