Андреа Хёст - The Starfighter Invitation

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The Starfighter Invitation: краткое содержание, описание и аннотация

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The only thing bigger than the world’s first full virtual reality game
is the mystery surrounding its origins. Who is behind Ryzonart Games?
How was such a huge advance in technology achieved?
Taia de Haas loves having her own virtual spaceship, and wants nothing
more than to visit every planet in the solar system. But she cannot
ignore the question of whether such a magnificent gift comes with
strings attached. Is the game a trick, a trap, a subtle invasion? Or an
opportunity to step up and fight for her own planet?
Caught in a tangle of riddles and lies, Taia can’t resist trying to win
answers from Ryzonart’s mysterious administrators. But will finding the
truth cost her the Singularity Game?

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The second team watched without comment as we examined our rides. Keeping communication on a private link was the same strategy we’d chosen to adopt, but it felt eerie and hostile thanks to the reflective helmets. I was glad Silent had wished everyone good luck—and then had to turn my attention to a flood of guild messages, since it had been news to them too.

The sled bays were airlocks, and once we were all ready the whole place decompressed. Arlen began to hum the Star Wars theme as the outer hatch split horizontally, and slowly opened out into a vista of sparkling lights, and the endless curve of The Wreck. We’d seen it in detail during the explorations of the earlier teams, but it still deserved a pause for awe at the sheer size of the thing. A ten kilometre diameter. The tallest building in the world wasn’t even a full kilometre.

" Let’s aim dead centre until we see what these others do ," Nina suggested.

" We can go quickly, and then stop short—it will make them want to rush, and then they will pass us! " Arlen said, sounding like he was enjoying our complications immensely.

We did that.

Would floating through space ever get old? Would I one day drift in a star-studded abyss, indifferent? If so, it would have to be far in the future, for despite getting in as much practice as I could manage, it was impossible to not keep gaping in every direction. Outside of atmosphere, the Great Rift was so clear and distinct. Clouds in space. And because that was part of our own galaxy, it had become something I could actually visit. What would it look like from the inside?

But soon The Wreck consumed all attention. In the ten minutes of rapid travel between the transport and the damaged space station—it surely couldn’t be a ship—I kept finding new details that I hadn’t noticed in previous surveys. You could easily fit all the skyscrapers of Manhattan into the gaping rent in its flank, and the number of possible entry points seemed countless. If we couldn’t find an external airlock, where would we even start in searching for an internal one?

The initial rush of teams from this third wave of Challengers had descended as cautiously as possible down the impact crater. Inevitably, someone grew impatient, collided with a floating piece of debris, and sent it hurtling toward another team, who shielded themselves and continued the chain reaction. Most of the teams had been hugging the edges of the crater, and retreated hastily into the nearest side-passage, so the casualty count was relatively low. But still injuries, and at least one death. It was disconcerting to meet a Renba travelling in the opposite direction.

The debris field began well above the actual crater, so we would have had to slow anyway, but coming to a full stop worked just as Arlen had hoped, with both our immediate rival teams scudding past us. They were travelling at slight angles that made it clear where they intended to enter the crater.

" Let them get past the lip, and then we’ll head down ," Nina said.

" Some return already ," Imoenne noted.

A full team, one player apparently unconscious, and two more without their sleds, were helping each other slowly back. If these made it to the transport or staging satellite, they could recover and try again.

After they had passed, we descended to the section of The Wreck’s hull overhanging the exposed transport tube, only to face the complexities of keeping hold of our sleds while trying to walk with magnetic boots. Fortunately each segment of the outer hull was easily large enough for all five of us to float above without coming close to knocking into each other, and so we managed to reorient ourselves without ignominious disaster. Then we surveyed the seemingly featureless curve of identical segments stretching away from the lip of the impact crater.

" Here’s the small row of holes noted by the previous teams," Silent said, settling himself at one edge of our first segment. " They tried lan insertion, much as we unlocked the final stage of the gauntlet series, so we won’t bother trying that unless we spot some difference. If you find anything, try not to point to it or reach to pull the handle or whatever. We don’t want to open this one, just locate a distinct feature that the other segments don’t have and move on. I’ve highlighted segments as targets here, and then at the true location. "

" Let’s travel side-by-side for maximum coverage while not necessarily looking like we’re searching ," I said.

" Since the stream view is external, they won’t know precisely what we see ," Silent said. " But once we spot something, it’s going to be difficult to not draw the entire audience’s attention to it ."

Nina shrugged, the movement barely visible through her suit. " We can only try. Take an image of any potential latches, and we’ll discuss them ."

I walked, an exercise in concentration when every step required a pull to free my boot, an adjustment of balance, and then controlling the moment the magnetism caught my foot again. I’d reversed my sled so that I was backing it ahead of me, and felt like Frankenstein’s monster herding a recalcitrant space shopping trolley. Sh uck , wobble, CLOMP.

The pitted, metallic grey of The Wreck made the search far from simple. I hadn’t heard an official age for the thing, but if it belonged to a pre-Synergis species, it had been out here for virtual centuries, and showed it. Score marks, curious black splotches, and countless minute pits gave the hull as much variation as the surface of the moon.

My initial optimism faded as we passed over the first two of Silent’s target sections without finding anything. We went on for two more, than turned, and came back over the sections running to our initial line’s right, which would make it clear we were searching the area particularly, but it couldn’t be helped. When nothing stood out, we repeated the run over the sections running to our initial line’s left.

" This one, it is different ," Imoenne said, in her breathy murmur.

" How do you mean? " Nina asked.

" The sound, it is a different quality. "

" Ah, she is right! " Arlen twice lifted his foot and put it down. " A lighter note. "

I hadn’t heard any variation, but I was barely hearing the noise we made at all. What sound there was had to be travelling to us through our suits, rather than the vacuum surrounding us, and was far too muted for me to make out subtleties.

" That so? " Silent said. " All right—let’s finish moving across it, then cross the next one and return. Eyes peeled. "

We clomped a further segment away, then paused to confer.

" Either we’re missing some difference, it’s the wrong segment, or perhaps the line of holes that all of them have will act differently if it’s an airlock? " I said.

" Amelia says there’s two teams that are heading up to check out what we’re doing, " Silent said. " We’ve maybe ten minutes before they reach the hull ."

" We could move down as if we hadn’t found anything, and return when they’ve lost interest ," Nina mused. " But perhaps we should simply shift to our true target area, and see if there’s a different sounding segment. If there is, and there’s no obvious mechanism, we can try lan insertion in the holes and, if that fails, change to Plan B. "

" Sounds the best option. Let’s go. " Silent reversed his sled, and we zipped quickly away from the crater, following his projected line for placement of the vertical transport corridors—presuming whoever built The Wreck had evenly spaced the things.

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