Michael Chabon - The Amazing Adventures of Kavalier & Clay

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In the Pulitzer Prize-winning novel The Amazing Adventures of Kavalier and Clay, prose magician Michael Chabon conjured up the golden age of comic books – intertwining history, legend, and storytelling verve. In The Final Solution, he has condensed his boundless vision to craft a short, suspenseful tale of compassion and wit that reimagines the classic nineteenth-century detective story.
In deep retirement in the English country-side, an eighty-nine-year-old man, vaguely recollected by locals as a once-famous detective, is more concerned with his beekeeping than with his fellow man. Into his life wanders Linus Steinman, nine years old and mute, who has escaped from Nazi Germany with his sole companion: an African gray parrot. What is the meaning of the mysterious strings of German numbers the bird spews out – a top-secret SS code? The keys to a series of Swiss bank accounts perhaps? Or something more sinister? Is the solution to this last case – the real explanation of the mysterious boy and his parrot – beyond even the reach of the once-famed sleuth?
Subtle revelations lead the reader to a wrenching resolution. This brilliant homage, which won the 2004 Aga Khan Prize for fiction, is the work of a master storyteller at the height of his powers.

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Like the news of the Treaty of Ghent to General Lambert at Biloxi, however, word of the court's ruling, when it came, already would have been overtaken by events.

"Today," Anapol said, "I killed the Escapist."

"What?"

"I killed him. Or let's say he's retired. I called Louis Nizer, I told him, Nizer, you win. As of today, the Escapist is officially retired. I give up. I'm settling. I'm signing his death warrant."

"Why?" Joe said.

"I've been losing money on the Escapist titles for a few years now. There was still some value in the property, you know, from various licensing arrangements, so I had to keep publishing him, just to keep the trademark viable. But his circulation figures have been in a nosedive for quite some time. Superheroes are dead, boys. Forget about it. None of our big hitters- Scofflaw, Jaws of Horror, Hearts and Flowers, Bobby Sox -none of them are superhero books."

Joe had gathered as much from Sammy. The age of the costumed superhero had long passed. The Angel, the Arrow, the Comet and the Fin, the Snowman and the Sandman and Hydroman, Captain Courageous, Captain Flag, Captain Freedom, Captain Midnight, Captain Venture and Major Victory, the Flame and the Flash and the Ray, the Monitor, the Guardian, the Shield and the Defender, the Green Lantern, the Red Bee, the Crimson Avenger, the Black Hat and the White Streak, Cat-Man and the Kitten, Bulletman and Bulletgirl, Hawkman and Hawkgirl, the Star-Spangled Rid and Stripesy, Dr. Mid-Nite, Mr. Terrific, Mr. Machine Gun, Mr. Scarlet and Miss Victory, Doll Man, the Atom and Minimidget, all had fallen beneath the whirling thresher blades of changing tastes, an aging readership, the coming of television, a glutted marketplace, and the unbeatable foe that had wiped out Hiroshima and Nagasaki. Of the great heroes of the forties, only the stalwarts at National-Superman, Batman, Wonder Woman, and a few of their cohorts-soldiered on with any regularity or commercial clout, and even they had been forced to suffer the indignity of seeing their wartime sales cut in half or more, of receiving second billing in titles where formerly they headlined, or of having forced upon them by increasingly desperate writers various attention-getting novelties and gimmicks, from fifteen different shades and flavors of Kryptonite to Bat-Hounds, Bat-Monkeys, and a magical-powered little elf-eared nudnick known as the Bat-Mite.

"He's dead," Sammy said wonderingly. "I can't believe it."

"Believe it," Anapol said. "This whole industry is dead after these hearings. You heard it here first, boys." He stood up. "That's why I'm getting out."

"Getting out? You mean you're selling Empire?"

Anapol nodded. "After I called Louis Nizer, I called my lawyer and told him to start working on the papers now. I want to get some sucker in there before the roof falls in." He looked around at the stacks of crates. "Look at this place," he said. "You always were a slob, Kavalier."

"True," Joe said.

Anapol started to walk out, then turned back. "You remember that day?" he said. "You two came in with that picture of the Golem and told me you were going to make me a million bucks."

"And we did," Sammy said. "A lot more than a million."

Anapol nodded. "Good night, boys," he said. "Good luck."

When he had gone, Sammy said, "I wish I had a million dollars." He said it tenderly, watching something lovely and invisible before him.

"Why?" Joe said.

"I'd buy Empire."

"You would? But I thought you hate comic books. You are embarrassed by them. If you had a million dollars, you could do anything else you wanted."

"Yeah," Sammy said. "You're right. What am I saying? Only you got me all stirred up with this Golem thing of yours. You always did have a way of confusing my priorities like that."

"Did I? Do I?"

"You always used to make it seem okay to believe in all this baloney."

"I think it was okay," Joe said. "I don't think maybe neither of us should have stopped."

"You were frustrated," Sammy said. "You wanted to get your hands on some real Germans."

Joe didn't say anything for so long that he could feel his silence beginning to speak to Sammy.

"Huh," he said finally.

"You killed Germans?"

"One," Joe said. "It was an accident."

"Did you-did it make you feel-"

"It made me feel like the worst man in the world."

"Hmm," Sammy said. He had gone back over to the final chapter of The Golem and stood staring down at a panel in which the clapper in the porter's bell on the doorpost of Heaven's gate was revealed to be a grinning human skull.

"Funny about the Escapist," Joe said, feeling that he wanted to get a hug from Sammy but checked somehow by the thought that it was something he had never done before. "I mean, not funny, but."

"Isn't it, though."

"Do you feel sad?"

"A little." Sammy looked up from the last page of The Golem and pursed his lips. He seemed to be shining a light on some dark corner of his feelings, to see if there was anything in it. "Not as much as I would have thought. It's been such a, you know. A long time." He shrugged. "What about you?"

"Like you." He took a step toward Sammy. "It was a long time."

He laid an arm, awkwardly, around Sammy's shoulders, and Sammy hung his head, and they rocked back and forth a little, remembering aloud that morning in 1939 when they had borne the Escapist and his company of fellow adventurers into Sheldon Anapol's office in the Kramler Building, Sammy whistling "Frenesi," Joe filled with the rapture and rage of the imaginary punch he had just landed on the jaw of Adolf Hitler.

"That was a good day," Joe said.

"One of the best," said Sammy.

"How much money do you have?"

"Not a million, that's for sure." Sammy stepped out from under Joe's arm. His eyes narrowed, and he looked suddenly shrewd and Anapolian. "Why? How much do you have, Joe?"

"It isn't quite a million," Joe said.

"It isn't quite-you mean to say that you-oh. That money."

Every week for two years, starting in 1939, Joe had socked money into the fund that he intended for the support of his family when they reached America. He anticipated that their health might have suffered, and that it might be difficult for them to get work. Most of all, he wanted to buy them a house, a detached house on its own patch of grass somewhere in the Bronx or New Jersey. He wanted them never to have to share a roof with anyone again. By the end of 1941, he was putting in more than a thousand dollars at a time. Since then-apart from the ten thousand dollars he had spent to doom fifteen children to lie forever among the sediments of the Mid-Atlantic Ridge-he had barely touched it; in fact, the account had been swelled, even in his absence, by royalties from the Escapist radio program, which had aired well into 1944, and by the two largish lump payments he had received as his share of the Parnassus serial deal.

"Yes," he said. "I still have it."

"It's just."

"Sitting there," Joe said. "In the East Side Stage Crafts Credit Union. Since… well, since the Ark of Miriam sank. On December 6, 1941."

"Twelve years and four months."

"Sitting there."

"That's a long time, too," Sammy said.

Joe agreed with this.

"I guess there really isn't any reason to leave it there," he said. The thought of working with Sammy again was very appealing. He had just spent five years drawing a comic book; all day, every day, taking a break every now and then, just long enough to read a comic book or two. He considered himself, at this point, to be the greatest comic book artist in the history of the world. He could dilate a crucial episode in the life of a character over ten pages, slicing his panels ever thinner until they stopped time completely and yet tumbled past with the irreversible momentum of life itself. Or he could spread a single instant across two pages in a single giant panel crammed with dancers, laboratory equipment, horses, trees and shadows, soldiers, drunken revelers at a wedding. When the mood called for it, he could do panels that were more than half shadow; pure black; and yet have everything visible and clear, the action unmistakable, the characters' expressions plain. With his un-English ear, he had made a study of, and understood, as the great comic artists always have, the power of written sound-effect words-of invented words like snik and plish and doit -appropriately lettered, for lending vividness to a jackknife, a rain puddle, a half-crown against the bottom of a blind man's empty tin cup. And yet he had run out of things to draw. His Golem was finished, or nearly so, and for the first time in years he found himself-as on every level of his life and emotions- wondering what he was going to do next.

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