Philip Dick - The Complete Stories of Philip K. Dick Vol. 4:

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"More than anyone else in the field, Mr. Dick really puts you inside people's minds."
– Wall Street Journal
Many thousands of readers worldwide consider Philip K. Dick to have been the greatest science fiction writer on any planet. Since his untimely death in 1982, interest in Dick's work has continued to mount and his reputation has been enhanced by a growing body of critical attention. The Philip K. Dick Award is now presented annually to a distinguished work of science fiction, and the Philip K. Dick Society is devoted to the study and promulgation of his works.
This collection includes all of the writer's earliest short and medium-length fiction (including several previously unpublished stories) covering the years 1954-1964, and featuring such fascinating tales as The Minority Report (the inspiration for Steven Spielberg's film), Service Call, Stand By, The Days of Perky Pat, and many others. Here, readers will find Dick's initial explorations of the themes he so brilliantly brought to life in his later work.
Dick won the prestigious Hugo Award for best novel of 1963 for The Man in the High Castle and in the last year of his life, the now-classic film Blade Runner was made from his novel Do Androids Dream Electric Sheep?
The classic stories of Philip K. Dick offer an intriguing glimpse into the early imagination of one of science fiction's most enduring and respected names.
"A useful acquisition for any serious SF library or collection." – Kirkus Reviews
"Awe-inspiring." – The Washington Post

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They threw the dice, moved their counters along the board, bid for and acquired property, paid fines, collected fines, went to the "decontamination chamber" for a period. Meanwhile, behind them, the seven model soldiers crept up on the citadel again and again.

"I'm tired of that," the child-dummy said. "Do something else."

The soldiers regrouped. Once more they started out, getting nearer and nearer the citadel.

Restless and irritable, Wiseman said, "I wonder how long that damn thing has to go on before we find out what it's for."

"No telling." Pinario eyed a purple-and-gold share of stock that Fowler had acquired. "I can use that," he said. "That's a heavy uranium mine stock on Pluto. What do you want for it?"

"Valuable property," Fowler murmured, consulting his other stocks. "I might make a trade, though."

How can I concentrate on a game, Wiseman asked himself, when that thing is getting closer and nearer to – God knows what? To whatever it was built to reach. Its critical mass, he thought.

"Just a second," he said in a slow, careful voice. He put down his hand of stocks. "Could that citadel be a pile?"

"Pile of what?" Fowler asked, concerned with his hand.

Wiseman said loudly, "Forget this game."

"An interesting idea," Pinario said, also putting down his hand. "It's constructing itself into an atomic bomb, piece by piece. Adding until -" He broke off. "No, we thought of that. There're no heavy elements present in it. It's simply a five-year battery, plus a number of small machines controlled by instructions broadcast from the battery itself. You can't make an atomic pile out of that."

"In my opinion," Wiseman said, "we'd be safer getting it out of here." His experience with the cowboy suit had given him a great deal more respect for the Ganymedean artificers. And if the suit was the benign one…

Fowler, looking past his shoulder, said, "There are only six soldiers now." Both Wiseman and Pinario got up instantly. Fowler was right. Only half of the set of soldiers remained. One more had reached the citadel and been incorporated.

"Let's get a bomb expert from the Military Services in here," Wiseman said, "and let him check it. This is out of our department." He turned to his boss, Fowler. "Don't you agree?"

Fowler said, "Let's finish this game first."

"Why?"

"Because we want to be certain about it," Fowler said. But his rapt interest showed that he had gotten emotionally involved and wanted to play to the end of the game. "What will you give me for this share of Pluto stock? I'm open to offers."

He and Pinario negotiated a trade. The game continued for another hour. At last, all three of them could see that Fowler was gaining control of the various stocks. He had five mining syndromes, plus two plastics firms, an algae monopoly, and all seven of the retail trading syndromes. Due to his control of the stock, he had, as a byproduct, gotten most of the money.

"I'm out," Pinario said. All he had left were minor shares which controlled nothing. "Anybody want to buy these?"

With his last remaining money, Wiseman bid for the shares. He got them and resumed playing, this time against Fowler alone.

"It's clear that this game is a replica of typical interculture economic ventures," Wiseman said. "The retail trading syndromes are obviously Ganymedean holdings."

A flicker of excitement stirred in him; he had gotten a couple of good throws with the dice and was in a position to add a share to his meager holdings. "Children playing this would acquire a healthy attitude toward economic realities. It would prepare them for the adult world."

But a few minutes later, he landed on an enormous tract of Fowler holdings, and the fine wiped out his resources. He had to give up two shares of stock; the end was in sight.

Pinario, watching the soldiers advance toward the citadel, said, "You know, Leon, I'm inclined to agree with you. This thing may be one terminal of a bomb. A receiving station of some kind. When it's completely wired up, it might bring in a surge of power transmitted from Ganymede."

"Is such a thing possible?" Fowler asked, stacking his play money into different denominations

"Who knows what they can do?" Pinario said, wandering around with his hands in his pockets. "Are you almost finished playing?"

"Just about," Wiseman said.

"The reason I say that," Pinario said, "is that now there're only five soldiers. It's speeding up. It took a week for the first one, and only an hour for the seventh. I wouldn't be surprised if the rest go within the next two hours, all five of them."

"We're finished," Fowler said. He had acquired the last share of stock and the last dollar.

Wiseman arose from the table, leaving Fowler. "I'll call Military Services to check the citadel. About this game, though, it's nothing but a steal from our Terran game Monopoly."

"Possibly they don't realize that we have the game already," Fowler said, "under another name."

A stamp of admissibility was placed on the game of Syndrome and the importer was informed. In his office, Wiseman called Military Services and told them what he wanted.

"A bomb expert will be right over," the unhurried voice at the other end of the line said. "Probably you should leave the object alone until he arrives."

Feeling somewhat useless, Wiseman thanked the clerk and hung up. They had failed to dope out the soldiers-and-citadel war game; now it was out of their hands.

The bomb expert was a young man, with close-cropped hair, who smiled friendlily at them as he set down his equipment. He wore ordinary coveralls, with no protective devices.

"My first advice," he said, after he had looked the citadel over, "is to disconnect the leads from the battery. Or, if you want, we can let the cycle finish out, and then disconnect the leads before any reaction takes place. In other words, allow the last mobile elements to enter the citadel. Then, as soon as they're inside, we disconnect the leads and open her up and see what's been taking place."

"Is it safe?" Wiseman asked.

"I think so," the bomb expert said. "I don't detect any sign of radioactivity in it." He seated himself on the floor, by the rear of the citadel, with a pair of cutting pliers in his hand.

Now only three soldiers remained. "It shouldn't be long," the young man said cheerfully. Fifteen minutes later, one of the three soldiers crept up to the base of the citadel, removed his head, arm, legs, body, and disappeared piecemeal into the opening provided for him. "That leaves two," Fowler said.

Ten minutes later, one of the two remaining soldiers followed the one ahead of him.

The four men looked at each other. "This is almost it," Pinario said huskily.

The last remaining soldier wove his way toward the citadel. Guns within the citadel fired at him, but he continued to make progress.

"Statistically speaking," Wiseman said aloud, to break some of the tension, "it should take longer each time, because there are fewer men for it to concentrate on. It should have started out fast, then got more infrequent until finally this last soldier should put in at least a month trying to -"

"Pipe down," the young bomb expert said in a quiet, reasonable voice. "If you don't mind."

The last of the twelve soldiers reached the base of the citadel. Like those before him, he began to dissemble himself.

"Get those pliers ready," Pinario grated.

The parts of the soldier traveled into the citadel. The opening began to close. From within, a humming became audible, a rising pitch of activity.

"Now, for God's sake!" Fowler cried.

The young bomb expert reached down his pliers and cut into the positive lead of the battery. A spark flashed from the pliers and the young bomb expert jumped reflexively; the pliers flew from his hands and skidded across the floor. "Jeez!" he said. "I must have been grounded." Groggily, he groped about for the pliers.

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