James Frey - Origins

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This thrilling digital prequel novella to Endgame: The Calling follows the lives of four of the twelve Players before they were chosen as the one to save their ancient bloodline - and win Endgame.Before the Calling . . .Marcus must choose between friendship and destiny. Chiyoko fights for what’s hers. Kala learns the price of love. And Alice finally understands what she’s Playing for.They must shed their normal lives and transform into the Players they were meant to be. They must train, learn, prepare. To Play, survive, and solve. To kill or be killed.Endgame is real. Endgame is coming. And only one can win.

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Copyright Copyright Minoan MARCUS Sumerian KALA Mu CHIYOKO Koori ALICE Excerpt - фото 1

Copyright Copyright Minoan MARCUS Sumerian KALA Mu CHIYOKO Koori ALICE Excerpt from Endgame: The Calling Marcus Loxias Megalos Chiyoko Takeda About the Author Books in the Endgame Series About the Publisher

First published in Great Britain by HarperCollins Publishers in 2014.

77-85 Fulham Palace Road,

Hammersmith, London, W6 8JB

www.harpercollins.co.uk

Copyright © 2014 by Third Floor Fun, LLC.

All rights reserved under International and PanAmerican Copyright Conventions - фото 2

All rights reserved under International and Pan-American Copyright Conventions. By payment of the required fees, you have been granted the non-exclusive, non-transferable right to access and read the text of this e-book on-screen. No part of this text may be reproduced, transmitted, down-loaded, decompiled, reverse engineered, or stored in or introduced into any information storage and retrieval system, in any form or by any means, whether electronic or mechanical, now known or hereinafter invented, without the express written permission of HarperCollins.

Source ISBN: 9780007554492

Ebook Edition © 2014 ISBN: 9780007585151

Version: 2014-12-01

Contents

Cover

Title Page

Copyright Copyright Copyright Minoan MARCUS Sumerian KALA Mu CHIYOKO Koori ALICE Excerpt from Endgame: The Calling Marcus Loxias Megalos Chiyoko Takeda About the Author Books in the Endgame Series About the Publisher First published in Great Britain by HarperCollins Publishers in 2014. 77-85 Fulham Palace Road, Hammersmith, London, W6 8JB www.harpercollins.co.uk Copyright © 2014 by Third Floor Fun, LLC. All rights reserved under International and Pan-American Copyright Conventions. By payment of the required fees, you have been granted the non-exclusive, non-transferable right to access and read the text of this e-book on-screen. No part of this text may be reproduced, transmitted, down-loaded, decompiled, reverse engineered, or stored in or introduced into any information storage and retrieval system, in any form or by any means, whether electronic or mechanical, now known or hereinafter invented, without the express written permission of HarperCollins. Source ISBN: 9780007554492 Ebook Edition © 2014 ISBN: 9780007585151 Version: 2014-12-01

Minoan MARCUS

Sumerian KALA

Mu CHIYOKO

Koori ALICE

Excerpt from Endgame: The Calling

Marcus Loxias Megalos

Chiyoko Takeda

About the Author

Books in the Endgame Series

About the Publisher

Twelve thousand years ago, they came. They descended from the sky amid smoke and fire, and created humanity and gave us rules to live by. They needed gold and they built our earliest civilizations to mine it for them. When they had what they needed, they left. But before they left, they told us that someday they would come back, and that when they did, a game would be played. A game that would determine our future.

This is Endgame.

For 10,000 years the lines have existed in secret. The 12 original lines of humanity. Each has to have a Player prepared at all times. A Player becomes eligible at 13 and ages out at 19. Each bloodline has its own measure of who is worthy to be chosen. Who is worthy of saving their people. They have trained generation after generation after generation in weapons, languages, history, tactics, disguise, assassination. Together the Players are everything: strong, kind, ruthless, loyal, smart, stupid, ugly, lustful, mean, fickle, beautiful, calculating, lazy, exuberant, weak. They are good and evil. Like you. Like all.

This is Endgame.

When the game starts, the Players will have to find three keys. The keys are somewhere on Earth. The only rule is that there are no rules. Whoever finds the keys first wins the game.

These are the stories of the Players before they were chosen—of how they shed their normal lives and transformed into the Players they were meant to be.

These are the Training Diaries.

MINOAN

MARCUS

When Marcus was a little kid, they called him the Monkey.

This was meant to be a compliment. Which is exactly how Marcus took it.

At seven years old, he monkeyed his way 30 meters up a climbing wall without fear, the only kid to ring the bell at the top. Ever since then he’s made sure he always goes higher than the other kids, always gets to the top faster. Always waits at the summit with a cocky grin and a “What took you so long?”

He can climb anything. Trees, mountains, active volcanoes, a 90-degree granite incline or the sheer wall of a Tokyo skyscraper. The Asterousia Mountains of Crete were his childhood playground. He’s scrambled up all Seven Summits—the highest mountain on each continent—including Antarctica’s Mount Vinson, which meant a hike across the South Pole. He’s illegally scaled Dubai’s 800-meter-high Burj Khalifa without rope or harness, then BASE jumped from its silver tip. He’s the youngest person ever to summit Everest (not that the world is allowed to know it).

If only someone would get around to building a tall enough ladder, he’s pretty sure he could climb to the moon.

Climbing is an integral part of his training. Every Minoan child hoping to be named his or her generation’s Player learns to scale a peak. They’ve all logged hours defying gravity; they’ve all broken through the clouds. But Marcus knows that for the others, climbing is just one more skill to master, one more challenge to stare down. No different from sharpshooting or deep-sea diving or explosives disposal. For Marcus, it’s more.

For Marcus, climbing is everything.

It’s a fusion of mind and matter, the perfect way to channel all that frenetic energy that has him bouncing off the walls most of the time. It takes absolute focus, brute force, and a fearless confidence that comes naturally to Marcus, who feels most alive at 1,000 meters, looking down.

He loves it for all those reasons, sure—but mostly he loves it because he’s the best.

And because being the best, by definition, means being better than Alexander.

It was clear from day one that Alexander Nicolaides was the kid to beat. It took only one day more to figure out he was also the kid to hate.

Marcus’s parents called it camp, when they dropped him off that first day. But he was a smart kid, smart enough to wonder: What kind of parents dump their seven-year-old on Crete and head back to Istanbul without him? What kind of camp lets them do it?

What kind of camp teaches that seven-year-old how to shoot?

And how to arm live explosives?

And how to read Chinese?

It was the kind of camp where little kids were encouraged to play with matches.

It was most definitely Marcus’s kind of place—and that was even before he found out the part about the alien invasion and how, if he played his cards right, he’d get to save the world.

Best. Camp. Ever.

Or it would have been, were it not for the impossible-to-ignore existence of Alexander Nicolaides. He was everything Marcus wasn’t. Marcus could never sit still, always acted without thinking; Alexander was calm and deliberate and even broke the camp’s meditation record, sitting silent and motionless and staring into a stupid candle for 28 hours straight. Marcus mastered languages and higher math with brute mental force, thudding his head against the logic problems until they broke; Alexander was fluent in Assyrian, Sumerian, ancient Greek, and, just for fun, medieval Icelandic, and he was capable of visualizing at least six dimensions. Marcus was better at climbing and shooting; Alexander had the edge in navigation and survival skills. They even looked like polar opposites: Alexander was a compact ball of tightly coiled energy, his wavy, white-blond hair nearly as pale as his skin, his eyes as blue as the Aegean Sea. Marcus was long-limbed and rangy, with close-cropped black hair. If they’d been ancient gods, Alexander would have had charge over the sky and the sea, all those peaceful stretches of cerulean and aquamarine. Marcus, with his dark green eyes and golden sheen, would have lorded it over the forests and the earth, all leaves and loam and living things. But the gods were long dead—or at least departed for the stars—and instead Marcus and Alexander jockeyed for rule over the same small domain. Marcus was the camp joker and prided himself on making even his sternest teachers laugh; Alexander was terse, serious, rarely speaking unless he had something important to say.

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