Orson Card - Ender's Game

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Ender's Game: краткое содержание, описание и аннотация

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In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.
Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers, Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.
Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If the world survives, that is.

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These annoyances were petty, though, and Ender persuaded himself to accept them as another form of praise. Already the other armies were beginning to imitate Ender. Now most soldiers attacked with knees tucked under them; formations were breaking up now, and more commanders were sending out toons to slip along the walls. None had caught on yet to Ender's five-toon organization—it gave him the slight advantage that when they had accounted for the movements of four units, they wouldn't be looking for a fifth.

Ender was teaching them all about null gravity tactics. But where could Ender go to learn new things?

He began to use the video room, filled with propaganda vids about Mazer Rackham and other great commanders of the forces of humanity in the First and Second Invasion. Ender stopped the general practice an hour early, and allowed his toon leaders to conduct their own practice in his absence. Usually they staged skirmishes, toon against toon. Ender stayed long enough to see that things were going well, then left to watch the old battles.

Most of the vids were a waste of time. Heroic music, closeups of commanders and medal-winning soldiers, confused shots of marines invading bugger installations. But here and there he found useful sequences: ships, like points of light, maneuvering in the dark of space, or, better still, the lights on shipboard plotting screens, showing the whole of a battle. It was hard, from the videos, to see all three dimensions, and the scenes were often short and unexplained. But Ender began to see how well the buggers used seemingly random flight paths to create confusion, how they used decoys and false retreats to draw the I.F. ships into traps. Some battles had been cut into many scenes, which were scattered through the various videos; by watching them in sequence, Ender was able to reconstruct whole battles. He began to see things that the official commentators never mentioned. They were always trying to arouse pride in human accomplishments and loathing of the buggers, but Ender began to wonder how humanity had won at all. Human ships were sluggish; fleets responded to new circumstances unbearably slowly, while the bugger fleet seemed to act in perfect unity, responding to each challenge instantly. Of course, in the First Invasion the human ships were completely unsuited to fast combat, but then so were the bugger ships; it was only in the Second Invasion that the ships and weapons were swift and deadly.

So it was from the buggers, not the humans, that Ender learned strategy. He felt ashamed and afraid of learning from them, since they were the most terrible enemy, ugly and murderous and loathsome. But they were also very good at what they did. To a point. They always seemed to follow one basic strategy only—gather the greatest number of ships at the key point of conflict. They never did anything surprising, anything that seemed to show either brilliance or stupidity in a subordinate officer. Discipline was apparently very tight.

And there was one oddity. There was plenty of talk about Mazer Rackham but precious little video of his actual battle. Some scenes from early in the battle, Rackham's tiny force looking pathetic against the vast power of the main bugger fleet. The buggers had already beaten the main human fleet out in the comet shield, wiping out the earliest starships and making a mockery of human attempts at high strategy—that film was often shown, to arouse again and again the agony and terror of bugger victory. Then the fleet coming to Mazer Rackham's little force near Saturn, the hopeless odds, and then—

Then one shot from Mazer Rackham's little cruiser, one enemy ship blowing up. That's all that was ever shown. Lots of film showing marines carving their way into bugger ships. Lots of bugger corpses lying around inside. But no film of buggers killing in personal combat, unless it was spliced in from the First Invasion. It frustrated Ender that Maser Rackham's victory was so obviously censored. Students in the Battle School had much to learn from Mazer Rackham, and everything about his victory was concealed from view. The passion for secrecy was not very helpful to the children who had to learn to accomplish again what Mazer Rackham had done.

Of course, as soon as word got around that Ender Wiggin was watching the war vids over and over again, the video room began to draw a crowd. Almost all were commanders, watching the same vids Ender watched, pretending they understood why he was watching and what he was getting out of it. Ender never explained anything. Even when he showed seven scenes from the same battle, but from different vids, only one boy asked, tentatively, "Are some of those from the same battle?"

Ender only shrugged, as if it didn't matter.

It was during the last hour of practice on the seventh day, only a few hours after Ender's army had won its seventh battle, that Major Anderson himself came into the video room. He handed a slip of paper to one of the commanders sitting there, and then spoke to Ender. "Colonel Graff wishes to see you in his office immediately."

Ender got up and followed Anderson through the corridors. Anderson palmed the locks that kept students out of the officers' quarters; finally they came to where Graff had taken root on a swivel chair bolted to the steel floor. His belly spilled over both armrests now, even when he sat upright. Ender tried to remember. Graff hadn't seemed particularly fat at when Ender first met him, only four years ago. Time and tension were not being kind to the administrator of the Battle School.

"Seven days since your first battle, Ender," said Graff.

Ender did not reply.

"And you've won seven battles, once a day."

Ender nodded.

"Your scores are unusually high, too."

Ender blinked.

"To what, commander, do you attribute your remarkable success?"

"You gave me an army that does whatever I can think for it to do."

"And what have you thought for it to do?"

"We orient downward toward the enemy gate and use our lower legs as a shield. We avoid formations and keep our mobility. It helps that I've got five toons of eight instead of four of ten. Also, our enemies haven't had time to respond effectively to our new techniques, so we keep beating them with the same tricks. That won't hold up for long."

"So you don't expect to keep winning."

"Not with the same tricks."

Graff nodded. "Sit down, Ender."

Ender and Anderson both sat. Graff looked at Anderson, and Anderson spoke next. "What condition is your army in, fighting so often?"

"They're all veterans now."

"But how are they doing? Are they tired?"

"If they are, they won't admit it."

"Are they still alert?"

"You're the ones with the computer games that play with people's minds. You tell me ."

"We know what we know. We want to know what you know."

"These are very good soldiers, Major Anderson. I'm sure they have limits, but we haven't reached them yet. Some of the newer ones are having trouble because they never really mastered some basic techniques, but they're working hard and improving. What do you want me to say, that they need to rest? Of course they need to rest. They need a couple of weeks off. Their studies are shot to hell, none of us are doing any good in our classes. But you know that, and apparently you don't care, so why should I?"

Graff and Anderson exchanged glances. "Ender, why are you studying the videos of the bugger wars?"

"To learn strategy, of course."

"Those videos were created for propaganda purposes. All our strategies have been edited out."

"I know."

Graff and Anderson exchanged glances again. Graff drummed on his table. "You don't play the fantasy game anymore," he said.

Ender didn't answer.

"Tell me why you don't play it."

"Because I won."

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