G. Lippert - JAMES POTTER AND THE VAULT OF DESTINIES

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Over the course of the following weeks, James never did speak to Professor Wood about the flaws of Team Bigfoot's Clutchcudgel magic game. Instead, he studied the small grey rulebook that Wood had given him for his line-writing assignment, particularly the chapter entitled Offensive and Defensive Spellwork Fundamentals . There, he learned the essential magic associated with the game, including much of what he'd seen during the year's first match against Igor House.

As the season progressed, James studied the magic games of the other House teams and found that each house approached their Clutchcudgel magic in a distinct and different manner.

The Igors' team, for instance, used conventional Clutch spells most of the time, but occasionally surprised everyone with a spectacularly creative magical effort, often involving several players working in tandem. Such attempts failed as often as not, but they were always exciting to watch and the crowd always cheered the Igors' bloody-minded grandiosity.

Team Pixie, on the other hand, relied on endless variations of entirely original sport magic, mostly designed by Mother Newt herself. Pixie Clutch magic was almost always pretty, sparkly, and effectively devastating, such as when the team captain, a girl named Ophelia Wright, enchanted the tail of her skrim to produce a stream of tiny rainbow-coloured butterflies. The butterflies were admittedly beautiful, if rather fat and clumsy, so that as the opposing players flew into Ophelia's wake, they found themselves peppered with hundreds of splattering, colourful collisions, mucking up their uniforms and pasting over their goggles.

James spent an inordinate amount of time in the campus library, looking up classic Clutchcudgel magical strategies, often with Zane and Ralph alongside him. Secretly at first, James began to practice the offensive and defensive spells he was learning, using the bust of Sir Pepperpock in his dormitory room as a target. Often, Rose, Scorpius, and even Damien Damascus and Sabrina Hildegard would watch James' efforts via the Shard on the back of his dormitory room door.

"You're still emphasizing the second syllable of the Lanyard Charm," Rose announced critically on one occasion. "It's causing it to pull short too soon."

"And more twist in the wrist," Damien added, mimicking the move with his own wand on the other side of the Shard. "See? You're looking for a nice spiral. Keeps your aim true."

James ran his forearm across his brow. "Don't you lot have homework to do?"

"You forget that it's a lot later here," Rose sniffed. "We're only staying up because you're so endlessly entertaining. It's better than telly."

"Do the gravity well again," Sabrina suggested brightly, the quill bobbing in her hair. "I read that people who are really good at it can make one so strong that even light can't escape it! It's like a little miniature black hole!"

Ralph was lying on his bed surrounded by a collection of quills, parchments, and snacks. Glancing up from his Magi-American History textbook, he asked, "How do you all know so much about Clutchcudgel anyway?"

"Library," Rose shrugged. "There's not a whole lot there, but we found a few old magazines that talk about it. Apparently, there is a Clutch league in England, although hardly anyone's ever heard of it. I read an interview with the man who runs the league. He's rather… intense. But there was some good discussion of the basic magic that goes along with the game. Have you been practicing that Whistle-Whoopsie Hex Damien came up with?"

"I told yo u," James said, lowering his wand, "we're not allowed to use spells that hurt other players. Making the referee swallow his own whistle is a pretty obvious penalty."

"Can't be a penalty without a whistle blow," Zane mused from his lounge on James' bed. "Right? If a foul is committed but there's no whistle to call it, is it really a foul?"

"That's what I've been trying to say!" Damien exclaimed from the other side of the Shard.

"Forget it," James announced firmly. "I'm not risking getting put in the dock again."

"You mind if I steal that Whistle-Whoopsie bit, then?" Zane asked brightly. "I bet Warrington could put it to good use."

James rolled his eyes. On the other side of the Shard, Damien Damascus pointed a finger. "I've got patent pending on that one, Walker! Don't you go stealing it and calling it your own!"

"Wouldn't dream of it," Zane said in a wounded voice.

By the third match of the season, James had finally grown confident enough to attempt some real Clutch magic during the game. He waited until the fourth quarter of the match against Vampire House and, when he was sure Professor Wood was busy calling out formations, attempted a Lanyard Charm on the Vampire Clipper ahead of him. It worked perfectly. The Clutch popped instantly from beneath the boy's arm and bobbed backwards in the air. James caught it against his chest, surprised and delighted at how simple it had been.

The crowd responded with a rather surprised cheer, and as James zoomed through the intersection and around the Bigfoot platform, he saw Wood glancing around curiously, looking to see what the crowd was applauding. As James neared the end of his requisite three laps, he saw that two of the Vampire Bullies had assembled ahead of him, preparing to fall upon him and force him out of the course. James narrowed his eyes and raised his wand.

" Cresco Gravitatis !" he called, aiming for a point between and below the two Vampire Bullies.

There was a very satisfying noise, rather like a reverse popping sound, and the two Bullies were sucked downwards, out of the course. They collided with each other at the point of the gravity well and James was pleased to notice as he swooped past that the air seemed very slightly darker around the center of the spell. The well collapsed upon itself quickly, but there was no chance that the two Vampire Bullies would catch James now. He banked hard around the last loop, speeding up and crouching low over his skrim, and lobbed the Clutch easily through the goal, keeping it well out of the range of the Vampire Keeper's Cudgel.

The crowd responded with a concussive roar of applause, as surprised as they were impressed. James had harbored hopes that Wood might not have noticed his use of game magic, but this hope was neatly dashed by the echoing voice of the match announcer, a Zombie House girl named Cheshire Chatterly.

"And the Bigfoot magic game takes a rather shocking leap into the twenty-first century with the skillful hexwork of number twenty-two, James Sirius Potter!" she cried, her voice amplified over the roar of the crowd. "Could it be that this hearkens a new era of competitiveness for Bigfoot House? Only time will tell. In the meantime, three cheers for Professor Oliver Wood and his very effective coaching!"

James slowed as he glanced up at the announcer's box, frowning. He was unsurprised to see Zane seated in the box alongside Cheshire Chatterly. The blonde boy grinned and waved down at James, winking, the gesture about as subtle as a giant in a tutu. James tried to avoid Wood's gaze but couldn't help glancing aside as he circled the platform. Wood was smiling rather tightly as the crowd cheered him.

"Nice one, James!" Norrick called, passing James on his own skrim. "Keep an eye out, though. Team Vampire will probably ambush you now since they think you're the only one with any magic game."

James sighed as he crouched over his skrim, accelerating into the intersection. Sure enough, several Vampire players were eyeing him darkly as they swooped ahead.

"Why don't you try some magic then, Norrick?" James suggested, raising his voice into the rushing wind. "It's not illegal, you know!"

"I don't even know those spells!" Norrick responded. "That was a gravity well! Those are really tough!"

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