Эрнест Клайн - Ready Player Two

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Ready Player Two: краткое содержание, описание и аннотация

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**The highly anticipated sequel to the beloved worldwide bestseller** , **the near-future adventure that inspired the blockbuster Steven Spielberg film.** AN UNEXPECTED QUEST. TWO WORLDS AT STAKE. *ARE YOU READY?* Days after winning OASIS founder James Halliday’s contest, Wade Watts makes a discovery that changes everything. Hidden within Halliday’s vaults, waiting for his heir to find, lies a technological advancement that will once again change the world and make the OASIS a thousand times more wondrous—and addictive—than even Wade dreamed possible. With it comes a new riddle, and a new quest—a last Easter egg from Halliday, hinting at a mysterious prize. And an unexpected, impossibly powerful, and dangerous new rival awaits, one who’ll kill millions to get what he wants. Wade’s life and the future of the OASIS are again at...

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Aech looked as if I’d just slapped her across the face.

“What the frak, Z!” she shouted. “I thought you had this Hobbit shit handled. You told me you were an expert on Tolkien, man!”

I shook my head.

“I never said ‘expert’!” I replied. “Art3mis is the expert. I’m really only familiar with the Third Age of Middle-earth—that’s when The Hobbit and The Lord of the Rings take place. I’m sort of an expert on Arda III. I mean, I’ve completed every single quest there….”

I didn’t mention that I’d completed them all years ago, during Halliday’s contest, back when I was still leveling up my avatar. Or that the quests on Arda III were a lot more up my alley. That planet was covered with OASIS ports of a bunch of different early video- and role-playing games set in Middle-earth, created by companies like Beam Software, Interplay, Vivendi, Stormfront, and Iron Crown Enterprises. In fact, one of the very first quests I’d ever completed in the OASIS was a port of the original Hobbit text adventure located on Arda III, which Kira Morrow was rumored to have helped create. (Just thinking of it made me recall a line of text from the game—one that it spat out over and over again, anytime I lingered too long in one location: Time passes. Thorin sits down and starts singing about gold .)

I’d even completed the incredibly hard-to-reach quests in the extreme eastern and southern regions of Middle-earth, in which you had to face off against the evil cults founded by Alatar and Pallando.

“I don’t give a shit about Arda III, Z!” Aech asked. “What about this planet? How many quests have you completed here, on Arda I?”

Aech could always tell when I was lying to her, so I didn’t even bother trying.

“Zero, OK?” I replied. “Not a single one. But there’s a good reason for that, Aech! Don’t make that face at me! All the quests here are trivia traps—you can’t complete them unless you possess an encyclopedic knowledge of Tolkien’s entire Legendarium! And I’m not just talking about the published version of The Silmarillion . You need to memorize details of a bunch of different, conflicting, unpublished early drafts! And all thirteen volumes of The History of Middle-earth ! Sorry—I had research priorities….”

“Like what?” Aech asked, rolling her eyes. “Watching Monty Python and the Holy Grail for the two hundredth time?”

“That was one of Halliday’s favorite films, Aech!” I shouted. “Knowing it by heart helped us reach the egg, you may recall? And it also happens to be a comedic masterpiece, so—”

“You told me you’d ‘read every novel by every single one of Halliday’s favorite authors’! And Tolkien was on his list of favorites, man!”

I sighed. “ The Silmarillion isn’t a novel, Aech. It’s more like a campaign setting sourcebook for the Middle-earth role-playing game. It’s full of stories and poems about the creation of Middle-earth, its deities, history, and mythology. Alphabets and pronunciation keys for made-up Elven languages. I just never had time to finish it….”

Aech studied my face for a few seconds in silence. Then she pretended to sniff the air.

“I smell bullshit, Watts,” she said, narrowing her eyes. “You have never been one to half-ass your research. And you knew that Kira Morrow was a Tolkien fanatic! She lived in a replica of Rivendell, for God’s sake. Why wouldn’t you study every single—”

She paused for a moment, then her eyes suddenly widened in understanding.

“Aha!” she exclaimed. “Now I get it. You’ve been sleeping on this Elder Days shit because of Samantha, right? Because she’s a huge Tolkien fan too.” She shook her head. “You’re still hung up on her. Aren’t you, Watts?” She motioned to our surroundings. “What, does this place remind you of her or something?”

I started to deny it, but Aech was right and she knew it.

“Yes, OK!” I said. “This whole fucking place reminds me of her!” I motioned to our surroundings. “That music you hear right now? The Howard Shore film scores that play on a continuous loop everywhere you go on this godforsaken planet? They remind me of Samantha too! She likes to listen to this music while she falls asleep. At least, she used to….”

The memory of the moment I learned this about her began to surface, and I could feel it twisting my insides into knots as it did so, so I shook my head vigorously until it was banished from my thoughts. Then I locked eyes with Aech again.

“My entire real-world relationship with Samantha only lasted for one week, Aech,” I said. “That week we all spent together at the Morrows’ replica of Rivendell. She loved being there, and she loved geeking out about Middle-earth. I think Samantha loves Tolkien just as much as Kira did—maybe even more.”

I gave Aech a guilty look.

“Samantha found out I’d never finished reading The Silmarillion that week,” I said. “And she gave me an enormous amount of shit about it. I was planning to give it another go, but then—we broke up. And I’ve avoided Tolkien since. It was just too painful.”

Aech gave me a sympathetic smile. Then she leaned over in her saddle to punch me softly in the shoulder.

“Z,” she said, “maybe there’s a reason why the last two shards are hidden here, on a planet Arty knows better than you. Fate wants her to be here.”

“Arty isn’t available to help us at the moment, remember?” I replied. “And we agreed to maintain radio silence until we have the last two shards. We have to stick to the plan.”

Aech nodded and was silent for a moment.

“At least send her a text message,” Aech said. “And let her know where we are and what we’re up against.”

I nodded and tapped the messaging icon on my HUD. I kept the note short and sweet:

Dear Arty

The clue on the Fifth Shard says “the last two shards are set in Morgoth’s Crown.” We’re on Arda and are headed to Angband right now, but we could really use your help. Shoto is gone. It’s just me and Aech now. If you can’t do anything to help us from where you are, we understand. We’ll do our best without you.

MTFBWYA,

Z & Aech

I showed the message to Aech. She nodded her approval and I hit Send.

“Why do you think Kira was so nuts about Middle-earth?” Aech asked me as we continued to gallop through the dark forest.

“Pure, uncut escapism,” I said. “Tolkien’s work directly inspired the creation of Dungeons & Dragons. And then D&D, in turn, inspired the first generation of videogame designers, who tried to re-create the experience of playing D&D on a computer. Kira, Og, and Halliday—they all grew up playing D&D and the videogames inspired by it. And that inspired all of them to make computer role-playing games. That’s how we got the Anorak’s Quest series, and eventually, the OASIS. If it weren’t for Tolkien, all of us nerds would’ve had a lot less fun during the last ninety years.”

“Ah,” Aech said. “So he’s partly to blame for all this?” She flashed her Cheshire grin at me again, to let me know that she was kidding.

As we sped onward, I found myself gazing in wonderment at my surroundings. Even now, I couldn’t help but be awed by the scope and detail of Tolkien’s imagination. After almost a century, artists and storytellers and programmers were still drawing inspiration from his creation.

When we emerged from the forest’s northern border, our horses came to an abrupt halt, and Aech and I found ourselves staring out across a charred and desolate wasteland, which stretched out ahead of us as far as the eye could see. It looked like several hundred atomic bombs had been detonated here, all within the past few months. In the distance, the Iron Mountains stretched across the entire northern horizon. And near their very center, straight ahead of us, three enormous, impossibly tall black volcanoes rose up from the mountain range, looming over its peaks and stretching up into the thick black clouds that were roiling in the sky above.

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