“Will it hurt?” Kane asked then, and his question was genuine, no longer a part of his innocent act
Dylan nodded. “The future has to be born, Kane,” he said, “and birth is traumatic. But it will be brief, and the new world awaits you once it’s done. You need never look back, never regret. God will be with you.”
Kane gritted his teeth as he watched Dylan bring the stone closer. Then he felt it brush against his skin, its surface cool, and for a moment the ex-Mag tensed.
“Relax yourself into it,” Dylan advised. “Don’t fight it.”
Dylan pulled his hand back slowly, leaving the stone balanced on Kane’s outstretched arm. The stone was resting against Kane’s wrist now, in the groove that was made there at the heel of his hand. Kane watched as the stone rested there, doing nothing out of the ordinary. And then he felt it move, like an insect’s tiny feet tickling against his wrist, and he almost laughed. The movement was so slight that, in the gloom, he could not really see it. All the same, he felt it, felt as it rolled and turned, inching around in a slow turn at the base of his palm.
Suddenly, Kane felt a strange kind of pain, his skin splitting at his wrist with a burning sensation. It reminded Kane of the way that chapped lips feel in cold weather, a hotness around the wound. He watched as the stone rested at his wrist, watched as it seemed to become slightly smaller. It was sinking, Kane realized—sinking into his flesh, burrowing there like an insect.
www.mirabooks.co.uk
The rules of the finite game may not change; the rules of an infinite game must change.
—James P. Carse
Finite and Infinite Games
The Road to Outlands—From Secret Government Files to the Future
Almost two hundred years after the global holocaust, Kane, a former Magistrate of Cobaltville, often thought the world had been lucky to survive at all after a nuclear device detonated in the Russian embassy in Washington, D.C. The aftermath—forever known as skydark—reshaped continents and turned civilization into ashes.
Nearly depopulated, America became the Deathlands—poisoned by radiation, home to chaos and mutated life forms. Feudal rule reappeared in the form of baronies, while remote outposts clung to a brutish existence.
What eventually helped shape this wasteland were the redoubts, the secret preholocaust military installations with stores of weapons, and the home of gateways, the locational matter-transfer facilities. Some of the redoubts hid clues that had once fed wild theories of government cover-ups and alien visitations.
Rearmed from redoubt stockpiles, the barons consolidated their power and reclaimed technology for the villes. Their power, supported by some invisible authority, extended beyond their fortified walls to what was now called the Outlands. It was here that the rootstock of humanity survived, living with hellzones and chemical storms, hounded by Magistrates.
In the villes, rigid laws were enforced—to atone for the sins of the past and prepare the way for a better future. That was the barons’ public credo and their right-to-rule.
Kane, along with friend and fellow Magistrate Grant, had upheld that claim until a fateful Outlands expedition. A displaced piece of technology…a question to a keeper of the archives…a vague clue about alien masters—and their world shifted radically. Suddenly, Brigid Baptiste, the archivist, faced summary execution, and Grant a quick termination. For Kane there was forgiveness if he pledged his unquestioning allegiance to Baron Cobalt and his unknown masters and abandoned his friends.
But that allegiance would make him support a mysterious and alien power and deny loyalty and friends. Then what else was there?
Kane had been brought up solely to serve the ville. Brigid’s only link with her family was her mother’s red-gold hair, green eyes and supple form. Grant’s clues to his lineage were his ebony skin and powerful physique. But Domi, she of the white hair, was an Outlander pressed into sexual servitude in Cobaltville. She at least knew her roots and was a reminder to the exiles that the outcasts belonged in the human family.
Parents, friends, community—the very rootedness of humanity was denied. With no continuity, there was no forward momentum to the future. And that was the crux—when Kane began to wonder if there was a future.
For Kane, it wouldn’t do. So the only way was out—way, way out.
After their escape, they found shelter at the forgotten Cerberus redoubt headed by Lakesh, a scientist, Cobaltville’s head archivist, and secret opponent of the barons.
With their past turned into a lie, their future threatened, only one thing was left to give meaning to the outcasts. The hunger for freedom, the will to resist the hostile influences. And perhaps, by opposing, end them.
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Chapter 11
Chapter 12
Chapter 13
Chapter 14
Chapter 15
Chapter 16
Chapter 17
Chapter 18
Chapter 19
Chapter 20
Chapter 21
Chapter 22
Chapter 23
Chapter 24
Chapter 25
Chapter 26
Chapter 27
Chapter 28
Chapter 29
Chapter 30
“The rules of the finite game may not change; the rules of an infinite game must change.”
—James P. Carse,
Finite and Infinite Games (1987)
Kane awoke in darkness.
His head ached, a dull sensation as if from too much sleep. He was ravenous, too, and his mouth was dry, so dry it felt as if he had been chewing sand.
Kane felt the rough, cool rock beneath his crumpled form and realized he had no recollection of how he had come to be here, wherever here was. He was lying on his side, the rough surface pressing against him. His muscles ached with a cold burn, like the onset of influenza.
Slowly, Kane rolled onto his back, stifling a groan of pain as his body protested the movement, settled as it was on the rocky ground. He lay there, gazing up into the darkness, his breaths coming out as forced bursts. He tempered his breathing, waited for his eyes to adjust to the gloom.
Kane knew he was a large man, muscular yet well proportioned. He kept his dark hair trimmed short, and more than one person had told him his penetrating, steel-gray eyes seemed full of challenge and fury. His upper body was powerful, with broad shoulders and a firmly defined chest, and his arms and legs were rangy, giving him something of the appearance of a wolf. His was a body suited to stealth and swift movement, a body built to respond. His temperament was like that of a wolf, too. On the one hand, Kane was a natural pack leader, yet on the other, he was a loner who preferred to handle things his own way rather than worry himself with the concerns of others. It was this latter quality that had defined Kane’s life, from his younger years as a Magistrate in the barony of Cobaltville, where he had gone from enforcing the baronial law to rebelling against it, to his subsequent role as a Cerberus exile. The Cerberus rebels had pledged to defend humankind against the insidious threat of a race of aliens called the Annunaki.
Kane was trained in many combat arts, at home with gun and knife, and just as deadly with his fists. In short, he was a magnificent specimen of what man can make of himself.
Or at least he had been.
Читать дальше