V.E Schwab - A Darker Shade of Magic
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- Название:A Darker Shade of Magic
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- Издательство:Titan Books
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- Год:2015
- ISBN:нет данных
- Рейтинг книги:4 / 5. Голосов: 1
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Ned’s mouth opened and closed, and then he huffed, and trudged off, nearly knocking into a small, bespectacled man on his way out.
Kell plucked the bit of bone out of the air and returned it to its box as the bespectacled man approached the now-vacant stool.
“What was that about?” he asked, taking the seat.
“Nothing of bother,” said Kell.
“Is that for me?” asked the man, nodding at the game box.
Kell nodded and offered it to the Collector, who lifted it gingerly from his hand. He let the gentleman fiddle with it, then proceeded to show him how it worked. The Collector’s eyes widened. “Splendid, splendid.”
And then the man dug into his pocket and withdrew a folded kerchief. It made a thud when he set it on the counter. Kell reached out and unwrapped the parcel to find a glimmering silver box with a miniature crank on the side.
A music box. Kell smiled to himself.
They had music in Red London, and music boxes, too, but most of theirs played by enchantment, not cog, and Kell was rather taken by the effort that went into the little machines. So much of the Grey world was clunky, but now and then its lack of magic led to ingenuity. Take its music boxes. A complex but elegant design. So many parts, so much work, all to create a little tune.
“Do you need me to explain it to you?” asked the Collector.
Kell shook his head. “No,” he said softly. “I have several.”
The man’s brow knit. “Will it still do?”
Kell nodded and began to fold the kerchief over the trinket to keep it safe.
“Don’t you want to hear it?”
Kell did, but not here in the dingy little tavern, where the sound could not be savored. Besides, it was time to go home.
He left the Collector at the counter, tinkering with the child’s game—marveling at the way that neither the melted ice nor the sand spilled out of their grooves, no matter how he shook the box—and stepped out into the night. Kell made his way toward the Thames, listening to the sounds of the city around him, the nearby carriages and faraway cries, some in pleasure, some in pain (though they were still nothing compared to the screams that carried through White London). The river soon came into sight, a streak of black in the night as church bells rang out in the distance, eight of them in all.
Time to go.
He reached the brick wall of a shop that faced the water, and stopped in its shadow, pushing up his sleeve. His arm had started to ache from the first two cuts, but he drew out his knife and carved a third, touching his fingers first to the blood and then to the wall.
One of the cords around his throat held a red lin, like the one King George had returned to him that afternoon, and he took hold of the coin and pressed it to the blood on the bricks.
“Well, then,” he said. “Let’s go home.” He often found himself speaking to the magic. Not commanding, simply conversing. Magic was a living thing—that, everyone knew—but to Kell it felt like more, like a friend, like family. It was, after all, a part of him (much more than it was a part of most) and he couldn’t help feeling like it knew what he was saying, what he was feeling, not only when he summoned it, but always, in every heartbeat and every breath.
He was, after all, Antari .
And Antari could speak to blood. To life. To magic itself. The first and final element, the one that lived in all and was of none.
He could feel the magic stir against his palm, the brick wall warming and cooling at the same time with it, and Kell hesitated, waiting to see if it would answer without being asked. But it held, waiting for him to give voice to his command. Elemental magic may speak any tongue, but Antari magic—true magic, blood magic—spoke one, and only one. Kell flexed his fingers on the wall.
“As Travars,” he said. Travel.
This time, the magic listened, and obeyed. The world rippled, and Kell stepped forward through the door and into darkness, shrugging off Grey London like a coat.
II
RED ROYAL
I
“Sanct!” announced Gen, throwing a card down onto the pile, faceup. On its front, a hooded figure with a bowed head held up a rune like a chalice, and in his chair, Gen grinned triumphantly.
Parrish grimaced and threw his remaining cards facedown on the table. He could accuse Gen of cheating, but there was no point. Parrish himself had been cheating for the better part of an hour and still hadn’t won a single hand. He grumbled as he shoved his coins across the narrow table to the other guard’s towering pile. Gen gathered up the winnings and began to shuffle the deck. “Shall we go again?” he asked.
“I’ll pass,” answered Parrish, shoving to his feet. A cloak—heavy panels of red and gold fanning like rays of sun—spilled over his armored shoulders as he stood, the layered metal plates of his chest piece and leg guards clanking as they slid into place.
“Ir chas era,” said Gen, sliding from Royal into Arnesian. The common tongue.
“I’m not bitter,” grumbled Parrish back. “I’m broke.”
“Come on,” goaded Gen. “Third time’s the charm.”
“I have to piss,” said Parrish, readjusting his short sword.
“Then go piss.”
Parrish hesitated, surveying the hall for signs of trouble. The hall was devoid of trouble—or any other forms of activity—but full of pretty things: royal portraits, trophies, tables (like the one they’d been playing on), and, at the hall’s end, a pair of ornate doors. Made of cherrywood, the doors were carved with the royal emblem of Arnes, the chalice and rising sun, the grooves filled with melted gold, and above the emblem, the threads of metallic light traced an R across the polished wood.
The doors led to Prince Rhy’s private chambers, and Gen and Parrish, as part of Prince Rhy’s private guard, had been stationed outside of them.
Parrish was fond of the prince. He was spoiled, of course, but so was every royal—or so Parrish assumed, having served only the one—but he was also good-natured and exceedingly lenient when it came to his guard (hell, he’d given Parrish the deck of cards himself, beautiful, gilded-edge things) and sometimes, after a night of drinking, would shed his Royal and its pretentions and converse with them in the common tongue (his Arnesian was flawless). If anything, Rhy seemed to feel guilty for the persistent presence of the guards, as if surely they had something better to do with their time than stand outside his door and be vigilant (and in truth, most nights it was more a matter of discretion than vigilance).
The best nights were the ones when Prince Rhy and Master Kell set out into the city, and he and Gen were allowed to follow at a distance or relieved of their duties entirely and allowed to stay for company rather than protection (everyone knew that Kell could keep the prince safer than any of his guard). But Kell was still away—a fact that had put the ever-restless Rhy in a mood—and so the prince had withdrawn early to his chambers, and Parrish and Gen had taken up their watch, and Gen had robbed Parrish of most of his pocket money.
Parrish scooped up his helmet from the table, and went to relieve himself; the sound of Gen counting his coins followed him out. Parrish took his time, feeling he was owed as much after losing so many lin, and when he finally ambled back to the prince’s hall, he was distressed to find it empty. Gen was nowhere to be seen. Parrish frowned; leniency went only so far. Gambling was one thing, but if the prince’s chambers were caught unguarded, their captain would be furious.
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