Cline Ernest - Ready Player One
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- Название:Ready Player One
- Автор:
- Издательство:Crown
- Жанр:
- Год:2011
- ISBN:9780307887450
- Рейтинг книги:4.67 / 5. Голосов: 3
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Ready Player One: краткое содержание, описание и аннотация
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I’d never seen any photos of this room, but its layout and contents had been described in great detail by the movers hired to clear the place out after Halliday’s death.
I looked down at my avatar and saw that I no longer appeared as one of the Monty Python knights. I was Parzival once again.
First, I did the obvious and tried the exit. The doors wouldn’t budge.
I turned back and took another long look around the room, surveying the long line of monuments to the history of computing and videogames.
That was when I realized that the oval-shaped ring in which they were arranged actually formed the outline of an egg.
In my head, I recited the words of Halliday’s first riddle, the one in Anorak’s Invitation:
Three hidden keys open three secret gates
Wherein the errant will be tested for worthy traits
And those with the skill to survive these straits
Will reach The End where the prize awaits
I’d reached the end. This was it. Halliday’s Easter egg must be hidden somewhere in this room.
“Do you guys see this?” I whispered.
There was no reply.
“Hello? Aech? Art3mis? Shoto? Are you guys still there?”
Still no reply. Either Og had cut their voice links to me, or Halliday had coded this final stage of the gate so that no outside communication was possible. I was pretty sure it was the latter.
I stood there in silence for a minute, unsure of what to do. Then I followed my first instinct and walked over to the Atari 2600. It was hooked up to a 1977 Zenith Color TV. I turned on the TV, but nothing happened. Then I switched on the Atari. Still nothing. There was no power, even though both the TV and the Atari were plugged into electrical outlets set into the floor.
I tried the Apple II on the table beside it. It wouldn’t switch on either.
After a few minutes of experimentation, I discovered that the only computer that would power on was one of the oldest, the IMSAI 8080, the same model of computer Matthew Broderick owned in WarGames .
When I booted it up, the screen was completely blank, save for one word.
LOGIN:
I typed in ANORAK and hit Enter.
IDENTIFICATION NOT RECOGNIZED—CONNECTION TERMINATED.
Then the computer shut itself off and I had to power it back on to get the LOGIN prompt again.
I tried HALLIDAY. No dice.
In WarGames , the backdoor password that had granted access to the WOPR supercomputer was “Joshua.” Professor Falken, the creator of the WOPR, had used the name of his son for the password. The person he’d loved most in the world.
I typed in OG. It didn’t work. OGDEN didn’t work either.
I typed in KIRA and hit the Enter key.
IDENTIFICATION NOT RECOGNIZED—CONNECTION TERMINATED.
I tried each of his parents’ first names. I tried ZAPHOD, the name of his pet fish. Then TIBERIUS, the name of a ferret he’d once owned.
None of them worked.
I checked the time. I’d been in this room for over ten minutes now. Which meant that Sorrento had caught up with me. So he would now be inside his own separate copy of this room, probably with a team of Halliday scholars whispering suggestions in his ear, thanks to his hacked immersion rig. They were probably already working from a prioritized list of possibilities, entering them as fast as Sorrento could type.
I was out of time.
I clenched my teeth in frustration. I had no idea what to try next.
Then I remembered a line from Ogden Morrow’s biography: The opposite sex made Jim extremely nervous, and Kira was the only girl that I ever saw him speak to in a relaxed manner. But even then, it was only in-character, as Anorak, during the course of our gaming sessions, and he would only address her as Leucosia, the name of her D&D character .
I rebooted the computer again. When the LOGIN prompt reappeared, I typed in LEUCOSIA. Then I hit the Enter key.
Every system in the room powered itself on. The sounds of whirring disk drives, self-test beeps, and other boot-up sounds echoed off the vaulted ceiling.
I ran back over to the Atari 2600 and searched through the giant rack of alphabetized game cartridges beside it until I found the one I was looking for: Adventure. I shoved it into the Atari and turned the system on, then hit the Reset switch to start the game.
It took me only a few minutes to reach the Secret Room.
I grabbed the sword and used it to slay all three of the dragons. Then I found the black key, opened the gates of the Black Castle, and ventured into its labyrinth. The gray dot was hidden right where it was supposed to be. I picked it up and carried it back across the tiny 8-bit kingdom, then used it to pass through the magic barrier and enter the Secret Room. But unlike the original Atari game, this Secret Room didn’t contain the name of Warren Robinett, Adventure’s original programmer. Instead, at the very center of the screen, there was a large white oval with pixelated edges. An egg.
The egg.
I stared at the TV screen in stunned silence for a moment. Then I pulled the Atari joystick to the right, moving my tiny square avatar across the flickering screen. The TV’s mono speaker emitted a brief electronic bip sound as I dropped the gray dot and picked up the egg. As I did, there was a brilliant flash of light, and then I saw that my avatar was no longer holding a joystick. Now, cupped in both of my hands, was a large silver egg. I could see my avatar’s warped reflection on its curved surface.
When I finally managed to stop staring at it, I looked up and saw that the double doors on the other side of the room had been replaced with the gate exit—a crystal-edged portal leading back into the foyer of Castle Anorak. The castle appeared to have been completely restored, even though the OASIS server still wouldn’t reset for several more hours.
I took one last look around Halliday’s office; then, still clutching the egg in my hands, I walked across the room and stepped through the exit.
As soon as I was through it, I turned around just in time to see the Crystal Gate transform into a large wooden door set into the castle wall.
I opened the wooden door. Beyond it there was a spiral staircase that led up to the top of Castle Anorak’s tallest tower. There, I found Anorak’s study. Towering shelves lined the room, filled with ancient scrolls and dusty spellbooks.
I walked over to the window and looked out on a stunning view of the surrounding landscape. It was no longer barren. The effects of the Cataclyst had been undone, and all of Chthonia appeared to be have been restored along with the castle.
I looked around the room. Directly beneath the familiar black dragon painting there was an ornate crystal pedestal on which rested a gold chalice encrusted with tiny jewels. Its diameter matched that of the silver egg I held in my hands.
I placed the egg in the chalice, and it fit perfectly.
In the distance, I heard a fanfare of trumpets, and the egg began to glow.
“You win,” I heard a voice say. I turned and saw that Anorak was standing right behind me. His obsidian black robes seemed to pull most of the sunlight out of the room. “Congratulations,” he said, stretching out his long-fingered hand.
I hesitated, wondering if this was another trick. Or perhaps one final test …
“The game is over,” Anorak said, as if he’d read my mind. “It’s time for you to receive your prize.”
I looked down at his outstretched hand. Then, after a moment’s hesitation, I took it.
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