Douglas Preston - Riptide
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- Название:Riptide
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Riptide: краткое содержание, описание и аннотация
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"Is the money really that important to you?" Clay gazed at Wopner steadily. "Under the circumstances, I mean?"
Wopner returned the look. "What circumstances?" He glanced nervously into the bowels of the post office. What the hell was taking that fat lady, anyway? She'd have had time to walk to frigging Brooklyn by now.
The man leaned forward. "So what do you do for Thalassa?"
"I run the computers."
"Ah. That must be interesting."
Wopner shrugged. "Yeah. When they work."
As he listened, the man's face became a picture of concern. "And everything's running smoothly? No complaints?"
Wopner frowned. "No," he said guardedly.
Clay nodded. "Good."
Wopner put the brochure back on the counter. "Why are you asking, anyway?" he said with feigned nonchalance.
"No reason," the minister replied. "Nothing important, anyway. Except..." he paused.
Wopner craned his neck forward slightly.
"In the past, that island—well, it created difficulties for anyone who set foot on it. Boilers exploded. Machines failed without any reason. People got hurt. People got killed."
Wopner stepped back with a snort. "You're talking about the Ragged Island curse," he said. "The curse stone, and all that stuff? It's a load of bullpoop, if you'll excuse my French."
Clay's eyebrows shot up. "Is it, now? Well, there are people who've been here a lot longer than you who don't think so. And as for the stone, it's locked in the basement of my church right now, where it's been for the last one hundred years."
"Really?" Wopner asked, mouth open.
Clay nodded.
There was a silence.
The minister leaned closer and lowered his voice conspiratorially. "Ever wonder why there's no lobster buoys around that island?"
"You mean those things floating on the water everywhere?"
"That's right."
"I never noticed there weren't any."
"Next time you go out there, take a look." Clay dropped his voice even further. "There's a good reason for that."
"Yeah?"
"It happened about a hundred years ago. As I heard it, there was a lobsterman, name of Hiram Colcord. He used to drop his pots around Ragged Island. Everybody warned him not to, but the lobstering was fine and he said he didn't give a fig for any curse. One summer day—not unlike this one—he disappeared into that mist to set his traps. Around sundown his boat came drifting back out on the tide. Only this time he wasn't on it. There were lobster traps piled up, and a barrel full of live lobsters. But no Colcord. They found his lunch, half-eaten on the galley board, and a half-drunk bottle of beer, left as if he'd just stood up and walked away."
"He fell overboard and got his butt drowned. So what?"
"No," Clay continued. "Because that evening his brother went out to the island to see if Hiram had been stranded somehow. He never came back, either. The next day, his boat drifted out of the mists."
Wopner swallowed. "So they both fell out and drowned."
"Two weeks later," Clay said, "their bodies washed up on Breed's Point. One of the locals who saw what had happened went mad with fright. And none of the rest would say what they had seen. Not ever."
"Come on," said Wopner, nervously.
"People said it wasn't just the Pit that guarded the treasure now. Understand? You know that terrible sound the island makes, every time the tide changes? They say—"
There was a bustling noise from the rear of the house. "Sorry I took so long," panted Rosa as she emerged, a package tucked under one plump arm. "It was under that load of bird feeders for the Coast to Coast, and with Eustace down at the pound this morning, you know, I had to shift everything myself."
"Hey, no problem, thanks." Wopner grabbed the package gratefully and headed quickly for the door.
"Excuse me, mister!" the postmistress said.
Wopner stopped short. Then, unwillingly, he looked around, the package clasped to his chest.
The woman was holding out the yellow sheet. "You have to sign for it."
Wordlessly, Wopner stepped forward and scrawled a hasty signature. Then, turning away again, he moved quickly out of the parlor, letting the screen door slam behind him.
Once outside, he took a deep breath. "The hell with this," he muttered. Priest or no priest, he wasn't going back to the boat until he'd made sure they hadn't screwed up his order again. He wrestled with the small box, tugging at the tab, first gingerly, then enthusiastically. The seam of the box gave way suddenly and a dozen role-playing figurines spilled out, wizards and sorcerers clattering across the cobbles at his feet. Fluttering after them came a pack of gamer's witching cards: pentagrams, spells, reverse prayers, devil's circles. With a cry and a curse, Wopner stooped to pick them up.
Clay stepped outside, once again shutting the door carefully behind him. He stepped off the porch and into the street, took one long look at the plastic figurines and the cards, then hurried up the lane without another word.
Chapter 22
The following day was cool and damp, but by the end of the afternoon the drizzle had lifted and low clouds were scudding across a freshening sky. Tomorrow will be crisp and windy, Hatch thought as he strode up the narrow, yellow-taped path behind Orthanc. This daily hike to the top of the island had become a closing ritual for him. Reaching the height of land, he walked around the edge of the southern bluffs until he had a good view of Streeter's crew, wrapping up the day's work on the offshore cofferdam.
As usual, Neidelman had come up with a simple, but elegant, plan. While the cargo vessel was dispatched to Portland for cement and building materials, Bonterre had mapped out the exact lie of the ancient pirate cofferdam, taking samples for later archaeological analysis. Next, divers had poured an underwater concrete footing directly atop the remains of the old foundation. This had been followed by the sinking of steel I-beams into the footing. Hatch stared at the enormous beams, rising vertically out of the water at ten-foot intervals, forming a narrow arc around the southern end of the island. From his vantage point, he could see Streeter in the cab of the floating crane, positioned near the barge and just outside the row of steel beams. A massive section of reinforced concrete dangled from the crane's sling. As Hatch watched, Streeter maneuvered the rectangle of concrete into the slot formed by two of the I-beams, then slid it home.
Once it was securely in place, two divers unhooked the slings. Then, Streeter deftly swung the crane around toward the barge, where more sections of concrete were waiting.
There was a flash of red hair: Hatch could see that one of the deckhands on the barge was Donny Truitt. Neidelman had found work for him despite the delay in draining the Pit, and Hatch was pleased that Donny seemed to be working efficiently.
There was a roar from the floating crane as Streeter swung it back toward the semicircle of beams, slotting a new piece of concrete into place beside the other.
When the cofferdam was finished, Hatch knew, it would completely enclose the southern end of the island and the flood tunnel exits. Then, the Water Pit and all its connected underwater works could be pumped dry, with the dam holding back the sea—just as the pirates' cofferdam had done 300 years before.
A whistle sounded, signaling quitting time; the crew on the barge began throwing tie-downs over the stacked sections of cofferdam, while the waiting tugboat came in out of the offshore mist to tow the crane toward the dock. Hatch took a final look around, and turned back down the trail toward Base Camp. He stopped in at his office, collected his bag and locked the door, then headed toward the dock. He'd have a simple dinner at home, he decided, then head into town and look up Bill Banns. The next issue of the Stormhaven Gazette was due out shortly, and Hatch wanted to make sure the old man had plenty of appropriate copy for the front page.
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