Janny Wurts - Curse of the Mistwraith

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The stunning first volume in Janny Wurts’s epic tale of two half-brothers cursed to life-long enmity.The world of Athera lives in eternal fog, its skies obscured by the malevolent Mistwraith. Only the combined powers of two half-brothers can challenge the Mistwraith’s stranglehold: Arithon, Master of Shadow and Lysaer, Lord of Light.Arithon and Lysaer will find that they are inescapably bound inside a pattern of events dictated by their own deepest convictions. Yet there is more at stake than one battle with the Mistwraith – as the sorcerers of the Fellowship of Seven know well. For between them the half-brothers hold the balance of the world, its harmony and its future, in their hands.

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The Wars of Light and Shadow

1

Curse of the Mistwraith

Janny Wurts

Table of Contents Cover Page Title Page The Wars of Light and Shadow 1 - фото 1

Table of Contents

Cover Page

Title Page The Wars of Light and Shadow 1

Prologue Prologue The Wars of Light and Shadow were fought during the third age of Athera, the most troubled and strife-filled era recorded in all of history. At that time Arithon, called Master of Shadow, battled the Lord of Light through five centuries of bloody and bitter conflict. If the canons of the religion founded during that period are reliable, the Lord of Light was divinity incarnate, and the Master of Shadow a servant of evil, spinner of dark powers. Temple archives attest with grandiloquent force to be the sole arbiters of truth. Yet contrary evidence supports a claim that the Master was unjustly aligned with evil. Fragments of manuscript survive which expose the entire religion of Light as fraud, and award Arithon the attributes of saint and mystic instead. Because the factual account lay hopelessly entangled between legend and theology, sages in the seventh age meditated upon the ancient past, and recalled through visions the events as they happened. Contrary to all expectation, the conflict did not begin on the council stair of Etarra, nor even on the soil of Athera itself; instead the visions started upon the wide oceans of the splinter world, Dascen Elur. This is the chronicle the sages recovered. Let each who reads determine the good and the evil for himself.

I. CAPTIVE

II. SENTENCE

III. EXILE

IV. MISTWRAITH’S BANE

V. RIDE FROM WEST END

VI. ERDANE

VII. PASS OF ORLAN

VIII. CLANS OF CAMRIS

IX. ALTHAIN TOWER

X. DAON RAMON BARRENS

XI. DESH-THIERE

XII. CONQUEST

XIII. ETARRA

XIV. CORONATION DAY

XV. STRAKEWOOD

XVI. AUGURY

XVII. MARCH UPON STRAKEWOOD FOREST

XVIII. CULMINATION

Glossary

Acknowledgements

About the Author

By Janny Wurts

Copyright

About the Publisher

Prologue

The Wars of Light and Shadow were fought during the third age of Athera, the most troubled and strife-filled era recorded in all of history. At that time Arithon, called Master of Shadow, battled the Lord of Light through five centuries of bloody and bitter conflict. If the canons of the religion founded during that period are reliable, the Lord of Light was divinity incarnate, and the Master of Shadow a servant of evil, spinner of dark powers. Temple archives attest with grandiloquent force to be the sole arbiters of truth.

Yet contrary evidence supports a claim that the Master was unjustly aligned with evil. Fragments of manuscript survive which expose the entire religion of Light as fraud, and award Arithon the attributes of saint and mystic instead.

Because the factual account lay hopelessly entangled between legend and theology, sages in the seventh age meditated upon the ancient past, and recalled through visions the events as they happened. Contrary to all expectation, the conflict did not begin on the council stair of Etarra, nor even on the soil of Athera itself; instead the visions started upon the wide oceans of the splinter world, Dascen Elur.

This is the chronicle the sages recovered. Let each who reads determine the good and the evil for himself.

I. CAPTIVE

All for the waste of Karthan’s lands the Leopard sailed the main. s’Ilessid King then cursed s’Ffalenn, who robbed him, gold and grain.

stanza from a ballad of Dascen Elur

The longboat cleaved waters stained blood-red by sunset, far beyond sight of any shore. A league distant from her parent ship, at the limit of her designated patrol, she rose on the crest of a swell. The bosun in command shouted hoarsely from the stern. ‘Hold stroke!’

Beaten with exhaustion and the aftermath of battle, his crewmen responded. Four sets of oars lifted, dripping above waters fouled by oil and the steaming timbers of burned warships.

‘Survivors to starboard.’ The bosun pointed toward two figures who clung to a snarl of drifting spars. ‘Quick, take a bearing.’

A man shipped his looms to grab a hand compass. As the longboat dipped into the following trough, the remaining sailors bent to resume stroke. Oar shafts bit raggedly into the sea as they swung the heavy bow against the wind.

The bosun drew breath to reprimand their sloppy timing, then held his tongue. The men were tired as he was; though well seasoned to war through the feud which ran deadly and deep between Amroth and Karthan’s pirates, this had been no ordinary skirmish. Seven full-rigged warships in a fleet of seventeen had fallen before a single brigantine under the hated leopard banner. The bosun swore. He resisted a morbid urge to brood over losses; lucky, they were, to have the victory at all. The defeated brigantine’s captain had been none other than Arithon s’Ffalenn, called sorcerer and Master of Shadow.

The next swell rolled beneath the keel. Heaved and lifted on its crest, the longboat’s peaked prow momentarily eclipsed the castaways who struggled in the water. Afraid to lose sight of them, the bosun set the compassman as observer in the bow. Then he called encouragement while his oarsmen picked an erratic course through the splintered clots of planking and cordage which wallowed, treacherous as reefs upon the sea. The crew laboured in dead-faced silence. Not even the scraping bump of the corpse which passed beneath the keel caused them to alter their stroke. Horror had numbed every man left alive after the nightmare of fire, sorcery and darkness that Arithon had unleashed before the end.

The boat drew abreast of the survivors. Overtaken by a drift of wind-borne smoke, the bosun squinted through burning eyes. Only one victim looked to be conscious. He clung with whitened fingers to the nearer end of the spar, while at his back, another sailor lay lashed against the heaving pull of the waves. The knots at this one’s waist were half loosened, as if, seeing help on the way, his companion had clumsily tried to free him.

‘Ship oars!’ Gruffly, the bosun addressed the man in the water. ‘Is your friend wounded?’

The wreck victim raised listless, glassy eyes, but said nothing. Quite likely cold water had dulled the fellow’s wits. Weary of senseless ruin and the rescue of ravaged men, the bosun snapped impatiently, ‘Bring him in. We’ll get the other second, if he still breathes.’

A crewman hooked the spar with his oar shaft to steady the boat. Others leaned over the thwart to lift the half-drowned sailhand aboard.

The victim reacted with vengeful speed and doused his rescuers with seawater.

Stung nearly blind by the salt, the nearer oarsman yelled and lunged. His hand closed over a drenched mat of hair. The man in the water twisted against the restraint. He kicked clear of the spar, ducked and resurfaced, a flash of bare steel in one fist. The oarsman recoiled from him with a scream of pain and surprise, his wrist opened stark to the bone.

‘Ath, he’s Karthan’s!’ someone shouted.

The longboat’s crew erupted in confusion. Portside, those seamen within reach raised oars like clubs and retaliated. One blow, then another struck the enemy sailor’s head. Blood spilled from his nose and mouth. Chopped viciously on the shoulder, he floundered. His grasp loosened and the dagger dropped winking into the depths. Without even a curse of malediction, the Karthish sailor thrashed under, battered and finally drowned by the murderous hatred of enemies.

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