One of the directors came over, walking softly. It was a middle-aged man with thick glasses. “Miss Harmon must seal her move,” Girev said.
The director looked at the clock. “I’ll get an envelope.”
She looked at the board again. It seemed clear enough. She should advance the rook pawn that she had decided on already, putting it on the fourth rank. The director handed her an envelope and stepped discreetly back a few steps. Girev rose and turned away politely. Beth wrote “P-QR4” on her score sheet, folded it, put it in the envelope and handed it to the tournament director.
She stood up stiffly and looked around her. There were no more games in progress, although a few players were still there, some seated and some standing, looking over positions on the boards. A few were huddled over boards, analyzing games that had ended.
Girev had come back to the table. His face was very serious. “May I ask something?” he said.
“Yes.”
“In America,” he said, “I am told that one sees films in cars. Is this true?”
“Drive-ins?” she said. “You mean drive-in movies?”
“Yes. Elvis Presley movies that you watch from inside a car. Debbie Reynolds and Elizabeth Taylor. That happens?”
“It sure does.”
He looked at her, and suddenly his earnest face broke into a broad smile. “I would dig that,” he said. “I would certainly dig that.”
* * *
Mrs. Wheatley slept soundly through the night and was still sleeping when Beth got up. Beth felt refreshed and alert; she had gone to sleep worried about the adjourned game with Girev, but she felt all right about it in the morning. The pawn move had been strong enough. She walked barefoot from the sofa where she had been sleeping to the bed where Mrs. Wheatley lay and felt her forehead. It was cool. Beth kissed her lightly on the cheek and went into the bathroom and showered. When she left for breakfast, Mrs. Wheatley was still asleep.
Her morning game was with a Mexican in his early twenties. Beth had the black pieces, played the Sicilian and caught him off-guard on the nineteenth move. Then she began wearing him down. Her head was very clear, and she was able to keep him so busy trying to answer her threats that she was able eventually to pick off a bishop in exchange for two pawns and drive his king into an exposed position with a knight check. When she brought her queen out, the Mexican stood up, smiled at her coldly and said, “Enough. Enough.” He shook his head angrily. “I resign the game.”
For a moment she was furious, wanting to finish, to drive his king across the board and checkmate it. “You play a game that is… awesome,” the Mexican said. “You make a man feel helpless.” He bowed slightly, turned and left the table.
* * *
Playing out the Girev game that afternoon, she found herself moving with astonishing speed and force. Girev was wearing a light-blue shirt this time, and it stuck out from his elbows like the edges of a child’s kite. She sat at the board impatiently while the tournament director opened the envelope and made the pawn move she had sealed the day before. She got up and paced across the nearly empty ballroom where two other adjournments were being played out, waiting for Girev to move. She looked back across the room toward him several times and saw him hunched over the board, his little fists jammed into his pale cheeks, the blue shirt seeming to glow under the lights. She hated him—hated his seriousness and hated his youth. She wanted to crush him.
She could hear the click of the clock button from halfway across the room and made a beeline back to the table. She did not take her seat but stood looking at the position. He had put his rook on the queen bishop file, as she had thought he might. She was ready for that and pushed her pawn again, turned and walked back across the room. There was a table there with a water pitcher and a few paper cups. She poured herself a cup, surprised to see that her hand trembled as she did so. By the time she got back to the board, Girev had moved again. She moved immediately, not bringing the rook to defend but abandoning the pawn and instead advancing her king. She picked the piece up lightly with her fingertips the way she had seen that piratical-looking man in Cincinnati do years before and dropped it on the queen four square, turned and walked away again.
She kept it up that way, not sitting down at all. Within three quarters of an hour she had him. It was really simple—almost too easy. It was only a matter of trading rooks at the right time. The trade pulled his king back a square on the recapture, just enough to let her pawn get by and queen. But Girev did not wait for that; he resigned immediately after the rook check and the trade which followed. He stepped toward her as if to say something, but seeing her face, stopped. For a moment she softened, remembering the child she had been only a few years before and how it devastated her to lose a chess game.
She held out her hand, and when he shook it she forced a smile and said, “I’ve never been to a drive-in either.”
He shook his head. “I should not have let you do that. With the rook.”
“Yes,” she said. And then: “How old were you when you started playing chess?”
“Four. I was district champion at seven. I hope to be World Champion one day.”
“When?”
“In three years.”
“You’ll be sixteen in three years.”
He nodded grimly.
“If you win, what will you do afterward?”
He looked puzzled. “I don’t understand.”
“If you’re World Champion at sixteen, what will you do with the rest of your life?”
He still looked puzzled. “I don’t understand,” he said.
* * *
Mrs. Wheatley went to bed early and seemed better the next morning. She was up before Beth, and when they went downstairs together for breakfast in the Cámara de Toreros, Mrs. Wheatley ordered a Spanish omelet and two cups of coffee and finished it all. Beth felt relieved.
* * *
On the bulletin board near the registration desk was a list of players; Beth had not looked at it for several days. Coming into the room now ten minutes before game time, she stopped and checked the scores. They were listed in order of their international ratings, and Borgov was at the top with 2715. Harmon was seventeenth with 2370. After each player’s name was a series of boxes showing his score for the rounds. “0” meant a loss, “½” a draw, and “1” a win. There were a great many “½s.” Three names had an uninterrupted string of “l’s” after them; Borgov and Harmon were two of these.
The pairings were a few feet to the right. At the top of the list was BORGOV-RAND, and below that HARMON—SOLOMON. If she and Borgov both won today, they would not necessarily play each other in the final game tomorrow. She was not sure whether she wanted to play him or not. Playing Girev had rattled her. She felt a dim unsureness about Mrs. Wheatley, despite her apparent resurgence; the image of her white skin, rouged cheeks and forced smiles made Beth uneasy. A buzz of voices had begun in the room as players found their boards, set up their clocks, settled into preparations for play. Beth shook off her unease as well as she could and found Board Four—the first board in the big room—and waited for Solomon.
Solomon was by no means easy, and the game lasted four hours before he was forced to resign. Yet at no point during all of that time did she ever lose her edge—the tiny advantage that the opening move gives to the player of the white pieces. Solomon did not say anything, but she could tell from the way he stalked off afterward that he was furious to be beaten by a woman. She had seen it often enough before to recognize it. Usually it made her angry, but it didn’t matter right now. She had something else on her mind.
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