DARK EVOLUTION
There’s little to remember about life before the Big Nuke, but there’s plenty to scavenge in the tainted wreckage of the post-apocalyptic frontier. The barbaric code of survival of the fittest, meanest or dirtiest makes for hard living and easy death. But Ryan Cawdor and his friends have stayed alive by holding on to their humanity—playing fair...and chilling only when they’ve got no choice.
GRIM PASSAGE
A civil war raging in the Des Moines River valley forces Ryan and his companions to take sides, or die. Because somewhere in the middle of the generations-old conflict is a lost redoubt. But Snake Eye, the deadliest gunslinger in Deathlands, stands between them and the way out. And the mutie contract chiller won’t step aside until he has Ryan’s head.
In Deathlands, there’s nothing but rock and a hard place....
“Help me up!”
Somebody did, and—while he managed to solidify his perch by hanging on to the saddle horn like the rankest newbie—Ryan realized that the same someone had also relieved him of the SIG-Sauer, then stuffed it back in his holster.
Then they were riding out through the open gates of the barbed-wire compound, across the starlit prairie.
From behind, he heard the shouted challenge, “Run, little rabbits!” The voice, heard only recently for the first time, was already unmistakable to Ryan. And hated.
“Damn,” Mildred swore. “I thought we killed that mother.”
“Run far, run fast, little rabbits,” Snake Eye called again. “Run and hide! But you’ll only die tired!”
No Man's Land
James Axler
www.mirabooks.co.uk
War may sometimes be a necessary evil. But no matter how necessary, it is always an evil, never a good. We will not learn how to live together in peace by killing each other’s children.
—Jimmy Carter
Nobel Lecture,
Dec. 10, 2002
THE DEATHLANDS SAGA
This world is their legacy, a world born in the violent nuclear spasm of 2001 that was the bitter outcome of a struggle for global dominance.
There is no real escape from this shockscape where life always hangs in the balance, vulnerable to newly demonic nature, barbarism, lawlessness.
But they are the warrior survivalists, and they endure—in the way of the lion, the hawk and the tiger, true to nature’s heart despite its ruination.
Ryan Cawdor: The privileged son of an East Coast baron. Acquainted with betrayal from a tender age, he is a master of the hard realities.
Krysty Wroth: Harmony ville’s own Titian-haired beauty, a woman with the strength of tempered steel. Her premonitions and Gaia powers have been fostered by her Mother Sonja.
J. B. Dix, the Armorer: Weapons master and Ryan’s close ally, he, too, honed his skills traversing the Deathlands with the legendary Trader.
Doctor Theophilus Tanner: Torn from his family and a gentler life in 1896, Doc has been thrown into a future he couldn’t have imagined.
Dr. Mildred Wyeth: Her father was killed by the Ku Klux Klan, but her fate is not much lighter. Restored from predark cryogenic suspension, she brings twentieth-century healing skills to a nightmare.
Jak Lauren: A true child of the wastelands, reared on adversity, loss and danger, the albino teenager is a fierce fighter and loyal friend.
Dean Cawdor: Ryan’s young son by Sharona accepts the only world he knows, and yet he is the seedling bearing the promise of tomorrow.
In a world where all was lost, they are humanity’s last hope....
Contents
Prologue
Chapter One
Chapter Two
Chapter Three
Chapter Four
Chapter Five
Chapter Six
Chapter Seven
Chapter Eight
Chapter Nine
Chapter Ten
Chapter Eleven
Chapter Twelve
Chapter Thirteen
Chapter Fourteen
Chapter Fifteen
Chapter Sixteen
Chapter Seventeen
Chapter Eighteen
Chapter Nineteen
Chapter Twenty
Chapter Twenty-One
Chapter Twenty-Two
Chapter Twenty-Three
Chapter Twenty-Four
Chapter Twenty-Five
Chapter Twenty-Six
Chapter Twenty-Seven
Chapter Twenty-Eight
Chapter Twenty-Nine
Chapter Thirty
Chapter Thirty-One
Chapter Thirty-Two
Chapter Thirty-Three
Prologue
With a whistling scream the cannonball arced across the clear blue sky.
Snake Eye could probably have seen it had he looked. The things were often visible in flight, and his human eye was very keen.
So was the other eye, hidden behind a black enameled-leather patch.
He didn’t bother, any more than he bothered to duck when the explosive charge went off a street over in the small, deserted ville called Taint. It was well named. Not much to look at, much less visit, even by modern-day standards, Taint was a cluster of a few dozen ramshackle structures of sun-warped, rotting planks, scabbied brick-and-concrete chunks, and even sod, piled together without much thought, much less upkeep, on a stream that ran through a wide, flat valley on its way to the Des Moines River. At the moment, it happened to lie right between the armies of the Uplands Alliance and the Des Moines River Valley Cattlemen’s Protective Association, who were coming together in the latest installment of their generations-long war.
Snake Eye was the perfect mercie. He was good at his job, faster than any normal human, and his heart was cold beyond stone. He always fulfilled a contract and took pride in the fact.
As he did in every aspect of his job. A happy mutie was Snake Eye.
If a person despised him because he was a mutie—and never troubled to hide it—that wasn’t his problem. He couldn’t be bothered to care. If a person tried to give him trouble for being a mutie, that wasn’t his problem, either.
He stood in the mouth of a narrow alleyway that stank of piss and rot, where he could have some cover as he glanced up and down the street with his one exposed eye. Because he was confident in his abilities didn’t mean he was cocky; it was his heart that was stone, not his narrow, hairless head. He knew that a random piece of shrapnel or a slug could chill him as readily as any dirt-grubber or sheep farmer caught up in events beyond his control and forced to play soldier.
Snake Eye adjusted his slouch hat and moved off with purpose down the narrow rutted street. He had a pretty fair idea where he would find his subject this fine April morning. A ville currently being contested via black powder cannon being fired from outside by two full-on warring baronial armies seemed a pretty unlikely hiding place for a man who was never known for being long on courage.
But the merchant Ragged Earnie was also a noted homebody, and he had more than one reason for sticking tight to the little store where he lived, aside from a desire not to leave his precious goods untended where stragglers might get an urge to loot them—not that he’d confront an armed sec man if one did, of course. Taint prospered, to the extent it did, from lying in essentially neutral ground in the conflict between cattle barons of the river valley and the sheepmen of the higher country above the bluffs to the north. Earnie had prospered, too, if much better than the ville at large, speaking proportionally. Now he might hope to cut a deal with the winner, provided he survived the barrage.
And that was no blue-sky prospect, either: these were the Deathlands, where not even the prospect that the sky would turn a weird venomous yellow and send tornadoes to smash you with debris or suck you up to your doom was as terrifying as when the sky turned orange and tortured and rained down Hell. Naturally his subject had a storm cellar, and shells and solid iron balls raining down from the sky were a pretty fair excuse for taking shelter there, too.
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