Dan Abnett - Necropolis
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- Название:Necropolis
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Corday eventually responded. It took a while for Corbec to convince him that enemy forces, already in the inner hive, were in danger of encircling the solid Veyveyr defence.
They chose a window each, coughing in the dust that the bombardment was shaking up from the old floor boards.
Milo saw las-rounds punching through the fibre-board sidings of the broken building, and he heard the grunt-gasp of flamers. The enemy was right outside.
From the windows, under Baffels' direction, they fired at will. It was difficult to see what they were hitting. Filain and Tokar both yowled out victory whoops as they guessed they brought Zoicans down.
Rhys, one window down from Milo, stopped firing and sagged as if very tired.
Milo pulled round and called out to him, stopping short when he saw the bloodless las-hole in Rhys' forehead.
A falling shell blew out a silo nearby and the building shook.
Colonel Corbec's voice came over the microbead link, calm and stern.
This is the one, boys. Do it right, or die here.
Milo loaded a fresh cell and joined his platoon in blasting from the chewed window holes.
More than three hundred Tanith were still resting, off-guard, in their makeshift chem-plant billet when the Shield came down and the onslaught began. Sergeant Bray, the ranking officer, had them all dress and arm at once, and he voxed House Command for instructions.
House Command was dead. Bray found he couldn't reach Corbec, Rawne or Gaunt or any military authorities. What vox-links were still live were awash with mindless panic or the insidious chatter broadcasts of the enemy.
Bray made a command decision, the biggest he'd ever made in his career. He pulled the Tanith under his charge back from the billets and had them dig in amongst the rubble wastelands behind, wastelands created in the first bombardment at the start of the war.
It was an informed, judicious command. Gaunt had taught tactics thoroughly and Bray had listened. A move forward, towards Sondar Gate and the Square of Marshals three kilometres south, would have been foolhardy given the lack of solid intelligence. Staying put would have left them in a wide, warehouse sector difficult to secure or defend.
The rubble wastes played directly to the Ghosts' strengths. Here they could dig in, cover themselves and form a solid front.
As if to confirm Bray's decision, mortar fire levelled the chem-plant billets twenty minutes after the Tanith had withdrawn. Advance storm-units of Zoican infantry crossed into the wasteland half an hour later and were cut down by the well-defended Ghosts. In the following hours, Bray's men engaged and held off over two thousand ochre-clad troops and began to form a line of resistance that stymied the Zoican push in from Sondar Gate.
Then Zoican tanks began to arrive, trundling up through the blasted arterial roads adjoining the Square of Marshals. They were light, fast machines built for infantry support, ochre-drab and covered with netting, with turrets set back on the main hull, mounting pairs of small-calibre cannons. Bray had thoughtfully removed all the rocket grenades and launchers from the billet stockpile, and his men began to hunt tanks in the jagged piles of the wasteland, leaving their lasrifles in foxholes so they could carry, aim and load the rocket tubes. In three hours of intense fighting, they destroyed twenty machines. The slipways off the arterials were ablaze with crackling tank hulls by the time heavier armour units massive main battle-tanks and super-heavy self-propelled guns began to roll and clank up into the chem-district.
Caffran braced against the kick of the rocket launcher and banged off a projectile grenade that he swore went directly down the fat barrel of an approaching siege tank, blowing the turret clean off. Dust and debris winnowed back over his position, and he scrambled around to reach another foxhole, Trooper Trygg running with him with the belt of rockets.
Caffran could hear Bray yelling commands nearby.
He slipped into a drain culvert and sloshed along through the ankle-deep muck. Trygg was saying something behind him, but Caffran wasn't really listening.
It was beginning to rain. With the Shield down, the inner habs were exposed to the downpour. The wasteland became a quagmire of oily mud in under a quarter of an hour. Caffran reached the ruins of a habitat and searched for a good firing point. A hundred metres away, Tanith launchers barked and spat rockets at the rumbling Zoican advance. Every few moments, there would be a plangent thump and another tank round would scream overhead.
Caffran was wet through. The rainfall was cutting visibility to thirty metres. He clambered up on the scorched wreck of an old armchair and hoisted himself up into an upper window space, from which he could get a good view of the rubble waste outside.
Toss me a few live ones! he called down to Trygg.
Trygg made a sound like a scalded cat and fell, severed at the waist. Ochre-armoured stormtroops flooded into the ruin below Caffran, firing wildly. A shot hit Trugg's belt of grenades and the blast threw Caffran clear of the building shell and onto the rubble outside.
Caffran clawed his way upright as Zoicans rushed him from three sides. Pulling out his Tanith dagger, he plunged it through the eyeslit of the nearest. He clubbed the next down with his rocket tube.
Another shot at him and missed.
Caffran rolled away, firing his loaded rocket launcher. The rocket hit the Zoican in the gut, lifted him twenty metres into the air and blew him apart.
There was a crack of las-fire and a Zoican that Caffran hadn't seen dropped dead behind him.
He glanced about.
Holding the laspistol Caffran had given her as a gift, Tona Criid crept out of cover. She turned once, killing another Zoican with a double shot.
Caffran grabbed her by the hand and they ran into the cover of a nearby hab as dozens more Zoican troopers advanced, firing as they came.
In the shadows of the hab ruin, Caffran looked at her, one soot-smeared face mirrored by the other.
Caffran, he said.
Criid, she replied.
The Zoicans were right outside, firing into the ruins.
Good to know you, he said.
The cage elevators carried them up as far as Level Sub-6 before the power in the Low Spine failed and the cars ground to a screeching halt. Soot and dust trickled and fluttered down the echoing shaft from above.
They exited the lifts on their bellies, crawling out through grille-doors that had half missed the next floor, and they found themselves in a poorly lit access corridor between water treatment plants.
Gaunt and Bwelt had to pull Pater bodily out of the lift car and onto the floor. The old man was panting and refused to go on.
Gilbear and his troops had fanned down the hallway, guns ready. Daur had guard of Kowle and Sturm was trying to light a shredded stub-end of cigar. Grizmund and his officers were taut and attentive, armed with shotguns they had taken from the VPHC dead.
Where are we? Gaunt asked Bwelt.
Level Sub-6. An underhive section, actually.
Gaunt nodded. We need a staircase access.
Down the damp hallway, one of Gilbear's men cried out he'd found a stepwell.
Stay with him and move him on when he's able, Gaunt told Bwelt, indicating the ailing Pater.
He crossed to Grizmund. As soon as we reach the surface, I need you to rejoin your units.
Grizmund nodded. I'll do my best. Once I've got to them, what channel should we use?
Ten ninety gamma, Gaunt replied. It was the old Hyrkan wavelength. I'm heading up-Spine to try to get the Shield back on. Use that channel to co-ordinate. Code phrase is Uncle Dercius'.
Uncle Dercius?
Just remember it, okay?
Grizmund nodded again. Sure. And I won't forget your efforts today, colonel-commissar.
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