Raymond Feist - King of Ashes

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A new novel from internationally bestselling author Raymond E. Feist.The world of Garn once boasted five great kingdoms, until the King of Ithrace was defeated and every member of his family executed by Lodavico, the ruthless King of Sandura, a man with ambitions to rule the world.Ithrace's ruling family were the legendary Firemanes, and represented a great danger to the other kings. Now four great kingdoms remain, on the brink of war. But rumour has it that the newborn son of the last king of Ithrace survived, carried off during battle and sequestered by the Quelli Nacosti, a secret society whose members are trained to infiltrate and spy upon the rich and powerful throughout Garn. Terrified that this may be true, and that the child will grow to maturity with bloody revenge in his heart, the four kings have placed a huge bounty on the child's head.In the small village of Oncon, Declan is apprenticed to a master blacksmith, learning the secrets of producing the mythical king's steel. Oncon is situated in the Covenant, a neutral region lying between two warring kingdoms. Since the Covenant was declared, the region has existed in peace, until violence explodes as slavers descend upon the village to capture young men to press as soldiers for Sandura.Declan must escape, to take his priceless knowledge to Baron Daylon Dumarch, ruler of Marquensas, perhaps the only man who can defeat Lodavico of Sandura, who has now allied himself with the fanatical Church of the One, which is marching across the continent, imposing its extreme form of religion upon the population and burning unbelievers as they go.Meanwhile, on the island of Coaltachin, the secret domain of the Quelli Nacosti, three friends are being schooled in the deadly arts of espionage and assassination: Donte, son of one of the most powerful masters of the order; Hava, a serious girl with fighting abilities that can set any opponent on their back; and Hatu, a strange, conflicted lad in whom fury and calm war constantly, whose hair is a bright and fiery shade of red…

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‘Some time ago,’ said Bodai softly, ‘the king of this dolorous nation embraced the Church of the One. All other gods and goddesses were pronounced lesser and demonic beings, and in their enthusiasm to rid the city of the evil places of worship, the king’s soldiers got a little carried away. They failed to remember that this order had contrived a narrative, a wonderful story that named Tathan the Pure a prophetic being, a heavenly messenger who proclaimed the coming of the One.’

The false monk knocked on a still-upright timber with his staff. ‘Hmmm, with some good craftsmen, this place might be restored sooner than I thought.’ As if musing to himself, he muttered, ‘Scrape off this char, see how much good timber is left …’

After studying the burned timber, Bodai came out of his reverie. ‘Now, as I was saying, this king was the first monarch of stature to elevate the Church of the One above all others, and by seizing this opportunity Lodavico Sentarzi, ruler of Sandura’ – he lowered his voice – ‘known widely as “the King of Sorrows”, not only gained a new title, “His Most Holy Majesty”, which he seems to find most agreeable, but gave the Church of the One an official base from which to operate, a home, as it were. Word reached us some months ago that the ancient city of Sandura’ – he gestured to their surroundings – ‘was now being called “the Holy City”, which also seems to please Lodavico.

‘You will learn that some places are often very important,’ Bodai continued. He found a relatively clean piece of masonry, a support for an interior wall now missing, and sat. He motioned for Hatu to sit at his side. ‘The obvious places are defensible positions along routes others wish to take or occupy, or advantageous sites from which to launch assaults. Being near a good water supply and fertile land, a tidy harbour, or other natural features often persuaded people to choose a place to build a city, or rather they did in ages past; we do not see a lot of cities being built now, do we?’

Hatu could see it was a rhetorical question and so said nothing, merely nodding his understanding and agreement.

‘Other important places are symbolic: sites where great battles were undertaken, so we remember the victors’ heroics or lament the loss of the vanquished. Or the holy places.’ He motioned out of the burned doorway, and Hatu looked up at the high plateau barely visible above the rooftop of the building across the street. ‘Up there,’ continued Bodai, ‘the Church is constructing their most holy place: a cathedral, the grandest of their churches and the seat of an episkopos. Only this cathedral will be the home of many episkopos, their entire ruling council.’ He sighed theatrically, sounding, in Hatu’s opinion, far too amused, and said, ‘And they’re building it right next to His Most Holy Majesty’s palace.’

Hatu looked confused. ‘But—’

‘That compromises the defensible position of Lodavico’s castle, I know.’ Bodai waved his hand around, indicating the entire city. ‘His castle is now a citadel given how much his capital has grown since his forefathers built the fortress. Should an army knock at its gates, the addition of the cathedral will hardly matter. He will have already lost the war.’ He smiled at Hatu. ‘But it’s good to see that you pay attention when your preceptors speak about military history. Unlike that rock-headed friend of yours.’

Hatu tried not to smile, for he knew Bodai was speaking of Donte. Being the grandson of one of the seven masters on the Council had often saved Donte from receiving the more severe punishments he deserved. Any other student would have been sent away for several of his infractions, and certainly for the number of rules Hatu’s friend had broken over the years.

As a boy, Donte had been merely fractious, but as he grew older, his behaviour turned to a near-constant defiance. Hatu judged that within a few years Donte could be a crew captain, or perhaps a gang captain, or even dead, but he doubted his friend would rise to his father’s and grandfather’s status. He might have a chance if he learned to curb his impulses, but Hatu doubted Donte would ever become a master.

Students who were sent away from the schools when they were little, returned to their parents, were apprenticed to crafts in the town, or sent to work on farms or in fishing villages. But after a certain age, when certain secrets had been learned … Hatu didn’t care to think about it but had made the assumption that those students were discreetly murdered.

That was the curse of the chosen: to be selected to train as a sicari and potentially become a member of the Quelli Nascosti, the secret army of Coaltachin, meant that after a certain point you would know too much to be allowed to leave. Hatu sensed that he, Hava, and Donte were close to that point. While certain intricacies about the inner workings of the army were still kept from students of their age and experience, Hatu had observed enough to extrapolate how the Coaltachin nation might be organized, and little of what he had been told of late had come as a surprise, which had bolstered his confidence. Remembering the conversation he shared with his friends after being scolded by the gang boss Hilsbek, Hatu realised that they had perhaps already passed that point. Hatu was uncertain, for he had little more than speculation to go on. There was an old saying about what happened within powerful families when someone like a Donte failed to rise: ‘Those who know don’t talk, and those who talk don’t know.’

For the deepest secret of the Kingdom of Night was that, beyond its islands, it represented the largest, most extensive criminal empire on Garn. Coaltachin was not a kingdom, as there was no king, but it was ruled by a council of seven masters, each of whom controlled a ‘family’. Within these families were the regimes who directed many gangs across many cities.

Council titles usually passed from family member to family member – unless a family was displaced by another, more powerful family, often at the cost of bloodshed and the creation of factions; this organization had been formed to settle such disputes and, most important of all, to protect an ancient way of life. Master Zusara was the final arbiter for issues that the Council was unable to settle, and while masters might contest with one another, all united against outsiders.

Criminal activity provided the island nation with the bulk of its wealth, but the agents sent around the world to work on behalf of distant rulers, or affluent merchants, provided the most vital commodities: they uncovered critical economic and political intelligence before anyone else; they produced significant riches, for the services of the island nation did not come cheaply; but their most important commodity of all was information, and their most potent weapon was fear. Those above who were crew bosses and regime bosses were sicari. Not only the best fighters, they had to be smart enough to command criminals and maintain effective control over their gangs.

Above the sicari were the nocusara . The term meant ‘invisible’, ‘hidden’, or ‘unseen’ and was reserved for only the most skilled sicari, those who achieved the highest level of training and trust. They were the legendary ghost warriors: the assassins, spies, and agents of the Kingdom of Night who could enter any building, no matter how well guarded, and take the life of any ruler. They were the agents who diverted information and gained some nobles power over their rivals. Most of their reputation was due to clever planning, theatrical tricks, and selecting agents who were suited and trained for specific tasks. While not supernatural beings, the nocusara were among the finest-trained assassins and warriors on Garn, the very best of the sicari.

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