Walter Williams - Conventions of War
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- Название:Conventions of War
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Accordingly, before the Orthodox Fleet had even left Chijimo’s system, attack craft carrying highly trained and motivated assault teams launched for the five wormhole stations leading into systems still loyal to the Convocation. The teams were intended not simply to capture the relay stations on the friendly side of the wormholes, but to move through them and capture the stations on the Zanshaa side, thus providing Tork and the Orthodox Fleet with fresh intelligence concerning the numbers and location of the Naxid enemy.
The assault teams were equipped with the latest in zero-gravity weaponry designed to minimize damage to the stations-plastic bullets that would deform before punching through station walls, projectors to flood an area with fast-hardening foam to trap any enemy and render him immobile and incapable of resistance and flechettes to penetrate gaps in body armor and inject a neurotoxin fatal to Naxids but somewhat less lethal to other species. The teams wore heavily armored vacuum suits with maneuvering rigs for maximum tactical advantage in a zero-gravity environment. They flew assault craft with specially designed airlock access doors that would override any internal airlock control, or could burn through station walls to create a new airlock if necessary.
If a station was damaged, the assault craft were equipped with repair facilities and enough bottled air to resupply the station in the event of decompression. The assault team members were cross-trained not only in zero-gravity assault, seizure, and other forms of mayhem, but in repair and in the operation of a wormhole station once it was emancipated from Naxid control.
The assault teams were the finest the Fleet could provide-dedicated, intelligent, and indoctrinated fully in obedience to the Praxis. Their officers were level-headed, capable, and flexible. They were packed into their assault craft already in their armor, injected with drugs to aid them in high-gee, high-stress situations, and sent racing for the wormhole stations at accelerations of nine gravities or more.
It was expected that the Naxids in the wormhole stations would see them coming. When in fact they did, they reported the blazing deceleration torches to their superiors. In response, the Naxid fleet at Zanshaa fired missiles that sped through the wormholes at ever-growing velocities, located the assault craft, intercepted and vaporized them.
So it was that Tork’s approach to Zanshaa Wormhole 8 was observed by the Naxids after all. Perhaps Tork had expected it and thought the high-stakes gamble with the assault teams worth the risk. His approach showed his commanders that he had at least learned a few of the lessons taught by Chenforce. The Orthodox Fleet was screened by over two hundred decoys, all resembling real ships, all ready to intercept any enemy missiles flung through Zanshaa’s wormhole at relativistic speeds.
Hundreds of other decoys appeared in other systems at the same time, all vectoring for the wormhole gates to Zanshaa. To Naxid observers, it would look as if five Orthodox Fleets were racing toward them on a mission of vengeance and annihilation.
The Naxids had nearly five days to work out which fleet was the real one, and though they might have, no relativistic missiles were fired.
They were saving their missiles for battle.
The first loyalist elements in the system were its own relativistic missiles, a long stream fired days earlier from the ring stations at Zarafan, Chijimo, and Antopone. They flashed through Zanshaa’s neighboring systems without having to make a single correction burn, thus assuring that they would arrive at Zanshaa undetected. They weren’t intended to destroy enemy ships, but to saturate Zanshaa’s system with furiously blue-shifted radar and laser bursts, their echoes revealing enemy formations to the Orthodox Fleet as soon as they arrived in-system.
Tork’s command burst through Wormhole 8 at the same hour that the decoy fleets from four other systems arrived through their own wormholes. The Naxids had been expecting them and their radars were turned off. No antimatter torches were visible-apparently, the enemy were moving in zero gravity, hiding somewhere in the system with their engines off. No ranging laser painted the Orthodox Fleet as it arrived, but there was no need-the Naxids knew perfectly well where they were.
But because of the relativistic sensor missiles that had been swarming into the system for the last ten hours, it wasn’t just the Naxids who possessed the latest tactical information. Updates began appearing on the displays of loyalist warships within seconds of their arrival.
Martinez sat in his captain’s chair inIllustrious, his eyes fixed on the tactical display. Cruiser Squadron 9 was still astern of Tork’s flag squadron, arranged in a clump carefully calculated so the ships would be able to stay clear of one another’s antimatter tails during maneuver, but still close enough so they could react instantly to orders.
It took several minutes before laser echoes resolved the location of the Naxid fleet. There were fifty-two warships surrounded by clouds of a couple hundred decoys, having just made a slingshot turn around the Stendis gas giant on a course for Zanshaa itself, a course that would gently converge with that of the Orthodox Fleet in slightly over four days. In fact, the point where the tracks of the ships would cross would be Zanshaa, and the final moments of the battle that would decide the fate of the empire might be fought above the capital itself.
The courses of the two fleets were converging on a track ideal for the kind of battle Tork had in mind. The fleets would draw closer to one another slowly, allowing each side to hammer the other with flight after flight of missiles, a battle of attrition that would favor the side with the most ships. One side would be annihilated, and the other would lose heavily even in victory.
Tork must have known where they were,Martinez thought. It was too much of a coincidence to believe that the Orthodox Fleet would jump into the system and find the enemy right where Tork needed them to be. He must have had spies in the Zanshaa system who were able to tell him exactly where the Naxids were, and he had adjusted the timing of his own attack to conform to enemy movements.
Martinez breathed his first free breath in several days. The fighting wouldn’t start for another three days at least. He removed his helmet, scratched his whiskered chin, and called to Alikhan for sandwiches and coffee.
Ten hours later, as he caught a few hours’ sleep in his cabin, he was called to Command by an urgent message from Kazakov. One glance at the tactical display showed him that something entirely unanticipated had happened.
The Naxid ships, instead of continuing on their course to encounter the Orthodox Fleet in three days’ time, had suddenly accelerated. They were racing toward Zanshaa at five gravities, as if planning on beating Tork to the capital.
Or as if they were running away.
Martinez began pulling on his vac suit. He could anticipate what would happen next.
He was proved correct. Tork ordered the Orthodox Fleet to accelerate and match the enemy’s velocity.
The problem was, Tork couldn’t catch up. The Naxids had nine hours’ head start before the light of their torches reached the Orthodox Fleet. And Tork couldn’t accelerate as fast as the enemy, because the Lai-own, with their hollow bones, would not stand accelerations of greater than two and a half gees. Tork would either fall behind or would have to leave his Lai-own formations behind.
Martinez, locked into his suit with the scent of suit sealant and the stink of his own body, watched from his captain’s chair as the enemy pulled ahead. Tork would never be able to bring about his decisive, orthodox battle. Instead he’d fall into the Naxids’ wake as he swung around Zanshaa, and even then could only fight an engagement if the Naxids’ reduced acceleration and permitted Tork to overhaul them.
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