In a way it was an education in itself, a chance to watch real magic being worked, with real things at stake. But there was no fun in it. There was only silence at dinner, and useless anger, and a new kind of dread. One morning they found the room of a First Year boy cleared out; he’d dropped out and gone home overnight. It was not uncommon to come across conclaves of three or four girls — girls who mere weeks earlier had actively avoided sitting next to Amanda Orloff at dinner — perched together on the stony rim of a fountain in the Maze, weeping and shivering. There were two more fights. As soon as he was satisfied that the foundations were taken care of, Professor March went on sabbatical, and those who claimed to know — i.e., Eliot — put the odds of his ever coming back at approximately zero.
Sometimes Quentin wished he could run away, too. He thought he would be shunned for the little joke he’d played on March with the podium, but the strange thing was that nobody said anything about it. He almost wished they would. He didn’t know whether he’d committed the perfect crime or a crime so public and unspeakable that nobody could bring themselves to confront him about it in broad daylight. He was trapped: he couldn’t grieve properly for Amanda because he felt like he’d killed her, and he couldn’t atone for killing her because he couldn’t confess, not even to Alice. He didn’t know how. So instead he kept his little particle of shame and filth inside, where it could fester and turn septic.
This was the kind of disaster Quentin thought he’d left behind the day he walked into that garden in Brooklyn. Things like this didn’t happen in Fillory: there was conflict, and even violence, but it was always heroic and ennobling, and anybody really good and important who bought it along the way came back to life at the end of the book. Now there was a rip in the corner of his perfect world, and fear and sadness were pouring in like freezing filthy water through a busted dam. Brakebills felt less like a secret garden and more like a fortified encampment. He wasn’t in a safe little story where wrongs were automatically righted; he was still in the real world, where bad, bitter things happened for no reason, and people paid for things that weren’t their fault.
A week after the incident Amanda Orloff’s parents came to collect her things. No special fuss was made over them, at their request, but Quentin happened by one afternoon while they were saying goodbye to the Dean. All of Amanda’s belongings fit into one trunk and one pathetically small paisley-fabric suitcase.
Quentin’s heart seized up as he watched them. He was sure they could see his guilt; he felt like he was covered in it, sticky with it. But they ignored him. Mr. and Mrs. Orloff looked more like siblings than husband and wife: both six feet tall and broad-shouldered, with dishwater hair, his high and tight, hers in a businesslike shag. They seemed to be walking in a daze — Dean Fogg was guiding them by the elbows around something Quentin couldn’t see — and it took him a minute to figure out that they were heavily enchanted, so that even now they wouldn’t understand the nature of the school that their daughter had attended.
That August the Physical Kids straggled back from summer vacation early. They spent the week before classes camping out in the Cottage, playing pool and not studying and making a project out of drinking their way jigger by jigger through an old and viscous and thoroughly disgusting decanter of port Eliot had found at the back of a cabinet in the kitchen. But the mood was sober and subdued. Incredibly, Quentin was now a Fourth Year at Brakebills.
“We have to have a welters team,” Janet announced one day.
“No,” Eliot said, “we don’t.”
He lay with one arm over his face on an old leather couch. They were in the library in the Cottage, exhausted from having done nothing all day.
“Yes, actually we do, Eliot .” She nudged him sharply in the ribs with her foot. “Bigby told me. There’s a tournament. Everybody has to play. They just haven’t announced it yet.”
“Shit,” Eliot, Alice, Josh, and Quentin all said in unison.
“I call equipment manager,” Alice added.
“Why?” Josh moaned. “Why are they doing this to us? Why, God? ”
“It’s for morale,” Janet said. “Fogg says our spirits need elevating after last year. Organized welters is part of a ‘return to normalcy.’ ”
“My morale was fine until a minute ago. Fuck, I can’t stand that game. It’s a perversion of good magic. A perversion, I say!” Josh waved a finger at nobody in particular.
“Too bad, it’s compulsory. And it’s by Discipline, so we’re a team. Even Quentin”—she patted his head—“who still doesn’t have one.”
“Thanks for that.”
“I vote Janet captain,” Eliot said.
“Of course I’m captain. And as captain it is my happy duty to inform you that your first practice is in fifteen minutes.”
Everybody groaned and stirred and then settled themselves more comfortably where they were.
“Janet?” Josh said. “Stop doing this.”
“I’ve never even played,” Alice said. “I don’t know the rules.”
She lay on the rug paging limply through an old atlas. It was full of ancient maps in which the seas were populated with lovingly engraved marginal monsters, though in these maps the proportions were inverted, and the monsters were far larger and more numerous than the continents. Alice had acquired a pair of uncharacteristically hip rectangular glasses over the summer.
“Oh, you’ll pick it right up,” Eliot said. “Welters is fun — and educational!”
“Don’t worry.” Janet leaned down and gave the back of Alice’s head a maternal kiss. “Nobody really knows the rules.”
“Except Janet,” Josh said.
“Except me. I’ll see you all there at three.”
She flounced happily out of the room.
In the end it came down to the fact that none of them had anything better to do, which Janet had clearly been counting on. They reassembled by the welters board looking bedraggled and unpromising in the baking summer heat. It was so bright out you could barely stand to look at the grass. Eliot clutched the sticky decanter of port, the sleeves of his dress shirt rolled up. Just seeing it made Quentin feel dehydrated. Blue summer sky blazed in the water squares. A grasshopper collided with Quentin’s pants and clung there.
“So,” Janet said, climbing the ladder to the weather-beaten wooden judge’s chair in her perilously short skirt. “Who knows how we start?”
Starting, it emerged, involved picking a square and throwing a stone called the globe onto it. The stone was rough marble, bluish in color — it did look a little like a globe — and about the size of a Ping-Pong ball, though it was weirdly heavy. Quentin turned out to be unexpectedly talented at this feat, which was performed at various times during the game. The real trick was to avoid plunking it into a water square, in which case the game was forfeit, plus it was a pain to fish the globe out of the water.
Alice and Eliot were on the same team, facing off against Josh and Quentin, with Janet refereeing. Janet wasn’t the most assiduous student of the Physical Kids — that was Alice — or the most naturally gifted — Eliot — but she was ferally competitive, and she’d decided to acquire a total command of the technical intricacies of welters, which really was an amazingly complicated game.
“Without me you people would be lost!” Janet said, and it was true.
The game was half strategy, half spell-casting. You captured squares with magic, or protected them, or recaptured them by superseding an earlier spell. Water squares were the easiest, metal the hardest — they were reserved for summonings and other exotic enchantments. Eventually a player was supposed to step bodily onto the board, becoming in effect a playing piece in his or her own game, and as such vulnerable to direct, personal attacks. As he approached the edge the meadow around Quentin seemed to shrink, and the board expanded, as if it were at the center of a fisheye lens. The trees lost some of their color, becoming dim and silvery.
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