Walter Williams - City on Fire
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- Название:City on Fire
- Автор:
- Издательство:HarperPrism
- Жанр:
- Год:1997
- ISBN:0-06-105213-2
- Рейтинг книги:3 / 5. Голосов: 1
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City on Fire: краткое содержание, описание и аннотация
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Aiah’s police experience stands her in good stead. There are no more than ten of the militia here, and no sign of a mage backing them.
A moment of concentration is needed for Aiah to form ectomorphic hands, and then she advances on a militiaman and slaps him down. He falls spinning, unconscious before he hits the pavement, rifle clattering on the bricks, but before he is even down Aiah is on the other guards, dealing out nicely judged slaps, each bringing a militiaman to the ground. Sometimes the first blow only stuns, and a second strike is needed, but never more than that.
The impure—the victims of the campaign—stand with wide-eyed surprise. Somehow it never occurs to them to run.
Aiah rises on an arc of invisible plasm to the militia plundering an apartment and slaps them reeling into the walls. She bunches their collars in invisible fists and hauls them out the window, then wafts them—not gently—to a landing.
She lifts rifles, pistols, and knives from holsters, sheaths, and nerveless hands, then piles them near the exit. Cartridge belts are added to the collection.
And then she wills herself to fluoresce, forming the same featureless female image she has used in the past, a blazing gold statue come to life. The huddled group in the courtyard shield their eyes against her brilliance. Aiah gives herself voice.
“Take what possessions you can,” she tells the victims, “and run. If you wish a firearm, take one. Otherwise just leave, and seek shelter where you can.”
Half of them simply take off, and others pause to snatch a few belongings from the wreckage before leaving. The half-conscious militia groan, rolling on the bricks, hands clutching broken jaws, blood-streaming broken noses. The flaming anima-image keeps them from protesting, even when one of the twisted, a grim-looking stoneface, methodically goes through their pockets and relieves them of all their money, then helps himself to a pair of pistols, an assault rifle, and several bandoliers of ammunition.
He is the only one of the victims who arms himself.
Aiah stands guard over the militia for a few minutes, then allows her anima-image to fade. When one of the militia staggers to his feet, she reaches an invisible hand to his ankle, yanks it, and dumps him to the pavement.
“I’m still here,” she booms. “Sit quietly and you won’t get hurt.”
She picks up the remaining firearms and throws them in the nearest canal. When she returns, the militia are still sitting quietly on the bricks.
She mentally counts out ten minutes—time enough for the refugees to make an escape—and then throws the switch on her t-grip. Her awareness returns to her bedroom.
Exhilaration choruses through her. She bounds from her bed and almost dances into the front room, where Khorsa is using another t-grip on a similar mission. From Khorsa’s exultant expression, she seems to be meeting with similar success.
“Militia roadblock on a bridge,” she says when she’s finished. “They were extorting money from everyone trying to cross. I threw them in the canal.”
Aiah bounds toward her, and they embrace in a moment of joy and triumph.
Then each returns to her t-grip, and for the rest of the shift, and the balance of first shift the next day, they soar on to thwart the militia.
Nothing proves quite as spectacular as her first rescue at the apartment building, but by the time she’s finished Aiah is pleased with her record of accomplishment. She breaks up roadblocks, disarms militia bands, shoves militia vehicles into canals. Her golden image shimmers into existence at many of these occasions: she wants the militia to know a powerful mage is opposing them.
She tells Khorsa about her golden anima, and Khorsa begins to use the golden form as well.
She is only opposed once, when she finds a purposeful band in four powerboats, heavily armed and obviously up to no good. Aiah’s anima dives under the surface of the canal and punches a hole in the bottom of each of the first three boats before she finds her consciousness swiftly dumped into her apartment again. Another mage has cut her sourceline. Quickly she shuts off the plasm before the enemy mage manages to track her to the Palace.
She checks her meter to discover how much plasm she and Khorsa have consumed.
At this rate, she thinks, the fun can’t last long.
MILITIA ON RAMPAGE POPULACE COMPLAINS OF VIOLENCE HOSPITALS FILLING WITH VICTIMS
The next day is more sobering. The Dalavan Militia numbers in the hundreds of thousands, and Aiah’s attacks were but a pinprick. There are hundreds of militia actions going on at once around Caraqui, and none of Aiah’s attacks seem to have attracted the attention of the video news writers, whose works feature nothing but discouraging images of militia depredations.
Once in her office, she tries to call Constantine, but is informed that he’s in a meeting. He doesn’t return her call, or any of her calls on subsequent days. Nor does she see him, or receive so much as a memo. Unlike President Faltheg, who appears on broadcasts every so often to make a hesitant, unconvincing defense of the government’s position, Constantine is rarely mentioned in the news, and seems to be hovering somewhere below the surface of public attention.
And while Constantine leaves Aiah in a vacuum, the situation both in the Palace and the streets grows worse. Togthan informs Aiah that he will be taking Ethemark’s place as her second-in-command; and he also presents her with a list of people to be hired in place of those she had been forced to dismiss.
Aiah manages to delay the implementation of this last procedure by insisting on a personal interview with every new hire, so that she knows how to best assign them. It is a depressing task, because they are generally less qualified than the people she’d been forced to dismiss. Many of them seem to have been included on the list solely because they have a close relative in the Dalavan Militia.
Outside the Palace, heavily armed groups of militia prowl the streets and canals. Shops owned by genetically altered people are vandalized or looted, as are pawnbrokers and moneylenders, who, in the terminology of the Campaign of Purification, are now declared “usurers” and “bloodsuckers.” Regional offices of the Altered People’s Party, the political organization of the twisted, are sacked; and offices belonging to several other parties are vandalized or attacked.
But the twisted swiftly recover from the surprise of the first day’s onslaught. Many acquired arms and military skills during the war, and their mages are not entirely without ability, or without plasm. Bloody battles are now waged in the darkness below the city as the inhabitants of the half-worlds try to defend their homes.
Aiah does what she can. She rearranges Khorsa’s schedule so that she works third shift and can fly against the militia during work shift, while Aiah is in her office.
Three days into the purification campaign Aiah observes the first graffito sprayed onto the side of a building: Long Live the Golden Lady! In the next few days she sees more signs that her anima has inspired hope: The Golden Lady Rules! All Glory to the Golden Lady! Five days into the Campaign of Purification, Aiah first hears of the Golden Lady on the news. Two days later, Parq announces a reward for information leading to the Golden Lady’s capture.
If only the Golden Lady’s plasm weren’t running out.
The stockpiled plasm allowance is being consumed fast, and by the end of the first week the Golden Lady is put on a strict ration.
After a few days, the news programs report an increase in sightings of the Golden Lady, and Aiah and Khorsa realize that they are not responsible for some of these appearances. Other people are finding the Golden Lady inspiring, and are using her image in resisting Parq.
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