Jack Dann - Dangerous Games
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- Название:Dangerous Games
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- Рейтинг книги:3 / 5. Голосов: 1
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Dangerous Games: краткое содержание, описание и аннотация
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Extreme sports. Extreme future. Extreme collection.
Science fiction's most expert dreamers envision the computerized, high-risk games of the future in this winning collection. Features Robert Sheckley, Cory Doctorow, Kate Wilhelm, Alastair Reynolds, Vernor Vinge, Jonathan Letham, Gwyneth Jones, William Browning Spencer, Allen Steele, Terry Dowling, and Jason Stoddard.
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“It’s not-you know, pervy , is it?”
“Gag me. No. Jeez, Anda! Are you nuts? No-they want us to go kill some guys.”
“Oh, we’re good at that!”
THE mission took them far from Fahrenheit Island, to a cottage on the far side of the largest continent on the game-world, which was called “Dandelionwine.” The travel was tedious, and twice they were ambushed on the trail, something that had hardly happened to Anda since she joined the Fahrenheits: attacking a Fahrenheit was bad for your health, because even if you won the battle, they’d bring a war to you.
But now they were far from the Fahrenheits’ power-base, and two different packs of brigands waylaid them on the road. Lucy spotted the first group before they got into sword-range and killed four of the six with her bow before they closed for hand-to-hand. Anda’s sword-gigantic and fast-was out then, and her fingers danced over the keyboard as she fought off the player who was attacking her, her body jerking from side to side as she hammered on the multibutton controller beside her. She won-of course! She was a Fahrenheit! Lucy had already slaughtered her attacker. They desultorily searched the bodies and came up with some gold and a couple scrolls, but nothing to write home about. Even the gold didn’t seem like much, given the cash waiting at the end of the mission.
The second group of brigands was even less daunting, though there were twenty of them. They were total noobs, and fought like statues. They’d clearly clubbed together to protect themselves from harder players, but they were no match for Anda and Lucy. One of them even begged for his life before she ran him through,
› please sorry u cn have my gold sorry!!!11!
Anda laughed and sent him to the respawn gate.
› You’re a nasty person, Anda
Lucy typed.
› I’m a Fahrenheit!!!!!!!!!!
she typed back.
THE brigands on the road were punters, but the cottage that was their target was guarded by an altogether more sophisticated sort. They were spotted by sentries long before they got within sight of the cottage, and they saw the warning spell travel up from the sentries’ hilltop like a puff of smoke, speeding away toward the cottage. Anda raced up the hill while Lucy covered her with her bow, but that didn’t stop the sentries from subjecting Anda to a hail of flaming spears from their fortified position. Anda set up her standard dodge-and-weave pattern, assuming that the sentries were non-player characters-who wanted to pay to sit around in gamespace watching a boring road all day?-and to her surprise, the spears followed her. She took one in the chest and only some fast work with her shield and all her healing scrolls saved her. As it was, her constitution was knocked down by half, and she had to retreat back down the hillside.
“Get down,” Lucy said in her headset. “I’m gonna use the BFG.”
Every game had one-the Big Friendly Gun, the generic term for the baddest-arse weapon in the world. Lucy had rented this one from the Clan armoury for a small fortune in gold and Anda had laughed and called her paranoid, but now she helped her set it up and thanked the gamegods for her foresight. It was a huge, demented flaming crossbow that fired five-metre bolts that exploded on impact. It was a beast to arm and a beast to aim, but they had a nice, dug-in position of their own at the bottom of the hill and it was there that they got the BFG set up, deployed, armed and ranged.
“Fire!” Lucy called, and the game did this amazing and cool animation that it rewarded you with whenever you loosed a bolt from the BFG, making the gamelight dim towards the sizzling bolt as though it were sucking the illumination out of the world as it arced up the hillside, trailing a comet-tail of sparks. The game played them a groan of dismay from their enemies, and then the bolt hit home with a crash that made her point-of-view vibrate like an earthquake. The roar in her headphones was deafening, and behind it she could hear Lucy on the voice-chat, cheering it on.
“Nuke ’em till they glow and shoot ’em in the dark! Yeehaw!” Lucy called, and Anda laughed and pounded her fist on the desk. Gobbets of former enemy sailed over the tree-line dramatically, dripping hyper-red blood and ichor.
In her bedroom, Anda caressed the controller-pad and her avatar punched the air and did a little rugby victory dance that the All-Blacks had released as a limited edition promo after they won the World Cup.
Now they had to move fast, for their enemies at the cottage would be alerted to their presence and waiting for them. They spread out into a wide flanking manoeuvre around the cottage’s sides, staying just outside of bow-range, using scrying scrolls to magnify the cottage and make the foliage around them fade to translucency.
There were four guards around the cottage, two with nocked arrows and two with whirling slings. One had a scroll out and was surrounded by the concentration marks that indicated spellcasting.
“GO GO GO!” Lucy called.
Anda went! She had two scrolls left in her inventory, and one was a shield spell. They cost a fortune and burned out fast, but whatever that guard was cooking up, it had to be bad news. She cast the spell as she charged for the cottage, and lucky thing, because there was a fifth guard up a tree who dumped a pot of boiling oil on her that would have cooked her down to her bones in ten seconds, if not for the spell.
She power-climbed the tree and nearly lost her grip when whatever the nasty spell was bounced off her shield. She reached the fifth man as he was trying to draw his dirk and dagger and lopped his bloody head off in one motion, then backflipped off the high branch, trusting to her shield to stay intact for her impact on the cottage roof.
The strategy worked-now she had the drop (literally!) on the remaining guards, having successfully taken the high ground. In her headphones, the sound of Lucy making mayhem, the grunts as she pounded her keyboard mingling with the in-game shrieks as her arrows found homes in the chests of two more of the guards.
Shrieking a berzerker wail, Anda jumped down off of the roof and landed on one of the two remaining guards, plunging her sword into his chest and pinning him in the dirt. Her sword stuck in the ground, and she hammered on her keys, trying to free it, while the remaining guard ran for her on-screen. Anda pounded her keyboard, but it was useless: the sword was good and stuck. Poo. She’d blown a small fortune on spells and rations for this project with the expectation of getting some real cash out of it, and now it was all lost.
She moved her hands to the part of the keypad that controlled motion and began to run, waiting for the guard’s sword to find her avatar’s back and knock her into the dirt.
“Got ’im?” It was Lucy, in her headphones. She wheeled her avatar about so quickly it was nauseating and saw that Lucy was on her erstwhile attacker, grunting as she engaged him close-in. Something was wrong, though: despite Lucy’s avatar’s awesome stats and despite Lucy’s own skill at the keyboard, she was being taken to the cleaners. The guard was kicking her ass. Anda went back to her stuck sword and recommenced whanging on it, watching helplessly as Lucy lost her left arm, then took a cut on her belly, then another to her knee.
“Shit!” Lucy said in her headphones as her avatar began to keel over. Anda yanked her sword free-finally-and charged at the guard, screaming a ululating war cry. He managed to get his avatar swung around and his sword up before she reached him, but it didn’t matter: she got in a lucky swing that took off one leg, then danced back before he could counterstrike. Now she closed carefully, nicking at his sword-hand until he dropped his weapon, then moving in for a fast kill.
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