Zachary Jernigan - No Return

Здесь есть возможность читать онлайн «Zachary Jernigan - No Return» весь текст электронной книги совершенно бесплатно (целиком полную версию без сокращений). В некоторых случаях можно слушать аудио, скачать через торрент в формате fb2 и присутствует краткое содержание. Год выпуска: 2013, ISBN: 2013, Издательство: Night Shade Books, Жанр: Старинная литература, на английском языке. Описание произведения, (предисловие) а так же отзывы посетителей доступны на портале библиотеки ЛибКат.

No Return: краткое содержание, описание и аннотация

Предлагаем к чтению аннотацию, описание, краткое содержание или предисловие (зависит от того, что написал сам автор книги «No Return»). Если вы не нашли необходимую информацию о книге — напишите в комментариях, мы постараемся отыскать её.

No Return — читать онлайн бесплатно полную книгу (весь текст) целиком

Ниже представлен текст книги, разбитый по страницам. Система сохранения места последней прочитанной страницы, позволяет с удобством читать онлайн бесплатно книгу «No Return», без необходимости каждый раз заново искать на чём Вы остановились. Поставьте закладку, и сможете в любой момент перейти на страницу, на которой закончили чтение.

Тёмная тема
Сбросить

Интервал:

Закладка:

Сделать

The elders’ entreaty was faint but never-ending, and Adrash had long ago pushed it out of his mind. He knew he could not choose the long-limbed folk over his own people—at least not yet. If he chose to blanket the world in dust, it would not be due to any outside pressure. It would not be his blessing upon the elders, but a result of mankind’s choices.

How much time would it take for the war to reach him? It might be a great while before the four voices rallied enough support to truly challenge him.

Months, maybe years of anticipation.

He wondered if he could wait that long.

A GLOSSARY OF TERMS

Academy of Applied Magics—The Kingdom of Stol’s most well-respected academy for the study of magic, and also the only known center for the study of outbound magics.

Adrash—The god of Jeroun, wearer of the divine armor. Thirty thousand years ago, beyond the memory of man, he cracked mankind from iron eggs and helped them populate Jeroun. He is rumored by some to have once been a man. The divine armor—an artifact of unknown origin, superficially similar in some ways to elder skin/elder-cloth artifacts—affords him powers beyond any man or elderman, to the point that he can survive in the void and create the planetoid-sized spheres of the Needle from the raw substance of the moon.

Adrashi—One who believes in Adrash’s benevolence and his intention to redeem the people of Jeroun. In general, Adrashi are more organized than Anadrashi. In Nos Ulom and the Kingdom of Stol, Adrashism is the state religion.

Alchemical (Solution)—A broad term for all solutions composed of materials harvested from elder corpses. Alchemical solutions are the base for every spell. Alchemical ink is a particularly regulated—and highly expensive— form, as it is quite dangerous to the uninitiated mage.

Anadrashi—One who believes in Adrash’s malevolence and his intention to destroy Jeroun. Anadrashi also believe in mankind’s fitness to rule Jeroun on its own. In general, Anadrashi are less organized than Adrashi. In Toma, Anadrashism is the state religion.

Baleshuuk—The highly secretive corpse miners of Nos Ulom. A dwarfish race of men, Baleshuuk have for thousands of years used their magics to extract elder corpses from the ground. Primarily stationed in Knos Min and Stol, where the largest mines exist, their existence even in these places is largely unknown to the general populace.

Bash—A goddess, whose worshippers form a very small minority in Dareth Hlum, Casta, Stol, and Knos Min. Bashest sects worship her as the mother of Adrash. They believe that she will ultimately convince Adrash not to destroy Jeroun.

Black Suits—A martial order of Anadrashi found in all nations of Knoori except Nos Ulom. Marked by their black elder-cloth suits and the distinctive horns they cause to form on the hoods of these suits, their primary goal as an institution is to fight White Suits and win converts to the Anadrashi faith. By doing so, Black Suits believe they strike a blow against Adrash, keeping him from attacking Jeroun. Black Suits orders are relatively uncommon and secretive outside Dareth Hlum and Knos Min.

Bonedust / “Dust”—Pulverized elder bone used for various purposes, including currency. Rubbed on almost any surface, it acts as a protective, shielding the material from damage as well as extremes of temperature. It is also a base material for many alchemical solutions. When ingested, it hydrates the body. In many areas, bonedust is contaminated—sometimes purposefully cut—with other substances. Like every other elder artifact, bonedust is subject to periodic inflation due to supply issues.

Casta—Newest of Knoori’s nations, a democracy having no official state religion. The capitol of Onsa, located on the northern coast, is its second largest city after Denn. Unless locally enacted, in Casta there are no laws prohibiting gambling, prostitution, or drug usage, but there are strict laws prohibiting sectarian violence. Castans of the north are generally light skinned, often freckled, while those of the interior and south are generally darker, shading into slate colors in the badlands. Geographically, Casta is split between the fertile rolling hills of the north and the semi-desert and desert badlands of the south.

The Cataclysm—The decade-long winter caused by Adrash sending the two smallest spheres of the Needle into the ocean to the east and west of Knoori approximately one thousand years ago.

Construct—A magically created intelligence, housed in a variety of different body types. The body and mind are typically composed of bonedust, metal, and a collection of more esoteric materials, the exact “formula” of which is the construct-maker’s closely guarded secret. Casta and Toma are the sole nations that do not regulate the creation of constructs. They are most common in Knos Min.

Dalan Fele—Dareth Hlum’s five-hundred-mile-long defensive wall, which forms the nation’s western border with Casta. Seventeen gates allow access to and from the interior of Dareth Hlum.

Danoor—The oldest inhabited city on Jeroun, and the third largest by population in Knos Min. It is situated on the plains just east of the Usveet Mesa, and has for hundreds of generations hosted the Tournament of Danoor.

Dareth Hlum—One of Knoori’s nations, a democracy having no official state religion. The capitol of Golna, located on the eastern coast, is its largest city. Generally, Dareth Hlum allows public, organized fights between Adrashi and Anadrashi sects as long as no onlookers are harmed. Citizens vary widely in appearance, but skin hues are generally darker than the people of northern Casta, Nos Ulom, or Stol. The most geographically diverse region of Knoori, the various mountain chains that cross the nation contribute to many different types of climate and terrain.

Elders—The extinct race that preceded man’s birth on Jeroun, whose artifacts and landworks are of a scale beyond the means of mankind’s magic to reproduce. Little is known of their culture, but many uses have been found for their buried corpses. Primarily, they are used to create alchemical substances. Their eggs and sperm—next to skin the most prized of all elder substances—can be used to inseminate any living animal and produce a hybrid creature. Extrapolating from the nature of hybrids and manufactured elder artifacts, scholars note that elders must have been extremely long-lived and hardy, as well as photosynthetic. Due to their continual harvesting for thousands of years and the increasing depth which miners are forced to go to acquire them, elder corpses are ever more expensive. Some fear the supply will soon run out.

Elder-cloth—Any material containing thread made from the skin of an elder. Far stronger than normal fabrics, over time elder-cloth binds itself to the wearer, assisting in limited biological functions. If close-fitting and of a high grade, elder-cloth makes the wearer stronger, faster, and less subject to physical harm. Like all elder artifacts, cloth of this kind must be exposed to sunlight often in order to continue functioning. Elder-cloth can be dyed any color.

Elder Skin—Skin harvested from elder corpses. The second most prized and thus expensive of all elder materials, elder skin is used almost exclusively for the production of clothing, being used as thread to make elder-cloth and as a leather item itself. When worn as leather, it grants its wearer increased strength, speed, and protection from injury. Though not as malleable in nature as elder-cloth, leather of this kind forms a bond with its wearer to such a degree that it can be commanded to move remotely. Because of the damage it causes to the brain, ingestion of elder skin is illegal throughout Knoori.

Elderman / Elderwoman—A hybrid of man and elder. Exhibiting great intelligence, physical stamina, and speed, without age-nullifying spells their average lifespan is somewhat less than forty years. On average, their magical talent far outstrips that of humans.

Читать дальше
Тёмная тема
Сбросить

Интервал:

Закладка:

Сделать

Похожие книги на «No Return»

Представляем Вашему вниманию похожие книги на «No Return» списком для выбора. Мы отобрали схожую по названию и смыслу литературу в надежде предоставить читателям больше вариантов отыскать новые, интересные, ещё непрочитанные произведения.


Отзывы о книге «No Return»

Обсуждение, отзывы о книге «No Return» и просто собственные мнения читателей. Оставьте ваши комментарии, напишите, что Вы думаете о произведении, его смысле или главных героях. Укажите что конкретно понравилось, а что нет, и почему Вы так считаете.

x