Philip Dick - The Complete Stories of Philip K. Dick Vol. 5 - The Eye of the Sibyl and Other Classic Stories

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"They acted fast," Falkes said, impressed. "For robots."

"But we got something," Tinbane pointed out. Gingerly, he poked at the hot fused metal which had been the two robots. A section, mostly likely a torso, slid aside, revealed what the robots had preserved.

A pinball machine.

Tinbane wondered why. What was this worth? Anything? Personally, he doubted it.

In the police lab on Sunset Avenue in downtown Old Los Angeles, a technician presented a long written analysis to Tinbane.

"Tell me orally," Tinbane said, annoyed; he had been too many years on the force to suffer through such stuff. He returned the clipboard and report to the tall, lean police technician.

"Actually it's not an ordinary construct," the technician said, glancing over his own report, as if he had already forgotten it; his tone, like the report itself, was dry, dull. This for him was obviously routine. He, too, agreed that the pinball machine salvaged by the humanoid robots was worthless – or so Tinbane guessed. "By that I mean it's not like any they've brought to Terra in the past. You can probably get more of an idea directly from the thing; I suggest you put a quarter in it and play through a game." He added, "The lab budget will provide you with a quarter which we'll retrieve from the machine later."

"I've got my own quarter," Tinbane said irritably. He followed the technician through the large, overworked lab, past the elaborate – and in many cases obsolete – assortment of analytical devices and partly broken-apart constructs to the work area in the rear.

There, cleaned up, the damage done to it now repaired, stood the pinball machine which the robots had protected. Tinbane inserted a coin; five metal balls at once spilled into the reservoir, and the board at the far end of the machine lit up in a variety of shifting colors.

"Before you shoot the first ball," the technician said to him, standing beside him so that he, too, could watch, "I advise you to take a careful look at the terrain of the machine, the components among which the ball will pass. The horizontal area beneath the protective glass is somewhat interesting. A miniature village, complete with houses, lighted streets, major public buildings, overhead sprintship runnels… not a Terran village, of course. An Ionian village, of the sort they're used to. The detail work is superb."

Bending, Tinbane peered. The technician was right; the detail work on the scale-model structures astounded him.

"Tests that measure wear on the moving parts of this machine," the technician informed him, "indicate that it saw a great deal of use. There is considerable tolerance. We estimate that before another thousand games could be completed, the machine would have to go the shop. Their shop, back on Io. Which is where we understand they build and maintain equipment of this variety." He explained, "By that I mean gambling layouts in general."

"What's the object of the game?" Tinbane asked.

"We have here," the technician explained, "what we call a full-shift set variable. In other words, the terrain through which the steel ball moves is never the same. The number of possible combinations is -" he leafed through his report but was unable to find the exact figure – "anyhow, quite great. In the millions. It's excessively intricate, in our opinion. Anyhow, if you'll release the first ball you'll see."

Depressing the plunger, Tinbane allowed the first ball to roll from the reservoir and against the impulse-shaft. He then drew back the springloaded shaft and snapped it into release. The ball shot up the channel and bounced free, against a pressure-cushion which imparted swift additional velocity to it.

The ball now dribbled in descent, toward the upper perimeter of the village.

"The initial defense line," the technician said from behind him, "which protects the village proper, is a series of mounds colored, shaped and surfaced to resemble the Ionian landscape. The fidelity is quite obviously painstaking. Probably made from satellites in orbit around Io. You can easily imagine you're seeing an actual piece of that moon from a distance of ten or more miles up."

The steel ball encountered the perimeter of rough terrain. Its trajectory altered, and the ball wobbled uncertainly, no longer going in any particular direction.

"Deflected," Tinbane said, noting how satisfactorily the contours of the terrain acted to deprive the ball of its descending forward motion. "It's going to bypass the village entirely."

The ball, with severely decreased momentum, wandered into a side crease, followed the crease listlessly, and then, just as it appeared to be drifting into the lower take-up slot, abruptly hurtled from a pressure-cushion and back into play.

On the illuminated background a score registered. Victory, of a momentary sort, for the player. The ball once again menaced the village. Once again it dribbled through the rough terrain, following virtually the same path as before.

"Now you'll notice something moderately important," the technician said. "As it heads toward that same pressure-cushion which it just now hit. Don't watch the ball; watch the cushion."

Tinbane watched. And saw, from the cushion, a tiny wisp of gray smoke. He turned inquiringly toward the technician.

"Now watch the ball!" the technician said sharply.

Again the ball struck the pressure-cushion mounted slightly before the lower take-up slot. This time, however, the cushion failed to react to the ball's impact.

Tinbane blinked as the ball rolled harmlessly on, into the take-up slot and out of play.

"Nothing happened," he said presently.

"That smoke that you saw. Emerging from the wiring of the cushion. An electrical short. Because a rebound from that spot placed the ball in a menacing position – menacing to the village."

"In other words," Tinbane said, "something took note of the effect the cushion was having on the ball. The assembly operates so as to protect itself from the ball's activity." He had seen this before, in other outspacer gambling gear: sophisticated circuitry which kept the gameboard constantly shifting in such a way as to seem alive – in such a way as to reduce the chances of the player winning. On this particular construct the player obtained a winning score by inducing the five steel balls to pass into the central layout: the replica of the Ionian hamlet. Hence the hamlet had to be protected. Hence this particular strategically located pressure-cushion required elimination. At least for the time being. Until the overall configurations of topography altered decidedly.

"Nothing new there," the technician said. "You've seen it a dozen times before; I've seen it a hundred times before. Let's say that this pinball machine has seen ten thousand separate games, and each time there's been a careful readjustment of the circuitry directed toward rendering the steel balls neutralized. Let's say that the alterations are cumulative. So by now any given player's score is probably no more than a fraction of early scores, before the circuits had a chance to react. The direction of alteration – as in all out-spacer gambling mechanisms – has a zero win factor as the limit toward which it's moving. Just try to hit the village, Tinbane. We set up a constantly repeating mechanical ball-release and played one hundred and forty games. At no time did a ball ever get near enough to do the village any harm. We kept a record of the scores obtained. A slight but significant drop was registered each time." He grinned.

"So?" Tinbane said,.

"So nothing. As I told you and as my report says." The technician paused, then. "Except for one thing. Look at this."

Bending, he traced his thin finger across the protective glass of the layout, toward a construct near the center of the replica village. "A photographic record shows that with each game that particular component becomes more articulated. It's being erected by circuitry underneath – obviously. As is every other change. But this configuration – doesn't it remind you of something?"

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