James Axler - Labyrinth

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It took only minutes for human history to derail in a mushroom cloud–now more than a century later, whatever destiny lies ahead for humanity is bound by the rules that have governed survival since the dawn of time: part luck, part skill and part hard experience.For Ryan Cawdor and his band, survival in Deathlands means keeping hold of what you have–or losing it along with your life.In the ancient canyons of New Mexico, the citizens of Little Pueblo prepare to sacrifice Ryan and his companions to demons locked inside a twentieth-century dam project. But in a world where nuke-spawned predators feed upon weak and strong alike, Ryan knows avenging eternal spirits aren't't part of the game. Especially when these freaks spit yellow acid–and their creators are the white coat masterminds of genetic recombination, destroyed by their mutant offspring born of sin and science gone horribly wrong….

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Ryan raced up to the floor-to-ceiling barrier

The gate was made of heavy steel, ribbed vertically and horizontally for strength, and was nearly watertight. Its hinges were on the other side, inaccessible. The gate was jammed closed. He tried kicking out one of the unreinforced panels, hoping it had rusted through.

It hadn’t.

“Fire blast!” he muttered, giving the gate another kick for good measure.

From the channel behind him came the sound of a terrible collision and a squeal of bending metal. There was a pause, then it sounded again. Collision. Squeal.

“Ryan!” J.B. shouted, his cry echoing down the channel.

And then the Smith boomed, and kept on booming.

Other titles in the Deathlands saga:

Dectra Chain

Ice and Fire

Red Equinox

Northstar Rising

Time Nomads

Latitude Zero

Seedling

Dark Carnival

Chill Factor

Moon Fate

Fury’s Pilgrims

Shockscape

Deep Empire

Cold Asylum

Twilight Children

Rider, Reaper

Road Wars

Trader Redux

Genesis Echo

Shadowfall

Ground Zero

Emerald Fire

Bloodlines

Crossways

Keepers of the Sun

Circle Thrice

Eclipse at Noon

Stoneface

Bitter Fruit

Skydark

Demons of Eden

The Mars Arena

Watersleep

Nightmare Passage

Freedom Lost

Way of the Wolf

Dark Emblem

Crucible of Time

Starfall

Encounter: Collector’s Edition

Gemini Rising

Gaia’s Demise

Dark Reckoning

Shadow World

Pandora’s Redoubt

Rat King

Zero City

Savage Armada

Judas Strike

Shadow Fortress

Sunchild

Breakthrough

Salvation Road

Amazon Gate

Destiny’s Truth

Skydark Spawn

Damnation Road Show

Devil Riders

Bloodfire

Hellbenders

Separation

Death Hunt

Shaking Earth

Black Harvest

Vengeance Trail

Ritual Chill

Atlantis Reprise

Labyrinth

DEATH LANDS ®

James Axler

As soon as men decide that all means are permitted to fight an evil then their - фото 1

As soon as men decide that all means are permitted to fight an evil, then their good becomes indistinguishable from the evil that they set out to destroy.

—Christopher Dawson

1889–1970

THE DEATHLANDS SAGA

This world is their legacy, a world born in the violent nuclear spasm of 2001 that was the bitter outcome of a struggle for global dominance.

There is no real escape from this shockscape where life always hangs in the balance, vulnerable to newly demonic nature, barbarism, lawlessness.

But they are the warrior survivalists, and they endure—in the way of the lion, the hawk and the tiger, true to nature’s heart despite its ruination.

Ryan Cawdor: The privileged son of an East Coast baron. Acquainted with betrayal from a tender age, he is a master of the hard realities.

Krysty Wroth: Harmony ville’s own Titian-haired beauty, a woman with the strength of tempered steel. Her premonitions and Gaia powers have been fostered by her Mother Sonja.

J. B. Dix, the Armorer: Weapons master and Ryan’s close ally, he, too, honed his skills traversing the Deathlands with the legendary Trader.

Doctor Theophilus Tanner: Torn from his family and a gentler life in 1896, Doc has been thrown into a future he couldn’t have imagined.

Dr. Mildred Wyeth: Her father was killed by the Ku Klux Klan, but her fate is not much lighter. Restored from predark cryogenic suspension, she brings twentieth-century healing skills to a nightmare.

Jak Lauren: A true child of the wastelands, reared on adversity, loss and danger, the albino teenager is a fierce fighter and loyal friend.

Dean Cawdor: Ryan’s young son by Sharona accepts the only world he knows, and yet he is the seedling bearing the promise of tomorrow.

In a world where all was lost, they are humanity’s last hope….

Contents

Prologue

Chapter One

Chapter Two

Chapter Three

Chapter Four

Chapter Five

Chapter Six

Chapter Seven

Chapter Eight

Chapter Nine

Chapter Ten

Chapter Eleven

Chapter Twelve

Chapter Thirteen

Chapter Fourteen

Chapter Fifteen

Chapter Sixteen

Chapter Seventeen

Chapter Eighteen

Chapter Nineteen

Chapter Twenty

Chapter Twenty-One

Chapter Twenty-Two

Chapter Twenty-Three

Chapter Twenty-Four

Chapter Twenty-Five

Chapter Twenty-Six

Chapter Twenty-Seven

Chapter Twenty-Eight

Epilogue

Prologue

Corn Blossom choked on the first sip of the potion and her eyes filled with tears. Despite the harsh, bitter taste, she had to drink every drop. The eleven-year-old brushed aside her tears and took another, bigger swallow from the shaman’s feather-decorated gourd.

From the ledge on which she stood, the far side of the canyon was a wall of black, topped by a starry sweep of sky. Trapped heat came off the distant rock in waves, pulsing through the breathless night. Her clan made its home in a broad hollow high in the canyon face, carved over millennia by wind-driven sand. Light from the communal firepit flickered over their flat-sided, mud-brick dwellings.

Hundreds of feet below, the rustling sounds grew much louder. Something crashed through the dry grass and chapparal on the canyon floor. Something huge and powerful. Drawing strength from their fear, Corn Blossom’s people began to chant and beat drums with sticks, this to drown out the terrifying noises. Like her, they had painfully bloated bellies and their lips were cracked and bleeding.

The rain had stopped two winters past, rain the clan depended upon to grow squash, corn and beans in the canyon, and on the mesa directly above the cave. As the stockpiles of food in their stone-lined pits dwindled, Corn Blossom’s people scavenged far and wide, but there was no game left in the canyon, and the fish had vanished along with the river. They were reduced to eating grass and insects. A world that had been lush and full of promise had become a wasteland of suffering and slow death. Dust storms divided the day, and at night the blistering air spawned hungry demons.

Neighboring settlements in the other galleries along the canyon’s cliffs had already been abandoned, the long ladders discarded, the dark window openings and doorways of vacant houses like the eye sockets and drop-jawed maws of piled skulls.

The people who left the canyon were never heard from again. No trace of them was ever found. No campsites. No clothing. No bones. To spend even one night on the canyon floor meant destruction. Under the light of the full moon, Corn Blossom’s own father had disappeared like a curl of smoke.

Before descending the ladder to face and fight the evil that was bedeviling them, he had given her a necklace, his most prized possession. As she drained the last of the shaman’s potion, she tightly squeezed the small white shells between her fingers. In Corn Blossom’s world, before the coming of Colombus, before Heisenberg, Einstein and Rutherford, all events were connected, like the string of beads around her neck. In 1300 A.D., coincidence didn’t exist; everything that happened had a cause. It was a logic born of ignorance. Of desperation. Of fear.

Logic said something had brought this calamity upon her people. It said such causes could be addressed, disastrous outcomes averted by human action. Of the ten young girls in her encampment, Corn Blossom was the brightest, the happiest, the quickest. Cherished by all. Logic said only she could appease the angry gods, because it was her life, her joy, they coveted.

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