Robert Asprin - Myth Directions
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- Название:Myth Directions
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"Don't talk!" I ordered, without clarifying if it was an immediate or future instruction.
"This time, I think he's right," Aahz interrupted thoughtfully. "It would probably be wisest to leave Griffin behind for this venture."
"It would?" I blinked.
"Hey! Wait a minute," Griffin interjected nervously. "I don't want to be a rock or a stone."
"Oh, I'm sure we can work out something a bit less drastic," my mentor smiled reassuringly. "Excuse us for a moment while we confer."
I thought Aahz was going to pull me aside for a private conversation, but instead he simply slipped off his translator pendant. After a bit of browbeating, Quigley had supplied us with an extra, so now we each had one. Removing them allowed us to converse without fear of being overheard, while at the same time keeping Griffin within arm's length. I followed suit and removed mine.
"What gives, Aahz?" I asked as soon as I was free of the pendant. "Why the change in plans?"
"The job's getting a little too complex," he explained. "It's time we started reducing our variables."
"Our what? "I puzzled.
"Look!" Aahz gritted. "We're going to have our hands full trying to elude the military and this Massha gal without trying to keep an eye on Griffin, too. He can't be any great help to us, and if he isn't a help, he's a hindrance."
"He shouldn't be too much trouble," I protested.
"Any trouble will be too much trouble," my mentor corrected firmly. "So far, he's an innocent bystander we've dragged into this. That means if we take him into Veygus, we should be confident we can bring him out again. Now, are you that confident? Or don't you mind the thought of leaving him stranded in a hostile town?"
Aahz doesn't give humanitarian arguments often, but when he does, they always make sense.
"Okay," I sighed. "But what do we do with him? You know I can't turn him into a rock or a tree. Not that I would if I could."
"That's easy," Aahz shrugged. "You put a sleep spell on him. That should keep him out of mischief until we get back here."
"Aahz," I said gently, closing my eyes. "I don't know how to cast a sleep spell. Remember?"
"That's no problem," my mentor winked. "I'll teach you."
"Right now?" I questioned incredulously.
"Sure. Didn't you hear Quigley? It's easy," Aahz declared confidently. "Of course, you realize it isn't really a ‘sleep' spell. It's more like suspended animation."
"Like what? "I blinked.
"It's a magikal slowing of the body's metabolism," he clarified helpfully. "If it were sleep as you perceive it, then you'd run into problems of dehydration and..."
"Aahz!" I interrupted, holding up a hand. "Is the spell easier than the explanation?"
"Well, yes," he admitted. "But I thought you'd like to know."
"Then just teach me the spell. Okay?"
Chapter Twelve:
"Out of the frying pan, into derfire."
-THE SWEDISH CHEF (Muppet)
FORTUNATELY, the sleep spell was as easy to learn as Aahz had promised, and we left Griffin snoozing peacefully in a patch of weeds along the road.
We took the precaution of circling Veygus to enter the city from a direction other than Ta-hoe. As it turned out it was a pointless exercise. Everyone in Veygus was too busy with their own business to even notice us, much less which direction we were coming from.
"This is really great!" Aahz chortled, looking about the streets as we walked. "I could develop a real fondness for this dimension."
The war activities in Veygus were the same as we had witnessed in Ta-hoe, except the souvenirs were being made in red and white instead of blue and gold. I was starting to wonder if anyone was ever going to get around to actually fighting the war, or if they were all too busy making money.
"Look at that, Aahz!" I exclaimed, pointing.
There was a small crowd gathered, listening to a noisy orator. From what I could hear, their complaint was the same one we heard back in Ta-hoe: that the government's withholding information about the war was hampering the odds-makers.
"Yeah. So?" my mentor shrugged.
"I wonder if they're bookies, too," I speculated.
"There's one way to find out," Aahz offered.
Before I could reply, he had sauntered over to someone at the back of the crowd and engaged him in an animated conversation. There was nothing for me to do but wait... and worry.
"Good news, kid," he beamed, rejoining me at last.
"Tell me," I pressed. "I could use some good news right about now."
"They're giving three-to-one odds against Ta-hoe in the upcoming war."
It took me a moment to realize that was the extent of his information. "That's it?" I frowned. "That's your good news? It sounds to me like we've badly underestimated Veygus's military strength."
"Relax, kid," Aahz soothed. "Those are the same odds they're offering in Ta-hoe against Veygus. Local bookies always have to weight the odds in favor of the home team. Otherwise no one will bet against them."
Puzzled, I shook my head. "Okay, so they're actually evenly matched," I shrugged. "I still don't see how that's good news for us."
"Don't you see?" my mentor urged. "That means the bookies are operating independently instead of as a combine. If we play our cards right, we could show a hefty profit from this mess."
Even though annoyed that Aahz could be thinking of money at a time like this, I was nonetheless intrigued with his logic. I mean, after all, he did train me.
"By betting?" I asked. "How would we know which side to bet for?"
"Not ‘bet for,' bet against," Aahz explained. "And we'd bet equal amounts against both sides."
I thought about this a few moments, nodding knowingly all the while, then gave up. "I don't get it," I admitted. "Betting the same amount for-excuse me, against-both sides, all we do is break even."
Aahz rolled his eyes in exasperation. "Think it through, kid," he insisted. "At three-to-one odds we can't do anything but win. Say we bet a thousand against each team. If Ta-hoe wins, then we pay a thousand in Ta-hoe and collect three thousand in Veygus, for a net profit of two thousand. If Veygus wins, we reverse the process and still come out two thousand ahead."
"That's not a bad plan," I said judiciously, "but I can see three things wrong with it. First, we don't have a thousand with us to bet..."
"We could hop back to Klah and get it," Aahz countered.
"Second, we don't have the time..."
"It wouldn't take that long," my mentor protested.
"Third, if our mission's successful, there won't be a war."
Aahz's mouth was open for a response, and that's where it stayed-open, and blissfully noiseless as he thought about my argument.
"Got you there, didn't I, Aahz?" I grinned.
"I wonder what the odds are that there won't be a war," he mused, casting a wistful eye at the crowd of bookies.
"C'mon, Aahz," I sighed, tugging bravely at his arm, "we've got a heist to scout."
"First," he corrected firmly, "we have to check out this Massha character."
I had hoped he had forgotten, but then, this adventure was not being typified by its phenomenally good luck.
We picked our way across Veygus, occasionally stopping people to ask directions, and arrived at last outside the dwelling of the town magician. It was an unimposing structure, barely inside the eastern limits of the city, and exuded an intriguing array of aromas.
"Not much of a hangout for a powerful magician, eh, Aahz?" I commented, trying to bolster my sagging courage.
"Remember where you were living when we first met?" my mentor retorted, never taking his eyes from the building.
I did. The one-room clapboard shack where I had first studied magik with Garkin made this place look like a veritable palace.
"What I can't figure out is why Massha settled for this place," Aahz continued, talking as much to himself as to me. "If what Griffin said is true, she could have had any place in town to work from. Tell you what, kid. Check for force lines, will you?"
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