Jack Vance - Planet of Adventure
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- Название:Planet of Adventure
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Enthusiasm for the 'cult' galvanized Cath; a radio transmitter was constructed and signals were projected toward Clari. Somewhere, the activity was resented; someone launched torpedoes which devastated Settra and Ballisidre. The Dirdir are commonly held responsible, but this is absurd; why should they trouble themselves? I assure you that they are much too distant, too uninterested.
"Regardless of agency, the deed was done. Settra and Ballisidre were laid low, the 'cult' was discredited; the Dirdirmen were expelled; the 'round' swung back to orthodoxy. Now even to mention the 'cult' is considered vulgarity, and so we arrive at your case. Clearly you have encountered and assimilated 'cult' dogma; it now manifests itself in your attitudes, your acts, your goals. You seem unable to distinguish fact from fancy. To speak bluntly, you are so disoriented in this regard as to suggest psychic disorder."
Reith closed his mouth on a wild laugh; it would only reinforce Anacho's doubts as to his sanity. A dozen remarks rose to his tongue; he restrained them all. At last he said, "All else aside, I appreciate your candor."
"Not at all," said the Dirdirman serenely. "I imagine that I have clarified the nature of the girl's apprehension."
The Dirdirman blinked up at the pink moon Az. "So long as she was outside the
'round' at Pera and elsewhere, she made sympathetic allowances. But now return to Cath is imminent..." He said no more, and presently went to his couch in the saloon.
Reith went to the forward pulpit under the great bow lantern. A cool draft of air fanned his face; the raft drifted idly about the treetop. From the ground came a furtive crackle of footsteps. Reith listened; they halted, then resumed and diminished off under the trees. Reith looked up into the sky where pink Az, blue Braz careened. He looked back at the deck-house where slept his comrades: a boy of the Emblem nomads, a clown-faced man evolved toward a race of gaunt aliens; a beautiful girl of the Yao, who thought him mad. Below sounded a new pad of footsteps. Perhaps he was mad indeed ...
By morning Reith had recovered his equanimity, and was even able to find grotesque humor in the situation. No good reason to change his plans suggested itself, and the sky-raft limped south as before. The forest dwindled to scrub, and gave way to isolated plantings and cattle-runs, field huts, lookout towers against the approach of nomads, an occasional rutted road. The raft displayed an ever more aggravated instability, with an annoying tendency for the stern to sag. At mid-morning a range of low hills loomed ahead, and the raft refused to climb the few hundred feet necessary to clear the ridge. By the sheerest luck a cleft appeared through which the raft wobbled with ten feet to spare.
Ahead lay the Dwan Zher and Coad: a compact town with a look of settled antiquity. The houses were built of weathered timber, with enormous high-peaked roofs and a multitude of skew gables, eccentric ridges, dormers, tall chimneys.
A dozen ships rode to moorings; as many more were docked across from a row of factors' offices. At the north of town was the caravan terminus, beside a large compound surrounded by hostelries, taverns, warehouses. The compound seemed a convenient spot to set down the raft; Reith doubted if it could have held itself in the air another ten miles.
The raft dropped stern first; the repulsors gave a labored whine and went silent with a meaningful finality. "That's that," said Reith. "I'm glad we've arrived."
The group took up their meager luggage, alighted and left the raft where it had landed.
At the edge of the compound Anacho made inquiries of a dung merchant and received directions to the Grand Continental, the best of the town's hostelries.
Coad was a busy town. Along the crooked streets, in and out of the ale-colored sunlight, moved men and women of many casts and colors: Yellow Islanders and Black Islanders, Horasin bark-merchants muffled in gray robes; Caucasoids such as Traz from the Aman Steppe; Dirdirmen and Dirdirmen hybrids; dwarfish Sieps from the eastern slopes of the Ozanalai who played music in the streets; a few flat-faced white men from the far south of Kislovan. The natives, or Tans, were an affable fox faced people, with wide polished cheekbones, pointed chins, russet or dark brown hair cut in a ledge across the ears and foreheads. Their usual garments were knee-length breeches, embroidered vest, a round black pie-plate hat. Palanquins were numerous, carried by short gnarled men with oddly long noses and stringy black hair: apparently a race to themselves; Reith saw them in no other occupation. Later he learned them to be natives of Grenie at the head of the Dwan Zher.
On a balcony Reith thought he glimpsed a Dirdir, but he could not be certain.
Once Traz grabbed his elbow and pointed to a pair of thin men in loose black trousers, black capes with tall collars all but enveloping their faces, soft cylindrical black hats with wide brims: caricatures of mystery and intrigue.
"Pnumekin!" hissed Traz in a something between shock and outrage. "Look at them!
They walk among other men without a look aside, and their minds full of strange thinking!"
They arrived at the hostelry, a rambling edifice of three stories, with a cafe on the front veranda, a restaurant in a great tall covered arbor to the rear and balconies overlooking the street. A clerk at a wicket took their money, distributed fanciful keys of black iron as large as their hands and instructed them to their rooms.
"We have traveled a great dusty distance," said Anacho. "We require baths, with good quality unguents, fresh linen, and then we will dine."
"It shall be as you order."
An hour later, clean and refreshed, the four met in the downstairs lobby. Here they were accosted by a black-haired blackeyed man with a pinched melancholy face. He spoke in a gentle voice. "You are newly arrived at Coad?"
Anacho, instantly suspicious, drew himself back. "Not altogether. We are well-known and have no needs."
"I represent the Slave-taker's Guild, and this is my fair appraisal of your group. The girl is valuable, the boy less so. Dirdirmen are generally considered worthless except in clerical or administrative servitude, for which we have no demand. You would be rated a winkle-gatherer or a nut-huller, of no great value.
This man, whatever he is, appears capable of toil, and would sell for the standard rate. Considering all, your insurance will be ten sequins a week."
"Insurance against what?" demanded Reith.
"Against being taken and sold," murmured the agent. "There is a heavy demand for competent workers. But for ten sequins a week," he declared triumphantly, "you may walk the streets of Coad night and day, secure as though the demon Harasthy rode your shoulders! Should you be sequestered by an unauthorized dealer the Guild will instantly order your free release."
Reith stood back, half-amused, half-disgusted. Anacho spoke in his most nasal voice: "Show me your credentials."
" 'Credentials'?" asked the man, his chin sagging.
"Show us a document, a blazon, a patent. What? You have none? Do you take us for fools? Be off with you!"
The man walked somberly away. Reith asked, "Was he in truth a fraud?"
"One never knows, but the line must be drawn somewhere. Let us eat; I have a good appetite after weeks of steamed pulses and pilgrim plant."
They took seats in the dining room: actually a vast airy arbor with a glass ceiling admitting a pale ivory light. Black vines climbed the walls; in the corners were purple and pale-blue ferns. The day was mild; the end of the room opened to a view of the Dwan Zher and a wind curled bank of cumulus at the horizon.
The room was half-full; perhaps two dozen people dined from platters and bowls of black wood and red earthenware, talking in low voices, watching the folk at other tables with covert curiosity. Traz looked uneasily here and there, eyebrows raised in disapproval of so much luxury: undoubtedly his first encounter with what must seem a set of faddish and overcomplicated niceties, reflected Reith.
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