Anne McCaffrey - Dragonflight

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To forestall the incursions of the dreadful Threads, the Pernese, with the ingenuity of their forgotten Terran forebears, developed a highly specialized variety of a life-form indigenous to their adopted planet. Such humans as had a high empathy rating and some innate telepathic ability were trained to use and preserve this unusual animal whose ability to teleport was of great value in the fierce struggle to keep Pern bare of Threads.
The winged, tailed, and fiery-breathed dragons (named for the Earth legend they resembled), their dragonmen, a breed apart, and the menace they battled, created a whole new group of legends and myths.
Once relieved of imminent danger, Pern settled into a more comfortable way of life. The descendants of heroes fell into disfavor, as the legends fell into disrepute.

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They were all silent, for the same alternative occurred to them simultaneously. The Weyrs had been left vacant, but Lessa had no way of proving that the five Weyrs reappeared in her time.

"There must be a way. There must be a way," Lessa cried distractedly. "And there's no time to waste. No time at all!"

T'ron gave a bark of laughter. "There's plenty of time at this end of history, my dear."

They made her rest then, more concerned than she was that she had been ill some weeks, deliriously screaming that she was falling and could not see, could not hear, could not touch. Ramoth, too, they told her, had suffered from the appalling nothingness of a protracted stay between, emerging above ancient Ruatha a pale yellow wraith of her former robust self.

The Lord of Ruatha Hold, Mardra's father, had been surprised out of his wits by the appearance of a staggering rider and a pallid queen on his stone verge. Naturally and luckily he had sent to his daughter at Fort Weyr for help. Lessa and Ramoth had been transported to the Weyr, and the Ruathan Lord kept silence on the matter.

When Lessa was strong enough, T'ron called a Council of Weyrleaders. Curiously, there was no opposition to going . . . provided they could solve the problem of time-shock and find reference points along the way. It did not take Lessa long to comprehend why the dragonriders were so eager to attempt the journey. Most of them had been born during the present Thread incursions. They had now had close to four months of unexciting routine patrols and were bored with monotony. Training Games were pallid substitutes for the real battles they had all fought. The Holds, which once could not do dragonmen favors enough, were beginning to be indifferent. The Weyrleaders could see these incidents increasing as Thread-generated fears receded. It was a morale decay as insidious as a wasting disease in Weyr and Hold. The alternative which Lessa's appeal offered was better than a slow decline in their own time.

Of Benden, only the Weyrleader himself was privy to these meetings. Because Benden was the only Weyr in Lessa's time, it must remain ignorant, and intact, until her time. Nor could any mention be made of Lessa's presence, for that, too, was unknown in her Turn.

She insisted that they call in the Masterharper because her Records said he had been called. But when he asked her to tell him the Question Song, she smiled and demurred.

"You'll write it, or your successor will, when the Weyrs are found to be abandoned," she told him. "But it must be your doing, not my repeating."

"A difficult assignment to know one must write a song that four hundred Turns later gives a valuable clue."

"Only be sure," she cautioned him, "that it is a Teaching tune. It must not be forgotten, for it poses questions that I have to answer."

As he started to chuckle, she realized she had already given him a pointer.

The discussions-how to go so far safely with no sustained sense deprivations-grew heated. There were more constructive notions, however impractical, on how to find reference points along the way. The five Weyrs had not been ahead in time, and Lessa, in her one gigantic backward leap, had not stopped for intermediate time marks.

"You did say that a between times jump of ten years caused no hardship?" T'ron asked of Lessa as all the Weyrleaders and the Masterharper met to discuss this impasse.

"None. It takes . . . oh, twice as long as a between places jump."

"It is the four hundred Turn leap that left you unbalanced. Hmmm. Maybe twenty or twenty-five Turn segments would be safe enough."

That suggestion found merit until Ista's cautious leader, D'ram, spoke up.

"I don't mean to be a Hold-hider, but there is one possibility we haven't mentioned. How do we know we made the jump between to Lessa's time? Going between is a chancy business. Men go missing often. And Lessa barely made it here alive."

"A good point, D'ram," T'ron concurred briskly, "but I feel there is more to prove that we do-did -will-go forward. The clues, for one thing-they were aimed at Lessa. The very emergency that left five Weyrs empty sent her back to appeal for our help-"

"Agreed, agreed," D'ram interrupted earnestly, "but what I mean is can you be sure we reached Lessa's time? It hadn't happened yet. Do we know it can?"

T'ron was not the only one who searched his mind for an answer to that. All of a sudden he slammed both hands, palms down, on the table.

"By the Egg, it's die slow, doing nothing, or die quick, trying. I've had a surfeit of the quiet life we dragonmen must lead after the Red Star passes till we go between in old age. I confess I'm almost sorry to see the Red Star dwindle farther from us in the evening sky. I say, grab the risk with both hands and shake it till it's gone. We're dragonmen, aren't we, bred to fight the Threads? Let's go hunting . . . four hundred Turns ahead!"

Lessa's drawn face relaxed. She had recognized the validity of D'ram's alternate possibility, and it had touched off bitter fear in her heart. To risk herself was her own responsibility, but to risk these hundreds of men and dragons, the weyrfolk who would accompany their men...?

T'ron's ringing words for once and all dispensed with that consideration.

"And I believe," the Masterharper's exultant voice cut through the answering shouts of agreement, "I have your reference points." A smile of surprised wonder illuminated his face. "Twenty Turns or twenty hundred, you have a guide! And T'ron said it. As the Red Star dwindles in the evening sky . .."

Later, as they plotted the orbit of the Red Star, they found how easy that solution actually was and chuckled that their ancient foe should be their guide.

Atop Fort Weyr, as on all the Weyrs, were great stones. They were so placed that at certain times of the year they marked the approach and retreat of the Red Star, as it orbited in its erratic two hundred Turn-long course around the sun. By consulting the Records which, among other morsels of information, included the Red Star's wanderings, it was not hard to plan jumps between of twenty-five Turns for each Weyr. It had been decided that the complement of each separate Weyr would jump between above its own base, for there would unquestionably be accidents if close to eighteen hundred laden beasts tried it at one point.

Each moment now was one too long away from her own time for Lessa. She had been a month away from F'lar and missed him more than she had thought possible. Also, she was worried that Ramoth would mate away from Mnementh. There were, to be sure, bronze dragons and bronze riders eager to do that service, but Lessa had no interest in them.

T'ron and Mardra occupied her with the many details in organizing the exodus, so that no clues, past the tapestry and the Question Song that would be composed at a later date, remained in the Weyrs.

It was with a relief close to tears that Lessa urged Ramoth upward in the night sky to take her place near T'ron and Mardra above the Fort Weyr Star Stone. At five other Weyrs great wings were ranged in formation, ready to depart their own times.

As each Weyrleader's dragon reported to Lessa that all were ready, reference points determined by the Red Star's travels in mind, it was this traveler from the future who gave the command to jump between.

The blackest night must end in dawn,
The sun dispel the dreamer's fear:
When shall my soul's bleak, hopeless pain
Find solace in its darkening Weyr?

THEY HAD made eleven jumps between, the Weyrleaders' bronzes speaking to Lessa as they rested briefly between each jump. Of the eighteen hundred-odd travelers, only four failed to come ahead, and they had been older beasts. All five sections agreed to pause for a quick meal and hot klah before the final jump, which would be but twelve Turns.

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