Herbert Brian - Hunters of Dune

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Hunters of Dune: краткое содержание, описание и аннотация

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Hunters of Dune and the concluding volume, Sandworms of Dune, bring together the great story lines and beloved characters in Frank Herbert's classic Dune universe, ranging from the time of the Butlerian Jihad to the original Dune series and beyond. Based directly on Frank Herbert's final outline, which lay hidden in a safe-deposit box for a decade, these two volumes will finally answer the urgent questions Dune fans have been debating for two decades.
At the end of Chapterhouse: Dune-Frank Herbert's final novel-a ship carrying the ghola of Duncan Idaho, Sheeana (a young woman who can control sandworms), and a crew of various refugees escapes into the uncharted galaxy, fleeing from the monstrous Honored Matres, dark counterparts to the Bene Gesserit Sisterhood. The nearly invincible Honored Matres have swarmed into the known universe, driven from their home by a terrifying, mysterious Enemy. As designed by the creative genius of Frank Herbert, the primary story of Hunters and Sandworms is the exotic odyssey of Duncan's no-ship as it is forced to elude the diabolical traps set by the ferocious, unknown Enemy. To strengthen their forces, the fugitives have used genetic technology from Scytale, the last Tleilaxu Master, to revive key figures from Dune's past-including Paul Muad'Dib and his beloved Chani, Lady Jessica, Stilgar, Thufir Hawat, and even Dr. Wellington Yueh. Each of these characters will use their special talents to meet the challenges thrown at them.

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The vessel, a compact city over a kilometer in diameter, was more than a hundred decks high, with uncounted passageways and rooms. Although the main decks and compartments were equipped with surveillance imagers, it was beyond the Sisters' capacity to monitor the entire no-ship—especially since it had mysterious electronic dead zones where the imagers did not function. Perhaps the Honored Matres or the original builders of the vessel had installed blocking devices to preserve certain secrets. Numerous code-locked doors had remained unopened since the ship left Gammu. There were, literally, thousands of chambers that no one had entered or inventoried.

Nevertheless, Duncan did not expect to discover a long-sealed death chamber on one of the rarely visited decks.

The lift tube paused at one of the deep central levels. Although he had not requested this floor, the doors opened as the tube took itself out of service for a series of self-maintenance procedures, which the old ship performed automatically.

Duncan studied the deck in front of him, noted that it was cold and barren, dimly lit, unoccupied. The metal walls had been painted with no more than a white primer layer that didn't completely cover the rough-surfaced metal underneath. He'd known about these unfinished levels but had never felt a need to investigate them, because he assumed they were abandoned or never used.

However, the Honored Matres had owned this ship for years before Teg stole it from under their noses. Duncan should not have assumed anything.

He stepped out of the lift tube and wandered alone down a long corridor that continued for a surprising distance. Exploring unknown decks and chambers was like making a blind foldspace jump: He didn't know where he would end up. As he walked, he randomly opened chambers. Doors slid aside to reveal dim, empty rooms. From the dust and lack of furnishings, he guessed that no one had ever occupied them.

At the center of the deck level, a short corridor circled an enclosed section that had two doors, each marked "Machinery Room." The doors did not open at his touch. Curious, Duncan studied the locking mechanism; his own bioprint had been keyed into the ship's systems, supposedly granting him complete access.

Using a master code, he overrode the door controls and forced open the seals.

When he stepped inside, he instantly detected a different quality to the darkness, an unpleasant long-faded odor in the air. The chamber was unlike any other he had seen aboard the ship, its walls a bright discordant red. The splash of violent color was jarring. Driving back his uneasiness, he spotted what looked like a patch of exposed metal on one wall. Duncan passed a hand over it, and abruptly the entire center section of the chamber began to slide and turn over with a groan.

As he stepped out of the way, ominous-looking devices came up from the floor, machines manufactured for the sole purpose of inflicting pain.

Honored Matre torture devices.

The lights in the dim chamber came up, as if in eager anticipation. To his right he saw an austere table and hard, flat chairs. Dirty dishes strewn on the table with what looked like the crusted, unfinished remains of a meal. The whores must have been interrupted while eating.

One machine in the array still held a human skeleton bound together with dry sinews, thorny wires, and the rags of a black robe. Female. The bones hung from the side of a large stylized vise; the victim's entire arm was still caught in the compression mechanism.

Touching long-dormant controls, Duncan opened the vise. With great care and respect, he removed the crumbling body from the harsh metal embrace and lowered it to the deck. Mostly mummified, she weighed little.

It was clearly a Bene Gesserit captive, perhaps a Reverend Mother from one of the Sisterhood planets the whores had destroyed. Duncan could tell that the unfortunate victim had not died quickly or easily. Looking at the withered iron-hard lips, he could almost hear the curses the woman must have whispered as the Honored Matres killed her.

Under the increased illumination from the glowpanels, Duncan continued to explore the large room and its labyrinth of odd machines. Near the door through which he had entered, he found a clearplaz bin, its grisly contents visible: four more female skeletons, all piled in disarray, as if thrown unceremoniously inside. Killed and discarded. All of them wore black robes.

No matter how much pain they had inflicted, the Honored Matres would not have gotten the information they demanded: the location of Chapterhouse and the key to Bene Gesserit bodily control, the ability of a Reverend Mother to manipulate her own internal chemistry. Frustrated and infuriated, the whores would have killed their Bene Gesserit prisoners one by one.

Duncan pondered his discovery in silence. Words did not seem adequate. Best to tell Sheeana about this terrible room. As a Reverend Mother, she would know what to do.

6

Learn how to recognize your greatest enemy. It may even be yourself.

MOTHER COMMANDER MURBELLA, Chapterhouse Archives

After executing the defiant Honored Matre, Murhella was in no hurry to meet the Guild delegation. She wanted to make sure all traces of the disturbance were cleaned up before any outsiders were allowed into the Keep's main chamber.

These little rebellions were like brushfires—as soon as she stamped one out, others flared up elsewhere. Until her rule was unchallenged on Chapterhouse, the Mother Commander could not turn her efforts to bringing the dissident Honored Matre cells on other planets into the New Sisterhood.

And she had to accomplish that before they could all stand against the unknown, oncoming Enemy that had driven Honored Matres from the fringes of the Scattering. To succeed against the ultimate threat, she would need the Spacing Guild, and they had already proved to be insufficiently motivated. She would change that.

Each step of the overall plan hummed past like connected cars on a maglev train.

Bellonda shuffled to the foot of the dais below Murbella's ornamented chair.

She demonstrated a businesslike, efficient manner, with just the right amount of deference. "Mother Commander, the Guild delegation grows impatient—as you intended. I believe they are ripe for your meeting."

Murbella regarded the obese woman. Since Bene Gesserits were able to control the most minute nuances of their body chemistry, the fact that Bellonda let herself become so fat carried a message of its own. A sign of rebellion?

Flaunting her lack of interest in being viewed as a sexual figure? Some might consider it a slap at the Honored Matres, who used more traditional methods to hone their bodies to wiry perfection. Murbella, though, suspected that Bellonda used her obesity to distract and lull any potential opponents: Assuming her to be slow and weak, they would underestimate her. But Murbella knew better.

"Bring me spice coffee. I must be at my sharpest. Those Guildsmen will no doubt attempt to manipulate me."

"Shall I send them in now?"

"My coffee first, then the Guild. And summon Doria as well. I want both of you beside me."

With a knowing smile, Bellonda lumbered away.

Preparing herself, Murbella sat forward in her great chair and squared her shoulders. Her hands gripped the hard and silky-smooth soostones on the throne's arms. After years of violence, all the men she had enslaved and the women she had killed, she knew how to look intimidating.

As soon as Murbella had her coffee, she nodded to Bellonda. The old Sister touched a communications stub in her ear, called for the Guild supplicants.

Doria hurried in, knowing she was late. The ambitious young woman, who currently served as the Mother Commander's key advisor from the Honored Matre faction, had risen in rank by killing close rivals while other Honored Matres wasted time on duels with competing Bene Gesserits. The whip-thin Doria had recognized the emerging patterns of power and decided she would rather be deputy to the victor than leader of the vanquished.

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