This all takes serious labor for Struck to decoct the gist out of and then recast in rather less uptown and more basic studential prose. Twice in the hall outside his and Shaw’s and Pemberton’s room, Rader and Wagenknecht and some other 16’s-sounding males go down the hall, all of them together going ‘Er, ah, ee, oo, ah, er, ah, ee … ,’ and so on. ‘It is an accepted fact that Les Assassins’ Root Cult, in a fashion typical of those whose objects are divorced from the rational advancement of individual interest, takes, for its rites and personality, rituals intimately bound up with “Les jeux pour-memes” formal competitive games whose end is less any sort of “prize” than it is a manner of basic identity: i.e., that is, “game” as metaphysical environment and psychohistorical locus and geatalt.’ Struck’s own historical dad, during Jim’s own childhood in Rancho Mirage, was an inveterate red-wine-with-heavy-tranqs-on-the-side drinker, who used to make late-night phone calls to people he didn’t know very well and make statements he later had to retract at great length, until finally one autumn night the Dad had staggered out and attempted a one-and-a-half tuck into the Struck family’s backyard pool that he hadn’t recalled had been drained, resulting in a neck brace for life that ended his career as a low-80s golfer, resulting in incredible bitterness and family trauma, before little J.A.L.S. Jr. was shipped off to the Rolling Hills Academy.
‘It is, for example, largely conceded that Les Assassins’ confinement to their epithetic wheelchairs can be traced to rural southwestern pre-Experialist Quebec’s infamous “Le]eu du Prochain Train,” and that the A.F.R.’s Root Cult itself was comprised largely or perhaps even entirely of veteran devotees and practitioners of this savage, nihilistic, and mettle testing jeu pour-meme.
‘ “ La Culte du Prochain Train,” often translated as “The Cult of the Next Train,” is known to have originated at least a decade prior to Reconfiguration among the male offspring of asbestos, nickel and zinc miners in the desolate Papineau region of what was then extreme southwest Quebec. The chilling game’s competition and its upspringing cult soon spread throughout the network of non-ionized and pre-Interdependent railroad lines which carried raw minerals south to Ottawa and the United States’ Great Lake Ports.’ Over Struck’s little desk hangs a model airplane made entirely from different parts of beer cans. While Inc was keen on the whole lurid mirror-across-highway terrorism thing of early O.N.A.N., and Schacht’s paper’s focus was the violent French-Catholic protests against municipal fluoridation under Mulroney, Struck had picked the A.F.R.-and-Russian-Roulettish-train-jumping-cult-thing connection, and was sticking to it with the same tenacity that kept him on the 18’s A-squad despite a serve that deLint described as resembling a debutante’s curtsy. The plane’s got flattened cans for wings, smunched-flat cans for wheels, part of a tallboy for fuselage and snout.
‘As with many games, Le Jeu du Prochain Train was itself substantially simpler than 5in Phelps and Phelps, The Cults of the Unwavering I: A Field Guide to Cults of Currency Speculation, Melanin, Fitness, Bioflavinoids, Spectation, Assassination, Stasis, Property, Agoraphobia, Repute, Celebrity, Acraphobia, Performance, Amway, Fame, Infamy, Deformity, Scopophobia, Syntax, Consumer Technology, Scopophilia, Presleyism, Hunterism, Inner Children, Eros, Xenophobia, Surgical Enhancement, Motivational Rhetoric, Chronic Pain, Solipsism, Survivalism, Preterition, Anti-Abortionism, Kevorkianism, Allergy, Albinism, Sport, Chiliasm, and Telentertainment in pre- O.N.A.N. North America, © Y.P.W. the organization of the competition.’ A cool smile from Struck. ‘It was played after sunset at specified sites, specifically les passages a niveau de vote ferrée that marked every rural Quebecker road’s intersection with a railroad track. In the Year of the Whopper, there were over two thousand (2,000) such intersections in the Papineau region alone, though not all saw heavy enough flow to accommodate the complexities of true competition.
‘Six boys, miners’ sons, ages ten to roughly sixteen, Quebecois French speaking boys, line up on six railroad ties’ juts just outside the track. Two hundred sixteen (216) boys---never either more nor less---are involved in a night’s opening rounds, organized into sixes, each group of six taking its turn with a different train, standing on consecutive juts just outside one track, waiting, doubtless tense, awaiting the procession of a fearsome bride, indeed. The night’s heavily travelled crossing’s schedule of trains is known to Lejeu du Prochain Train’s episcopate of les directeurs dejeu ---older, post-adolescent boys, veterans of previous les jeux, many of them legless and in wheelchairs or---for the sons of asbestos miners, many orphaned and desperately poor---on crude rolling boards.
No timepieces are permitted the players, who are under the absolute discretion of the game’s directeurs, whose decisions are final and often brutally enforced. They all are silent, listening for the sound of the engine’s whistle, a sound which is sad and cruel at the same time, as the sound approaches and begins to subtly undergo Doppler Effects. They tense palely muscled legs beneath hand me down corduroys as the next train’s one white eye rounds the track’s curve and bears down on the game’s waiting boys.’
Struck keeps bogging down in these parts where it seems like the guy just totally abandons a scholarly tone, and even probably starts making up or hallucinating details which there’s no way Jim Struck could represent himself as having been there to see, and he’s blue-delete-looping all over the place, plus grinding his eye and picking at his forehead, his two more or less constant responses to creative stress.
‘Le Jeu du Prochain Train itself is simplicity in motion. The object: Be the last of your round’s six to jump from one side of the tracks to the other---that is, across the tracks---before the train passes. Your only real opponents are your six’s other five.
Never is the train itself regarded as an opponent. The speeding, screaming train is regarded rather as le jeu’$ boundary, arena, and reason. Its size, its speed down the extremely gradual north-to-south grade of what was then southwestern Quebec, and the precise mechanical specifications of each scheduled train---these are known to the directeurs, they comprise the constants in a game the variables of which are the respective wills of the six ranged along the track, and their estimates of one another’s will to risk all to win.’
Struck transposes clearly nonadolescent uptown material like this into: ‘The variable of the game isn’t so much a matter of the train, but the player’s courage and will.’
‘The last few instants, vanishingly small, when the player may hurl himself athwart the expanse of track, across timber ties, creosote stench, gravel and scarred iron, amid the ear splitting scream of the whistle almost overhead, able to feel the huge push of terrible air from the transport’s cow catcher or express train’s rounded nose, to go sprawling in the gravel past the tracks’ other side and roll to see wheels and flanges, couplings and driving rods, the furious back and forth of transverse axles, feeling the whistle’s steam condense to drizzle all around---these few seconds are known, familiar as their own pulse, to the boys who assemble and play.’ Struck’s now progressed to grinding the whole heel of his hand into his eyesocket, producing a kind of ectoplasmic pinwheel of red in there. Did like even pre-bullet railroad engines have flanges and cowcatchers and whistles that steamed?
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