First published in Great Britain by
HarperCollins Children’s Books in 2015
Published in this edition 2017
HarperCollins Children’s Books is a division of HarperCollins Publishers Ltd,
HarperCollins Publishers
1 London Bridge Street
London SE1 9GF
The HarperCollins website address is:
www.harpercollins.co.uk
Text copyright © Shane Hegarty 2015
Illustrations copyright © James de la Rue 2015
Shane Hegarty asserts the moral right to be identified as the author of the work.
James de la Rue asserts the moral right to be identified as the illustrator of the work.
A catalogue copy of this book is available from the British Library.
All rights reserved under International and Pan-American Copyright Conventions. By payment of the required fees, you have been granted the non-exclusive, non-transferable right to access and read the text of this e-book on screen. No part of this text may be reproduced, transmitted, down-loaded, decompiled, reverse engineered, or stored in or introduced into any information storage and retrieval system, in any form or by any means, whether electronic or mechanical, now known or hereinafter invented, without the express written permission of HarperCollins.
Source ISBN: 9780007545612
Ebook Edition © 2017 ISBN: 9780007545780
Version: 2017-02-03
For Maeve, who made the adventure possible.
Contents
Cover
Title Page
Copyright
Dedication
Map
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
From A Concise Guide to the Legend Hunter World, Vol. 2 …
Chapter 10
Chapter 11
Chapter 12
Chapter 13
Chapter 14
Chapter 15
Chapter 16
Chapter 17
From A Concise Guide to the Legend Hunter World, Vol. 3 …
Chapter 18
Chapter 19
Chapter 20
Chapter 21
Chapter 22
Chapter 23
From the publisher’s introduction to the final section of The Most Great Lives of the Legend Hunters …
Chapter 24
Chapter 25
Chapter 26
Chapter 27
Chapter 28
Chapter 29
Chapter 30
Chapter 31
Chapter 32
Chapter 33
Chapter 34
Chapter 35
From A Concise Guide to the Legend Hunter World, Vol. 5 …
Chapter 36
Chapter 37
Chapter 38
Chapter 39
Chapter 40
Chapter 41
Chapter 42
Chapter 43
Chapter 44
Chapter 45
Chapter 46
From A Concise Guide to the Legend Hunter World, Vol. 6 …
Chapter 47
Chapter 48
Chapter 49
Chapter 50
Chapter 51
Chapter 52
Chapter 53
Chapter 54
Chapter 55
Chapter 56
Chapter 57
Chapter 58
Chapter 59
Chapter 60
Chapter 61
Chapter 62
Chapter 63
Chapter 64
Chapter 65
Chapter 66
From A Concise Guide to the Legend Hunter World, Vol. 7 …
Chapter 67
Chapter 68
Thank Yous
Keep Reading …
About the Author
Books by Shane Hegarty
About the Publisher
The town of Darkmouth appears on few maps because very few people want to find it. When it is marked on one, its location is always wrong. It’ll be a bit north of where it’s supposed to be, or a bit south. A little left or a little right. A bit off.
Always.
Which means that visitors to Darkmouth invariably arrive having taken a wrong turn, soon convinced they’ll reach only a dead end. They drive through a canopy of trees, whose branches reach from either side to clasp ever tighter overhead, becoming thicker with every mile until the dappled light is choked off and the road is dark even on the brightest of days. Then, just as the wood is almost scraping the paint from their car, and it seems that the road itself is going to be suffocated, the visitors travel through a short tunnel and emerge on to a roundabout filled with blossoming flowers and featuring a sign that reads:
The next line has been updated by hand a couple of times:
On a wall lining the road there is large striking graffiti. It says only this:
Except the last S forms a serpent, with mouth wide and teeth jagged. Visitors peer at it and wonder, Is that a …? Could it be a …?
Yes, that snake really is swallowing a child.
The travellers – by now a bit desperate in their search – have finally reached Darkmouth. Their next thought is this: Let’s get out of here .
So they go right round the roundabout and head back the way they came. Which is a shame, because if they were to stay they would realise that Darkmouth is actually quite a nice place. It has a colourful little ice-cream shop on the harbour, benches dotted along the strand, picnic tables and fun climbing frames for the kids.
And no one has been eaten by a monster for some time.
In fact, they aren’t really monsters at all. They might look monstrous, and the locals might refer to them as monsters, but, strictly speaking, they are Legends. Myths. Fables. They once shared the Earth with humans, only to grow envious, then violent, so that a war raged through the world’s Blighted Villages for centuries.
Now Darkmouth is the last of these Blighted Villages. And Legends show up only occasionally.
This morning just happens to be one of those occasions.
Thinking back on it all later, Finn identified that morning as the time when things began to go badly wrong.
Thinking on it a little bit more , he realised he could identify just about any morning of his first twelve years as when things began to go wrong. At the time, though, he wasn’t doing much thinking. Instead, he was running. As hard as he could. In a clanking armoured suit and heavy helmet. In the rain. Away from a Minotaur.
Five minutes earlier, everything had seemed to be going a bit more to plan, even if Finn wasn’t entirely sure what that plan was.
Then it had been Finn doing the chasing, carrying a Desiccator, a fat silver rifle with a cylinder hanging in front of the trigger. He was the Hunter, lumbering through the maze of Darkmouth’s backstreets in a black helmet and fighting suit – small dull squares of metal knitted together clumsily – so that when he moved it sounded like a bag of forks falling downstairs.
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