The Handbook of Peer Production

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The definitive reference work with comprehensive analysis and review of peer production Peer production is no longer the sole domain of small groups of technical or academic elites. The internet has enabled millions of people to collectively produce, revise, and distribute everything from computer operating systems and applications to encyclopedia articles and film and television databases. Today, peer production has branched out to include wireless networks, online currencies, biohacking, and peer-to-peer urbanism, amongst others.
outlines central concepts, examines current and emerging areas of application, and analyzes the forms and principles of cooperation that continue to impact multiple areas of production and sociality.
Featuring contributions from an international team of experts in the field, this landmark work maps the origins and manifestations of peer production, discusses the factors and conditions that are enabling, advancing, and co-opting peer production, and considers its current impact and potential consequences for the social order. Detailed chapters address the governance, political economy, and cultures of peer production, user motivations, social rules and norms, the role of peer production in social change and activism, and much more. Filling a gap in available literature as the only extensive overview of peer production’s modes of generating informational goods and services, this groundbreaking volume:
Offers accessible, up-to-date information to both specialists and non-specialists across academia, industry, journalism, and public advocacy Includes interviews with leading practitioners discussing the future of peer production Discusses the history, traditions, key debates, and pioneers of peer production Explores technologies for peer production, openness and licensing, peer learning, open design and manufacturing, and free and open-source software
is an indispensable resource for students, instructors, researchers, and professionals working in fields including communication studies, science and technology studies, sociology, and management studies, as well as those interested in the network information economy, the public domain, and new forms of organization and networking.

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To answer these questions, this chapter examines a series of productive tensions located in and around peer production. We begin in our second section by interrogating the meaning of infrastructure for peer‐to‐peer models, and find that some forms of peer infrastructure have thrived, whilst others were effectively banned. We next consider Yochai Benkler’s influential theorization of “commons‐based peer production,” and ask to what extent it embodies Western, first world assumptions. Our fourth section explores at length the relationship of peer production to the dominant economy. It begins by outlining claims about peer production’s transformational potential, which are inspired by Benkler’s model and often imbued with techno‐utopian overtones. It then focuses on the organizational and cultural characteristics which enabled co‐optation by, and hybridization with firms. We conclude this central section on peer production’s political economy by reviewing the literature which suggests that peer production, despite its alleged utopian potential, has been recuperated by capitalism and enabled new forms of labor‐exploitation. Our fifth and final section explains the aims of this Handbook and summarizes its structure and content.

2 Peer‐to‐Peer Infrastructure

In the early years of the second millennium, the word “peer” became widely known because of the conjunction of two distinct understandings, one scientific, the other popular. On the scientific side, legal scholar Yochai Benkler (2002) proposed in his journal article “Coase’s Penguin, or Linux and the Nature of the Firm” a seminal understanding of free and open source software (FOSS) as a form of “commons‐based peer production” whose productive efficiency, based on the ease and speed of incorporating multiple contributions to an object, surpassed that of firms and markets. Meanwhile in the Global North more generally, the notion of “peer‐to‐peer” generated wide public interest. This derived from the popularity of practices enabled by the non‐centrally controlled, or distributed, structure of the early mass Internet, prior to its subsequent enclosure by proprietary social media platforms (see Birkinbine, this volume; Kostakis & Bauwens, this volume). Such practices, whose archetype was the Napster file‐sharing service, included torrenting or exchanging files online for free. What was truly original about Napster is that files available for download were not located in a central computer: these files were stored on the user’s machines, who made them available to others through Napster’s (centrally hosted) software. Each node, wherever it was located in the world, was accessible and contributed to the peer‐to‐peer system.

This collaborative production and exchange of content, knowledge, and systems involved participants with varying degrees of ownership and control of the (software/hardware) means of production. A system like Napster relied on participants to function, and they in turn could use the service for free, but Napster soon became a for‐profit company (Alderman, 2001). Now, in the second millennium’s third decade, we face a somewhat different situation. Peer‐to‐peer practices such as torrenting have been almost completely criminalized out of existence, but the Napster model of using and contributing to an online service for free became widespread in the mid‐2000s, with Facebook an emblematic example. In terms of architecture, for many people the Internet is now a content delivery model on closed platforms such as social media or entertainment streaming networks, not a system allowing users to perform effective peer‐to‐peer networking. To be sure, peer production emerged in the 1990s and 2000s despite the network’s physical infrastructure – the fiber‐optic submarine links, terrestrial cables, data centers, cloud storage and Internet of things – being privately owned. A similar paradox concerns the principle of net neutrality, the idea that Internet Service Providers (ISPs) and governments should treat all data equally – instead of charging users differentially or limiting access to certain platforms or applications. It is less of a surprise that net neutrality has lasted this long if we understand it as an example of the neoliberal principle of free and undistorted competition (Cohen, 2019).

It now becomes necessary to distinguish an expansive definition of infrastructure as pervasive digital arrangements, from a narrow one that focuses on physical and material settings only. In restrictive terms, when it comes to peer‐to‐peer physical infrastructure, or “built networks that facilitate the flow of goods, people, or ideas and allow for their exchange over space” (Larkin, 2013), the potential for non‐corporate users to autonomously own and control a global network has been neutralized. In contrast, when it comes to a more expansive definition, the situation is reversed. It should be noted that “infrastructure” is not solely limited to material components: “beyond bricks, mortar, pipes or wires, infrastructure also encompasses more abstract entities, such as protocols (human and computer), standards, and memory” (Bowker et al., 2010, p. 97).

Peer produced digital infrastructure, that is to say free and open source software, is ubiquitous online. Let us consider the foundational LAMP open source web application acronym (Linux, Apache, MySQL, Perl/PHP/Python): Google owes its dominance to Linux (used in Android and Chrome OS); Apache powers 40% of the Internet’s web servers; without the MySQL database, there would be no online commerce (Paypal, Amazon), social media (Facebook, Twitter, LinkedIn), or “sharing economy” (Uber, Yelp); Perl/PHP/Python are also highly popular programming languages. As for Wikipedia, it is no longer an unreliable joke, but a legitimate source of correctness in the age of networked disinformation – in fact, it is among the most popular websites in the world (van Dijck, 2013). The narrow definition of peer produced infrastructure – such as torrenting – was effectively banned; the expansive one – such as updating the Linux kernel – permitted, and put to work for the global communication network.

What might still be possible in the future, despite the platformization of the Internet and arbitrary regulatory mechanisms? Furthermore, what kind of resilient infrastructures will foster people’s ability to participate in peer production without over‐consuming natural resources and contributing to the destruction of the biosphere?

3 The Exclusive Attraction of Commons‐Based Peer Production

We consider first what peer producers are building right now. Many continue to focus on autonomous infrastructure in order to oppose the technological giants and offer an alternative to civil society. Examples include distributed physical infrastructure at the local level, in the form of mesh or wireless community networks (such as Guifi 2 in Catalonia, Freifunk 3 in Berlin, and many others; see Shaffer, this volume); peer‐to‐peer encrypted messaging and forums (such as Briar; 4 see also Velasco Gonzáles & Tkacz, this volume); hackerspaces, hacklabs, and biohacklabs (see Boeva & Troxler, this volume; Meyer, this volume) community telecommunications infrastructure such as Rhizomatica in Mexico, Columbia and Brazil (see interview with Bloom, this volume; Shaffer, this volume); free digital libraries where copyrighted material can be found and uploaded, such as Memory of the World, 5 Library Genesis, 6 and Monoskop; 7 tech collectives that peer produce services geared towards activists such as VPNs, file sharing, server space, and many others. At the hardware level, peer production projects have developed open source machines, tools, and infrastructure which fight against pollution, such as precious plastic, 8 who make available blueprints showing how to build plastic‐recycling machines (see also Braybrooke & Smith, this volume).

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