Herbert Brian - Hunters of Dune

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Hunters of Dune: краткое содержание, описание и аннотация

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Hunters of Dune and the concluding volume, Sandworms of Dune, bring together the great story lines and beloved characters in Frank Herbert's classic Dune universe, ranging from the time of the Butlerian Jihad to the original Dune series and beyond. Based directly on Frank Herbert's final outline, which lay hidden in a safe-deposit box for a decade, these two volumes will finally answer the urgent questions Dune fans have been debating for two decades.
At the end of Chapterhouse: Dune-Frank Herbert's final novel-a ship carrying the ghola of Duncan Idaho, Sheeana (a young woman who can control sandworms), and a crew of various refugees escapes into the uncharted galaxy, fleeing from the monstrous Honored Matres, dark counterparts to the Bene Gesserit Sisterhood. The nearly invincible Honored Matres have swarmed into the known universe, driven from their home by a terrifying, mysterious Enemy. As designed by the creative genius of Frank Herbert, the primary story of Hunters and Sandworms is the exotic odyssey of Duncan's no-ship as it is forced to elude the diabolical traps set by the ferocious, unknown Enemy. To strengthen their forces, the fugitives have used genetic technology from Scytale, the last Tleilaxu Master, to revive key figures from Dune's past-including Paul Muad'Dib and his beloved Chani, Lady Jessica, Stilgar, Thufir Hawat, and even Dr. Wellington Yueh. Each of these characters will use their special talents to meet the challenges thrown at them.

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Ensconced in the archives now, young Miles reviewed surveillance records from Gammu's spaceport security, images taken from tall Guild Bank buildings in the city. Each step of the assault made perfect sense to him, even as he studied the records many years later. It was the only way to succeed, and we accomplished it.

After flying to Rakis, Teg and his men had found Reverend Mother Odrade and Sheeana riding a giant old worm to meet the no-ship out in the great desert.

Time was short. The vengeful Honored Matres would be coming, apoplectic because the Bashar had made fools of them on Gammu. On Rakis, he and his surviving men departed the no-ship with armored vehicles and extra weapons.

Time for one last, but vital, engagement.

Before the Bashar led his loyal soldiers out to face the whores, Odrade casually but expertly scratched the skin of his leathery neck, not-so-subtly collecting cell samples. Both Teg and the Reverend Mother understood it was the Sisterhood's last chance to preserve one of the greatest military minds since the Scattering. They realized he was about to die. Miles Teg's final battle. By the time the Bashar and his men clashed with Honored Matres on the ground, other groups of the whores were swiftly taking over the Rakian population centers. They slew the Bene Gesserit Sisters who remained behind in Keen. They killed the Tleilaxu Masters and the Priests of the Divided God.

The battle was already lost, but Teg and his troops hurled themselves against the enemy defenses with unparalleled violence. Since Honored Matre hubris would not allow them to accept such humiliation, the whores retaliated against the whole world, destroying everything and everyone there. Including him.

In the meantime, the old Bashar's fighters had created a diversion so the no-ship could escape, carrying Odrade, the Duncan ghola, and Sheeana, who had tempted the ancient sandworm into the vessel's cavernous cargo hold. Soon after the ship flew to safety, Rakis was destroyed—and that worm became the last of its kind.

That had been Teg's first life. His real memories ended there.

*

WATCHING IMAGES OF the final bombardment now, Miles Teg wondered at what point his original body had been obliterated. Did it really matter? Now that he was alive again, he had a second chance.

Using the cells Odrade had taken from his neck, the Sisterhood grew a copy of their Bashar and triggered his genetic memories. The Bene Gesserit knew they would require his tactical genius in the war with the Honored Matres. And the boy Teg had indeed led the Sisterhood to its victory on Gammu and Junction. He had done everything they asked of him.

Later, he and Duncan, along with Sheeana and her dissidents, had stolen the no-ship yet again and fled from Chapterhouse, unable to bear what Murbella was allowing to happen to the Bene Gesserit. Better than anyone else, the escapees understood about the mysterious Enemy that continued to hunt for them, no matter how lost the no-ship might be.

Weary with facts and forced memories, Teg switched off the records, stretched his thin arms, and left the archives sector. He would spend several hours in vigorous physical training, then work on his weapons skills.

Though he lived in the body of a thirteen-year-old, it was his job to remain ready for everything, and never lower his guard.

2

Why ask a man who is already lost to lead you? Why then are you surprised if he leads you nowhere?

DUNCAN IDAHO, A Thousand Lives

They were adrift. They were safe. They were lost.

An unidentifiable ship in an unidentifiable universe.

Alone on the navigation bridge, as he often was, Duncan Idaho knew that powerful enemies were still after them. Threats within threats within threats.

The no-ship wandered the frigid void, far from any recorded human exploration.

A different universe entirely. He couldn't decide whether they were hiding or trapped. He wouldn't have known how to get back to a familiar star system, even if he'd wanted to.

According to the bridge's independent chronometers, they had been in this strange, distorted otherwhere for years though who could say how time flowed in another universe? The laws of physics and the landscape of the galaxy might be completely altered here.

Abruptly, as if his concerns had been laced with prescience, he noticed the main instrument panel blinking erratically, while the stabilizing engines surged up and down. Though he couldn't see anything more unusual than the now-familiar twistings of gases and distorted energy ripples, the no-ship had encountered what he'd come to think of as a "rough patch." How could they encounter turbulence in space when nothing was there?

The ship shook in a whiplash of strange gravity, jarred by a spray of high-energy particles. When Duncan switched off the automatic piloting systems and altered course, the situation worsened. Barely perceptible flashes of orange light appeared in front of the vessel, like a faint, flickering fire. He felt the deck shudder, as if he had rammed into some obstacle, but he could see nothing. Nothing at all! It should have been an empty vacuum, giving them no sensation of movement or turbulence. Strange universe.

Duncan corrected course until the instruments and engines smoothed out, and the flashes disappeared. If the danger grew any worse, he might be forced to attempt yet another risky foldspace jump. Upon leaving Chapterhouse, he had flown the no-ship without guidance, having purged all navigation systems and coordinate files, using nothing but his intuition and rudimentary prescience.

Each time he activated the Holtzman engines, Duncan gambled with the whole ship, and the lives of the 150 refugees aboard. He wouldn't do it unless he had to.

Three years ago, he'd had no choice. Duncan had lifted the great craft from its landing field—not escaping per se, but stealing the entire prison where the Sisterhood had put him. And simply flying away wasn't sufficient. In his attuned mind, he had seen the trap closing around them. The Outside Enemy observers, in their bizarrely innocuous guises of an old man and an old woman, had a net they could cast across vast distances to entangle the no-ship. He'd seen the sparkling multicolored mesh begin to contract, and the strange old couple smiling with victory. They had thought he and the no-ship were in their grasp.

His fingers a blur, his concentration sharp as a diamond chip, Duncan had made the Holtzman engines do things that not even a Guild Navigator would ask of them. As the Enemy's invisible web ensnared the no-ship, Duncan had flung them away, flying the enormous vessel so deeply into the folds of space that he tore the fabric of the universe itself and slid beyond. His ancient Swordmaster training had come to his aid. Like a slow blade slipping through an otherwise impenetrable body shield.

And the no-ship had found itself somewhere else entirely. But he had remained vigilant, not allowing himself to breathe a sigh of relief. In this incomprehensible universe, what might be next?

Now he studied external images transmitted from sensors extended beyond the no-field. The view outside had not changed: twisted veils of nebula gas, inside-out streamers that would never condense into stars. Was this a young universe, not yet finished coalescing, or a universe so unspeakably ancient that all suns had burned out and been reduced to molecular ash?

The group of misfit refugees desperately wanted to get back to normal or at the very least to somewhere else. Over such a long time, their fear and anxiety had faded first to confusion, then to restlessness and malaise. They wanted more than simply being lost and unharmed. Either they looked to Duncan Idaho with hope, or they blamed him for their plight.

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